enum Godot::VisualShaderNodeTextureParameter::TextureFilter

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

FilterDefault = 0_i64
FilterNearest = 1_i64
FilterLinear = 2_i64
FilterNearestMipmap = 3_i64
FilterLinearMipmap = 4_i64
FilterNearestMipmapAnisotropic = 5_i64
FilterLinearMipmapAnisotropic = 6_i64
FilterMax = 7_i64

Instance Method Summary

Instance Method Detail

def filter_default? #

Returns true if this enum value equals FilterDefault


[View source]
def filter_linear? #

Returns true if this enum value equals FilterLinear


[View source]
def filter_linear_mipmap? #

Returns true if this enum value equals FilterLinearMipmap


[View source]
def filter_linear_mipmap_anisotropic? #

Returns true if this enum value equals FilterLinearMipmapAnisotropic


[View source]
def filter_max? #

Returns true if this enum value equals FilterMax


[View source]
def filter_nearest? #

Returns true if this enum value equals FilterNearest


[View source]
def filter_nearest_mipmap? #

Returns true if this enum value equals FilterNearestMipmap


[View source]
def filter_nearest_mipmap_anisotropic? #

Returns true if this enum value equals FilterNearestMipmapAnisotropic


[View source]