enum
Godot::VisualShaderNodeTextureParameter::TextureFilter
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
FilterDefault =
0_i64 -
FilterNearest =
1_i64 -
FilterLinear =
2_i64 -
FilterNearestMipmap =
3_i64 -
FilterLinearMipmap =
4_i64 -
FilterNearestMipmapAnisotropic =
5_i64 -
FilterLinearMipmapAnisotropic =
6_i64 -
FilterMax =
7_i64
Instance Method Summary
-
#filter_default?
Returns
trueif this enum value equalsFilterDefault -
#filter_linear?
Returns
trueif this enum value equalsFilterLinear -
#filter_linear_mipmap?
Returns
trueif this enum value equalsFilterLinearMipmap -
#filter_linear_mipmap_anisotropic?
Returns
trueif this enum value equalsFilterLinearMipmapAnisotropic -
#filter_max?
Returns
trueif this enum value equalsFilterMax -
#filter_nearest?
Returns
trueif this enum value equalsFilterNearest -
#filter_nearest_mipmap?
Returns
trueif this enum value equalsFilterNearestMipmap -
#filter_nearest_mipmap_anisotropic?
Returns
trueif this enum value equalsFilterNearestMipmapAnisotropic
Instance Method Detail
def filter_linear_mipmap_anisotropic?
#
Returns true if this enum value equals FilterLinearMipmapAnisotropic
def filter_nearest_mipmap_anisotropic?
#
Returns true if this enum value equals FilterNearestMipmapAnisotropic