class
Godot::RigidBody2D
- Godot::RigidBody2D
- Godot::PhysicsBody2D
- Godot::CollisionObject2D
- Godot::Node2D
- Godot::CanvasItem
- Godot::Node
- Godot::Object
- Reference
- Object
Direct Known Subclasses
Defined in:
libgodot/generated/classes/classes_part4.crConstructors
Instance Method Summary
-
#able_to_sleep? : Bool
Predicate alias for
#is_able_to_sleep - #add_constant_central_force(force : Vector2) : Void
- #add_constant_force(force : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #add_constant_torque(torque : Float64) : Void
-
#angular_damp
Property
#angular_dampgetter -
#angular_damp=(val : Number)
Property
#angular_dampsetter -
#angular_damp_mode
Property
#angular_damp_modegetter -
#angular_damp_mode=(val : Int)
Property
#angular_damp_modesetter -
#angular_velocity
Property
#angular_velocitygetter -
#angular_velocity=(val : Number)
Property
#angular_velocitysetter - #apply_central_force(force : Vector2) : Void
- #apply_central_impulse(impulse : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #apply_force(force : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #apply_impulse(impulse : Vector2, position : Vector2 = Vector2.new(0.to_f32, 0.to_f32)) : Void
- #apply_torque(torque : Float64) : Void
- #apply_torque_impulse(torque : Float64) : Void
- #body_entered : Godot::TypedSignal(Node)
- #body_exited : Godot::TypedSignal(Node)
- #body_shape_entered : Godot::TypedSignal(Int64, Node, Int64, Int64)
- #body_shape_exited : Godot::TypedSignal(Int64, Node, Int64, Int64)
-
#can_sleep
Property
#can_sleepgetter -
#can_sleep=(val)
Property
#can_sleepsetter - #can_sleep?
-
#center_of_mass
Property
#center_of_massgetter -
#center_of_mass=(val)
Property
#center_of_masssetter -
#center_of_mass_mode
Property
#center_of_mass_modegetter -
#center_of_mass_mode=(val : Int)
Property
#center_of_mass_modesetter -
#constant_force
Property
#constant_forcegetter -
#constant_force=(val)
Property
#constant_forcesetter -
#constant_torque
Property
#constant_torquegetter -
#constant_torque=(val : Number)
Property
#constant_torquesetter -
#contact_monitor
Property
#contact_monitorgetter -
#contact_monitor=(val)
Property
#contact_monitorsetter - #contact_monitor?
-
#contact_monitor_enabled? : Bool
Predicate alias for
#is_contact_monitor_enabled -
#continuous_cd
Property
#continuous_cdgetter -
#continuous_cd=(val : Int)
Property
#continuous_cdsetter -
#custom_integrator
Property
#custom_integratorgetter -
#custom_integrator=(val)
Property
#custom_integratorsetter - #custom_integrator?
- #emit_body_entered(*args) : Void
- #emit_body_exited(*args) : Void
- #emit_body_shape_entered(*args) : Void
- #emit_body_shape_exited(*args) : Void
- #emit_sleeping_state_changed : Void
-
#freeze
Property
#freezegetter -
#freeze=(val)
Property
#freezesetter - #freeze?
-
#freeze_enabled? : Bool
Predicate alias for
#is_freeze_enabled -
#freeze_mode
Property
#freeze_modegetter -
#freeze_mode=(val : Int)
Property
#freeze_modesetter - #get_angular_damp : Float64
- #get_angular_damp_mode : DampMode
- #get_angular_velocity : Float64
- #get_center_of_mass : Vector2
- #get_center_of_mass_mode : CenterOfMassMode
- #get_colliding_bodies : Pointer(Void)
- #get_constant_force : Vector2
- #get_constant_torque : Float64
- #get_contact_count : Int64
- #get_continuous_collision_detection_mode : CCDMode
- #get_freeze_mode : FreezeMode
- #get_gravity_scale : Float64
- #get_inertia : Float64
- #get_linear_damp : Float64
- #get_linear_damp_mode : DampMode
- #get_linear_velocity : Vector2
- #get_mass : Float64
- #get_max_contacts_reported : Int64
- #get_physics_material_override : PhysicsMaterial
- #get_velocity_at_local_position(local_position : Vector2) : Vector2
- #get_velocity_at_position(global_point : Vector2) : Vector2
-
#gravity_scale
Property
#gravity_scalegetter -
#gravity_scale=(val : Number)
Property
#gravity_scalesetter -
#inertia
Property
#inertiagetter -
#inertia=(val : Number)
Property
#inertiasetter - #is_able_to_sleep : Bool
-
#is_able_to_sleep? : Bool
Predicate alias for
#is_able_to_sleep - #is_contact_monitor_enabled : Bool
-
#is_contact_monitor_enabled? : Bool
Predicate alias for
#is_contact_monitor_enabled - #is_freeze_enabled : Bool
-
#is_freeze_enabled? : Bool
Predicate alias for
#is_freeze_enabled - #is_lock_rotation_enabled : Bool
-
#is_lock_rotation_enabled? : Bool
Predicate alias for
#is_lock_rotation_enabled - #is_sleeping : Bool
-
#is_sleeping? : Bool
Predicate alias for
#is_sleeping - #is_using_custom_integrator : Bool
-
#is_using_custom_integrator? : Bool
Predicate alias for
#is_using_custom_integrator -
#linear_damp
Property
#linear_dampgetter -
#linear_damp=(val : Number)
Property
#linear_dampsetter -
#linear_damp_mode
Property
#linear_damp_modegetter -
#linear_damp_mode=(val : Int)
Property
#linear_damp_modesetter -
#linear_velocity
Property
#linear_velocitygetter -
#linear_velocity=(val)
Property
#linear_velocitysetter -
#lock_rotation
Property
#lock_rotationgetter -
#lock_rotation=(val)
Property
#lock_rotationsetter - #lock_rotation?
-
#lock_rotation_enabled? : Bool
Predicate alias for
#is_lock_rotation_enabled -
#mass
Property
#massgetter -
#mass=(val : Number)
Property
#masssetter -
#max_contacts_reported
Property
#max_contacts_reportedgetter -
#max_contacts_reported=(val : Int)
Property
#max_contacts_reportedsetter -
#physics_material_override
Property
#physics_material_overridegetter -
#physics_material_override=(val)
Property
#physics_material_overridesetter - #set_angular_damp(angular_damp : Float64) : Void
- #set_angular_damp_mode(angular_damp_mode : DampMode | Int) : Void
- #set_angular_velocity(angular_velocity : Float64) : Void
- #set_axis_velocity(axis_velocity : Vector2) : Void
- #set_can_sleep(able_to_sleep : Bool) : Void
- #set_center_of_mass(center_of_mass : Vector2) : Void
- #set_center_of_mass_mode(mode : CenterOfMassMode | Int) : Void
- #set_constant_force(force : Vector2) : Void
- #set_constant_torque(torque : Float64) : Void
- #set_contact_monitor(enabled : Bool) : Void
- #set_continuous_collision_detection_mode(mode : CCDMode | Int) : Void
- #set_freeze_enabled(freeze_mode : Bool) : Void
- #set_freeze_mode(freeze_mode : FreezeMode | Int) : Void
- #set_gravity_scale(gravity_scale : Float64) : Void
- #set_inertia(inertia : Float64) : Void
- #set_linear_damp(linear_damp : Float64) : Void
- #set_linear_damp_mode(linear_damp_mode : DampMode | Int) : Void
- #set_linear_velocity(linear_velocity : Vector2) : Void
- #set_lock_rotation_enabled(lock_rotation : Bool) : Void
- #set_mass(mass : Float64) : Void
- #set_max_contacts_reported(amount : Int64) : Void
- #set_physics_material_override(physics_material_override : PhysicsMaterial) : Void
- #set_sleeping(sleeping : Bool) : Void
- #set_use_custom_integrator(enable : Bool) : Void
-
#sleeping
Property
#sleepinggetter -
#sleeping=(val)
Property
#sleepingsetter -
#sleeping? : Bool
Predicate alias for
#is_sleeping - #sleeping_state_changed : Godot::TypedSignal()
-
#using_custom_integrator? : Bool
Predicate alias for
#is_using_custom_integrator
Instance methods inherited from class Godot::PhysicsBody2D
add_collision_exception_with(body : Node) : Void
add_collision_exception_with,
get_collision_exceptions : Pointer(Void)
get_collision_exceptions,
get_gravity : Vector2
get_gravity,
move_and_collide(motion : Vector2, test_only : Bool = false, safe_margin : Float64 = 0.08, recovery_as_collision : Bool = false) : KinematicCollision2D
move_and_collide,
remove_collision_exception_with(body : Node) : Void
remove_collision_exception_with,
test_move(from : Transform2D, motion : Vector2, collision : KinematicCollision2D | Nil = nil, safe_margin : Float64 = 0.08, recovery_as_collision : Bool = false) : Bool
test_move,
test_move?(from : Transform2D, motion : Vector2, collision : KinematicCollision2D | Nil = nil, safe_margin : Float64 = 0.08, recovery_as_collision : Bool = false) : Bool
test_move?
Constructor methods inherited from class Godot::PhysicsBody2D
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::CollisionObject2D
collision_layer
collision_layer,
collision_layer=(val : Int)
collision_layer=,
collision_mask
collision_mask,
collision_mask=(val : Int)
collision_mask=,
collision_priority
collision_priority,
collision_priority=(val : Number)
collision_priority=,
create_shape_owner(owner : Godot::Object) : Int64
create_shape_owner,
disable_mode
disable_mode,
disable_mode=(val : Int)
disable_mode=,
emit_input_event(*args) : Void
emit_input_event,
emit_mouse_entered : Void
emit_mouse_entered,
emit_mouse_exited : Void
emit_mouse_exited,
emit_mouse_shape_entered(*args) : Void
emit_mouse_shape_entered,
emit_mouse_shape_exited(*args) : Void
emit_mouse_shape_exited,
get_collision_layer : Int64
get_collision_layer,
get_collision_layer_value(layer_number : Int64) : Bool
get_collision_layer_value,
get_collision_layer_value?(layer_number : Int64) : Bool
get_collision_layer_value?,
get_collision_mask : Int64
get_collision_mask,
get_collision_mask_value(layer_number : Int64) : Bool
get_collision_mask_value,
get_collision_mask_value?(layer_number : Int64) : Bool
get_collision_mask_value?,
get_collision_priority : Float64
get_collision_priority,
get_disable_mode : DisableMode
get_disable_mode,
get_rid : Int64
get_rid,
get_shape_owner_one_way_collision_direction(owner_id : Int64) : Vector2
get_shape_owner_one_way_collision_direction,
get_shape_owner_one_way_collision_margin(owner_id : Int64) : Float64
get_shape_owner_one_way_collision_margin,
get_shape_owners : Pointer(Void)
get_shape_owners,
input_event : Godot::TypedSignal(Node, InputEvent, Int64)
input_event,
input_pickable
input_pickable,
input_pickable=(val)
input_pickable=,
input_pickable?
input_pickable?,
is_pickable : Bool
is_pickable,
is_pickable? : Bool
is_pickable?,
is_shape_owner_disabled(owner_id : Int64) : Bool
is_shape_owner_disabled,
is_shape_owner_disabled?(owner_id : Int64) : Bool
is_shape_owner_disabled?,
is_shape_owner_one_way_collision_enabled(owner_id : Int64) : Bool
is_shape_owner_one_way_collision_enabled,
is_shape_owner_one_way_collision_enabled?(owner_id : Int64) : Bool
is_shape_owner_one_way_collision_enabled?,
mouse_entered : Godot::TypedSignal()
mouse_entered,
mouse_exited : Godot::TypedSignal()
mouse_exited,
mouse_shape_entered : Godot::TypedSignal(Int64)
mouse_shape_entered,
mouse_shape_exited : Godot::TypedSignal(Int64)
mouse_shape_exited,
pickable? : Bool
pickable?,
remove_shape_owner(owner_id : Int64) : Void
remove_shape_owner,
set_collision_layer(layer : Int64) : Void
set_collision_layer,
set_collision_layer_value(layer_number : Int64, value : Bool) : Void
set_collision_layer_value,
set_collision_mask(mask : Int64) : Void
set_collision_mask,
set_collision_mask_value(layer_number : Int64, value : Bool) : Void
set_collision_mask_value,
set_collision_priority(priority : Float64) : Void
set_collision_priority,
set_disable_mode(mode : DisableMode | Int) : Void
set_disable_mode,
set_pickable(enabled : Bool) : Void
set_pickable,
shape_find_owner(shape_index : Int64) : Int64
shape_find_owner,
shape_owner_add_shape(owner_id : Int64, shape : Shape2D) : Void
shape_owner_add_shape,
shape_owner_clear_shapes(owner_id : Int64) : Void
shape_owner_clear_shapes,
shape_owner_disabled?(owner_id : Int64) : Bool
shape_owner_disabled?,
shape_owner_get_owner(owner_id : Int64) : Godot::Object
shape_owner_get_owner,
shape_owner_get_shape(owner_id : Int64, shape_id : Int64) : Shape2D
shape_owner_get_shape,
shape_owner_get_shape_count(owner_id : Int64) : Int64
shape_owner_get_shape_count,
shape_owner_get_shape_index(owner_id : Int64, shape_id : Int64) : Int64
shape_owner_get_shape_index,
shape_owner_get_transform(owner_id : Int64) : Transform2D
shape_owner_get_transform,
shape_owner_one_way_collision_enabled?(owner_id : Int64) : Bool
shape_owner_one_way_collision_enabled?,
shape_owner_remove_shape(owner_id : Int64, shape_id : Int64) : Void
shape_owner_remove_shape,
shape_owner_set_disabled(owner_id : Int64, disabled : Bool) : Void
shape_owner_set_disabled,
shape_owner_set_one_way_collision(owner_id : Int64, enable : Bool) : Void
shape_owner_set_one_way_collision,
shape_owner_set_one_way_collision_direction(owner_id : Int64, direction : Vector2) : Void
shape_owner_set_one_way_collision_direction,
shape_owner_set_one_way_collision_margin(owner_id : Int64, margin : Float64) : Void
shape_owner_set_one_way_collision_margin,
shape_owner_set_transform(owner_id : Int64, transform : Transform2D) : Void
shape_owner_set_transform
Constructor methods inherited from class Godot::CollisionObject2D
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Node2D
apply_scale(ratio : Vector2) : Void
apply_scale,
get_angle_to(point : Vector2) : Float64
get_angle_to,
get_global_position : Vector2
get_global_position,
get_global_rotation : Float64
get_global_rotation,
get_global_rotation_degrees : Float64
get_global_rotation_degrees,
get_global_scale : Vector2
get_global_scale,
get_global_skew : Float64
get_global_skew,
get_position : Vector2
get_position,
get_relative_transform_to_parent(parent : Node) : Transform2D
get_relative_transform_to_parent,
get_rotation : Float64
get_rotation,
get_rotation_degrees : Float64
get_rotation_degrees,
get_scale : Vector2
get_scale,
get_skew : Float64
get_skew,
global_position : Vector2
global_position,
global_position=(v : Vector2)
global_position=,
global_rotation : Float32
global_rotation,
global_rotation=(v : Float32)
global_rotation=,
global_rotation_degrees : Float32
global_rotation_degrees,
global_rotation_degrees=(v : Float32)
global_rotation_degrees=,
global_scale : Vector2
global_scale,
global_scale=(v : Vector2)
global_scale=,
global_skew : Float32
global_skew,
global_skew=(v : Float32)
global_skew=,
global_transform : Transform2D
global_transform,
global_transform=(v : Transform2D)
global_transform=,
global_translate(offset : Vector2) : Void
global_translate,
global_x : Float32
global_x,
global_x=(val : Number) : Void
global_x=,
global_y : Float32
global_y,
global_y=(val : Number) : Void
global_y=,
look_at(point : Vector2) : Void
look_at,
look_at_pos(target : Vector2) : Void
look_at_pos,
move_local_x(delta : Float64, scaled : Bool = false) : Void
move_local_x,
move_local_y(delta : Float64, scaled : Bool = false) : Void
move_local_y,
position : Vector2
position,
position=(v : Vector2)
position=,
rotate(radians : Float64) : Void
rotate,
rotation : Float32
rotation,
rotation=(v : Float32)
rotation=,
rotation_degrees : Float32
rotation_degrees,
rotation_degrees=(v : Float32)
rotation_degrees=,
scale : Vector2
scale,
scale=(v : Vector2)
scale=,
set_global_position(position : Vector2) : Void
set_global_position,
set_global_rotation(radians : Float64) : Void
set_global_rotation,
set_global_rotation_degrees(degrees : Float64) : Void
set_global_rotation_degrees,
set_global_scale(scale : Vector2) : Void
set_global_scale,
set_global_skew(radians : Float64) : Void
set_global_skew,
set_global_transform(xform : Transform2D) : Void
set_global_transform,
set_position(position : Vector2) : Void
set_position,
set_rotation(radians : Float64) : Void
set_rotation,
set_rotation_degrees(degrees : Float64) : Void
set_rotation_degrees,
set_scale(scale : Vector2) : Void
set_scale,
set_skew(radians : Float64) : Void
set_skew,
set_transform(xform : Transform2D) : Void
set_transform,
skew : Float32
skew,
skew=(v : Float32)
skew=,
to_global(local_point : Vector2) : Vector2
to_global,
to_local(global_point : Vector2) : Vector2
to_local,
transform : Transform2D
transform,
transform=(v : Transform2D)
transform=,
translate(offset : Vector2) : Void
translate,
visible : Bool
visible,
visible=(v : Bool)
visible=,
visible? : Bool
visible?,
x : Float32
x,
x=(val : Number) : Void
x=,
y : Float32
y,
y=(val : Number) : Void
y=
Constructor methods inherited from class Godot::Node2D
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::CanvasItem
clip_children
clip_children,
clip_children=(val : Int)
clip_children=,
draw_animation_slice(animation_length : Float64, slice_begin : Float64, slice_end : Float64, offset : Float64 = 0.0) : Void
draw_animation_slice,
draw_arc(center : Vector2, radius : Float64, start_angle : Float64, end_angle : Float64, point_count : Int64, color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_arc,
draw_behind_parent_enabled? : Bool
draw_behind_parent_enabled?,
draw_char(font : Font, pos : Vector2, char : String, font_size : Int64 = 16_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), oversampling : Float64 = 0.0) : Void
draw_char,
draw_char_outline(font : Font, pos : Vector2, char : String, font_size : Int64 = 16_i64, size : Int64 = -1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), oversampling : Float64 = 0.0) : Void
draw_char_outline,
draw_circle(position : Vector2, radius : Float64, color : Color, filled : Bool = true, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_circle,
draw_colored_polygon(points : Pointer(Void), color : Color, uvs : Pointer(Void), texture : Texture2D | Nil = nil) : Void
draw_colored_polygon,
draw_dashed_line(from : Vector2, to : Vector2, color : Color, width : Float64 = -1.0, dash : Float64 = 2.0, aligned : Bool = true, antialiased : Bool = false) : Void
draw_dashed_line,
draw_ellipse(position : Vector2, major : Float64, minor : Float64, color : Color, filled : Bool = true, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_ellipse,
draw_ellipse_arc(center : Vector2, major : Float64, minor : Float64, start_angle : Float64, end_angle : Float64, point_count : Int64, color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_ellipse_arc,
draw_end_animation : Void
draw_end_animation,
draw_lcd_texture_rect_region(texture : Texture2D, rect : Rect2, src_rect : Rect2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32)) : Void
draw_lcd_texture_rect_region,
draw_line(from : Vector2, to : Vector2, color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_line,
draw_mesh(mesh : Mesh, texture : Texture2D, transform : Transform2D, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32)) : Void
draw_mesh,
draw_msdf_texture_rect_region(texture : Texture2D, rect : Rect2, src_rect : Rect2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), outline : Float64 = 0.0, pixel_range : Float64 = 4.0, scale : Float64 = 1.0) : Void
draw_msdf_texture_rect_region,
draw_multiline(points : Pointer(Void), color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_multiline,
draw_multiline_colors(points : Pointer(Void), colors : Pointer(Void), width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_multiline_colors,
draw_multiline_string(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, max_lines : Int64 = -1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), brk_flags : Godot::TextServer::LineBreakFlag | Int = 3, justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void
draw_multiline_string,
draw_multiline_string_outline(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, max_lines : Int64 = -1_i64, size : Int64 = 1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), brk_flags : Godot::TextServer::LineBreakFlag | Int = 3, justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void
draw_multiline_string_outline,
draw_multimesh(multimesh : MultiMesh, texture : Texture2D) : Void
draw_multimesh,
draw_polygon(points : Pointer(Void), colors : Pointer(Void), uvs : Pointer(Void), texture : Texture2D | Nil = nil) : Void
draw_polygon,
draw_polyline(points : Pointer(Void), color : Color, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_polyline,
draw_polyline_colors(points : Pointer(Void), colors : Pointer(Void), width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_polyline_colors,
draw_primitive(points : Pointer(Void), colors : Pointer(Void), uvs : Pointer(Void), texture : Texture2D | Nil = nil) : Void
draw_primitive,
draw_rect(rect : Rect2, color : Color, filled : Bool = true, width : Float64 = -1.0, antialiased : Bool = false) : Void
draw_rect,
draw_set_transform(position : Vector2, rotation : Float64 = 0.0, scale : Vector2 = Vector2.new(1.to_f32, 1.to_f32)) : Void
draw_set_transform,
draw_set_transform_matrix(xform : Transform2D) : Void
draw_set_transform_matrix,
draw_string(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void
draw_string,
draw_string_outline(font : Font, pos : Vector2, text : String, alignment : Godot::HorizontalAlignment | Int = 0, width : Float64 = -1.0, font_size : Int64 = 16_i64, size : Int64 = 1_i64, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), justification_flags : Godot::TextServer::JustificationFlag | Int = 3, direction : Godot::TextServer::Direction | Int = 0, orientation : Godot::TextServer::Orientation | Int = 0, oversampling : Float64 = 0.0) : Void
draw_string_outline,
draw_style_box(style_box : StyleBox, rect : Rect2) : Void
draw_style_box,
draw_texture(texture : Texture2D, position : Vector2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32)) : Void
draw_texture,
draw_texture_rect(texture : Texture2D, rect : Rect2, tile : Bool, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), transpose : Bool = false) : Void
draw_texture_rect,
draw_texture_rect_region(texture : Texture2D, rect : Rect2, src_rect : Rect2, modulate : Color = Color.new(1.to_f32, 1.to_f32, 1.to_f32, 1.to_f32), transpose : Bool = false, clip_uv : Bool = true) : Void
draw_texture_rect_region,
emit_hidden : Void
emit_hidden,
emit_item_rect_changed : Void
emit_item_rect_changed,
emit_visibility_changed : Void
emit_visibility_changed,
force_update_transform : Void
force_update_transform,
get_canvas : Int64
get_canvas,
get_canvas_item : Int64
get_canvas_item,
get_canvas_layer_node : CanvasLayer
get_canvas_layer_node,
get_canvas_transform : Transform2D
get_canvas_transform,
get_clip_children_mode : ClipChildrenMode
get_clip_children_mode,
get_global_mouse_position : Vector2
get_global_mouse_position,
get_global_transform : Transform2D
get_global_transform,
get_global_transform_with_canvas : Transform2D
get_global_transform_with_canvas,
get_instance_shader_parameter(name : String) : Pointer(Void)
get_instance_shader_parameter,
get_light_mask : Int64
get_light_mask,
get_local_mouse_position : Vector2
get_local_mouse_position,
get_material : Material
get_material,
get_modulate : Color
get_modulate,
get_oversampling_with_scale : OversamplingWithScale
get_oversampling_with_scale,
get_screen_transform : Transform2D
get_screen_transform,
get_self_modulate : Color
get_self_modulate,
get_texture_filter : TextureFilter
get_texture_filter,
get_texture_repeat : TextureRepeat
get_texture_repeat,
get_transform : Transform2D
get_transform,
get_use_parent_material : Bool
get_use_parent_material,
get_use_parent_material? : Bool
get_use_parent_material?,
get_viewport_rect : Rect2
get_viewport_rect,
get_viewport_transform : Transform2D
get_viewport_transform,
get_visibility_layer : Int64
get_visibility_layer,
get_visibility_layer_bit(layer : Int64) : Bool
get_visibility_layer_bit,
get_visibility_layer_bit?(layer : Int64) : Bool
get_visibility_layer_bit?,
get_world_2d : World2D
get_world_2d,
get_z_index : Int64
get_z_index,
hidden : Godot::TypedSignal()
hidden,
hide : Void
hide,
is_draw_behind_parent_enabled : Bool
is_draw_behind_parent_enabled,
is_draw_behind_parent_enabled? : Bool
is_draw_behind_parent_enabled?,
is_local_transform_notification_enabled : Bool
is_local_transform_notification_enabled,
is_local_transform_notification_enabled? : Bool
is_local_transform_notification_enabled?,
is_set_as_top_level : Bool
is_set_as_top_level,
is_set_as_top_level? : Bool
is_set_as_top_level?,
is_transform_notification_enabled : Bool
is_transform_notification_enabled,
is_transform_notification_enabled? : Bool
is_transform_notification_enabled?,
is_visible : Bool
is_visible,
is_visible? : Bool
is_visible?,
is_visible_in_tree : Bool
is_visible_in_tree,
is_visible_in_tree? : Bool
is_visible_in_tree?,
is_y_sort_enabled : Bool
is_y_sort_enabled,
is_y_sort_enabled? : Bool
is_y_sort_enabled?,
is_z_relative : Bool
is_z_relative,
is_z_relative? : Bool
is_z_relative?,
item_rect_changed : Godot::TypedSignal()
item_rect_changed,
light_mask
light_mask,
light_mask=(val : Int)
light_mask=,
local_transform_notification_enabled? : Bool
local_transform_notification_enabled?,
make_canvas_position_local(viewport_point : Vector2) : Vector2
make_canvas_position_local,
make_input_local(event : InputEvent) : InputEvent
make_input_local,
material
material,
material=(val)
material=,
modulate
modulate,
modulate=(val)
modulate=,
move_to_front : Void
move_to_front,
oversampling_with_scale
oversampling_with_scale,
oversampling_with_scale=(val : Int)
oversampling_with_scale=,
queue_redraw : Void
queue_redraw,
self_modulate
self_modulate,
self_modulate=(val)
self_modulate=,
set_as_top_level(enable : Bool) : Void
set_as_top_level,
set_as_top_level? : Bool
set_as_top_level?,
set_clip_children_mode(mode : ClipChildrenMode | Int) : Void
set_clip_children_mode,
set_draw_behind_parent(enable : Bool) : Void
set_draw_behind_parent,
set_instance_shader_parameter(name : String, value : Pointer(Void)) : Void
set_instance_shader_parameter,
set_light_mask(light_mask : Int64) : Void
set_light_mask,
set_material(material : Material) : Void
set_material,
set_modulate(modulate : Color) : Void
set_modulate,
set_notify_local_transform(enable : Bool) : Void
set_notify_local_transform,
set_notify_transform(enable : Bool) : Void
set_notify_transform,
set_oversampling_with_scale(enabled : OversamplingWithScale | Int) : Void
set_oversampling_with_scale,
set_self_modulate(self_modulate : Color) : Void
set_self_modulate,
set_texture_filter(mode : TextureFilter | Int) : Void
set_texture_filter,
set_texture_repeat(mode : TextureRepeat | Int) : Void
set_texture_repeat,
set_use_parent_material(enable : Bool) : Void
set_use_parent_material,
set_visibility_layer(layer : Int64) : Void
set_visibility_layer,
set_visibility_layer_bit(layer : Int64, enabled : Bool) : Void
set_visibility_layer_bit,
set_visible(visible : Bool) : Void
set_visible,
set_y_sort_enabled(enabled : Bool) : Void
set_y_sort_enabled,
set_z_as_relative(enable : Bool) : Void
set_z_as_relative,
set_z_index(z_index : Int64) : Void
set_z_index,
show : Void
show,
show_behind_parent
show_behind_parent,
show_behind_parent=(val)
show_behind_parent=,
show_behind_parent?
show_behind_parent?,
texture_filter
texture_filter,
texture_filter=(val : Int)
texture_filter=,
texture_repeat
texture_repeat,
texture_repeat=(val : Int)
texture_repeat=,
top_level
top_level,
top_level=(val)
top_level=,
top_level?
top_level?,
transform_notification_enabled? : Bool
transform_notification_enabled?,
use_parent_material
use_parent_material,
use_parent_material=(val)
use_parent_material=,
use_parent_material?
use_parent_material?,
visibility_changed : Godot::TypedSignal()
visibility_changed,
visibility_layer
visibility_layer,
visibility_layer=(val : Int)
visibility_layer=,
visible
visible,
visible=(val)
visible=,
visible? : Bool
visible?,
visible_in_tree? : Bool
visible_in_tree?,
y_sort_enabled
y_sort_enabled,
y_sort_enabled=(val)
y_sort_enabled=,
y_sort_enabled? : Bool
y_sort_enabled?,
z_as_relative
z_as_relative,
z_as_relative=(val)
z_as_relative=,
z_as_relative?
z_as_relative?,
z_index
z_index,
z_index=(val : Int)
z_index=,
z_relative? : Bool
z_relative?
Constructor methods inherited from class Godot::CanvasItem
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Node
%(unique_name : String | NodePath) : Node%(type : T.class) : T forall T %, /(path : String | NodePath) : Node
/(type : T.class) : T forall T /, [](path : String | NodePath, type : T.class) : T forall T
[](type : T.class, path : String | NodePath) : T forall T
[](path : String) : Node
[](path : NodePath) : Node
[](type : T.class) : T forall T [], []?(path : String | NodePath, type : T.class) : T | Nil forall T
[]?(type : T.class, path : String | NodePath) : T | Nil forall T
[]?(path : String) : Node | Nil
[]?(path : NodePath) : Node | Nil
[]?(type : T.class) : T | Nil forall T []?, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, add_child(node : Node, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : Void add_child, add_sibling(sibling : Node, force_readable_name : Bool = false) : Void add_sibling, add_to_group(group : String, persistent : Bool = false) : Void add_to_group, ancestor_of?(node : Node) : Bool ancestor_of?, atr(message : String, context : String = "") : String atr, atr_n(message : String, plural_message : String, n : Int64, context : String = "") : String atr_n, auto_translate_mode auto_translate_mode, auto_translate_mode=(val : Int) auto_translate_mode=, can_auto_translate : Bool can_auto_translate, can_auto_translate? : Bool can_auto_translate?, can_process : Bool can_process, can_process? : Bool can_process?, child_count : Int32 child_count, child_entered_tree : Godot::TypedSignal(Node) child_entered_tree, child_exiting_tree : Godot::TypedSignal(Node) child_exiting_tree, child_order_changed : Godot::TypedSignal() child_order_changed, children(include_internal : Bool = false) : Array(Node) children, clear_children(include_internal : Bool = false) : Void clear_children, create_tween : Tween create_tween, defer_add_child(node : Node, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : Void defer_add_child, defer_move_child(child_node : Node, to_position : Int64 | Int32) : Void defer_move_child, defer_queue_free : Void defer_queue_free, defer_remove_child(node : Node) : Void defer_remove_child, defer_reparent(new_parent : Node, keep_global_transform : Bool = true) : Void defer_reparent, destroy : Void destroy, displayed_folded? : Bool displayed_folded?, duplicate(flags : Int64 = 15_i64) : Node duplicate, each_child(include_internal : Bool = false, &block : Node -> Void) : Void each_child, editable_instance?(node : Node) : Bool editable_instance?, editor_description editor_description, editor_description=(val) editor_description=, editor_description_changed : Godot::TypedSignal(Node) editor_description_changed, editor_state_changed : Godot::TypedSignal() editor_state_changed, emit_child_entered_tree(*args) : Void emit_child_entered_tree, emit_child_exiting_tree(*args) : Void emit_child_exiting_tree, emit_child_order_changed : Void emit_child_order_changed, emit_editor_description_changed(*args) : Void emit_editor_description_changed, emit_editor_state_changed : Void emit_editor_state_changed, emit_ready : Void emit_ready, emit_renamed : Void emit_renamed, emit_replacing_by(*args) : Void emit_replacing_by, emit_tree_entered : Void emit_tree_entered, emit_tree_exited : Void emit_tree_exited, emit_tree_exiting : Void emit_tree_exiting, find_child(pattern : String, recursive : Bool = true, owned : Bool = true) : Node find_child, find_child?(pattern : String, recursive : Bool = true, owned : Bool = false) : Node | Nil find_child?, find_child_as(type : T.class, pattern : String, recursive : Bool = true, owned : Bool = false) : T | Nil forall T find_child_as, find_children(pattern : String, get_type : String = "", recursive : Bool = true, owned : Bool = true) : Pointer(Void) find_children, find_parent(pattern : String) : Node find_parent, get_accessibility_element : Int64 get_accessibility_element, get_auto_translate_mode : AutoTranslateMode get_auto_translate_mode, get_child(idx : Int64, include_internal : Bool = false) : Node get_child, get_child?(idx : Int, include_internal : Bool = false) : Node | Nil get_child?, get_child_as(type : T.class, idx : Int, include_internal : Bool = false) : T | Nil forall T get_child_as, get_child_count(include_internal : Bool = false) : Int64 get_child_count, get_children(include_internal : Bool = false) : Array(Node) get_children, get_children_as(type : T.class, include_internal : Bool = false) : Array(T) forall T get_children_as, get_editor_description : String get_editor_description, get_groups : Pointer(Void) get_groups, get_index(include_internal : Bool = false) : Int64 get_index, get_last_exclusive_window : Window get_last_exclusive_window, get_multiplayer : MultiplayerAPI get_multiplayer, get_multiplayer_authority : Int64 get_multiplayer_authority, get_name : String get_name, get_node(path : String) : Node
get_node(path : NodePath) : Node
get_node(path : NodePath | String) : Node get_node, get_node?(path : String) : Node | Nil
get_node?(path : NodePath) : Node | Nil get_node?, get_node_and_resource(path : NodePath | String) : Pointer(Void) get_node_and_resource, get_node_as(path : String | NodePath, type : T.class) : T forall T get_node_as, get_node_as?(path : String | NodePath, type : T.class) : T | Nil forall T get_node_as?, get_node_or_null(path : String) : Node | Nil
get_node_or_null(path : NodePath) : Node | Nil
get_node_or_null(path : NodePath | String) : Node get_node_or_null, get_node_rpc_config : Pointer(Void) get_node_rpc_config, get_orphan_node_ids : Pointer(Void) get_orphan_node_ids, get_owner : Node get_owner, get_parent : Node get_parent, get_parent? : Node | Nil get_parent?, get_parent_as(type : T.class) : T | Nil forall T get_parent_as, get_path : NodePath get_path, get_path_to(node : Node, use_unique_path : Bool = false) : NodePath get_path_to, get_physics_interpolation_mode : PhysicsInterpolationMode get_physics_interpolation_mode, get_physics_process_delta_time : Float64 get_physics_process_delta_time, get_physics_process_priority : Int64 get_physics_process_priority, get_process_delta_time : Float64 get_process_delta_time, get_process_mode : ProcessMode get_process_mode, get_process_priority : Int64 get_process_priority, get_process_thread_group : ProcessThreadGroup get_process_thread_group, get_process_thread_group_order : Int64 get_process_thread_group_order, get_process_thread_messages : ProcessThreadMessages get_process_thread_messages, get_scene_file_path : String get_scene_file_path, get_scene_instance_load_placeholder : Bool get_scene_instance_load_placeholder, get_scene_instance_load_placeholder? : Bool get_scene_instance_load_placeholder?, get_tree : SceneTree get_tree, get_tree_string : String get_tree_string, get_tree_string_pretty : String get_tree_string_pretty, get_unique_node_as(unique_name : String, type : T.class) : T | Nil forall T get_unique_node_as, get_viewport : Viewport get_viewport, get_window : Window get_window, greater_than?(node : Node) : Bool greater_than?, has_node(path : NodePath | String) : Bool has_node, has_node?(path : NodePath | String) : Bool has_node?, has_node_and_resource(path : NodePath | String) : Bool has_node_and_resource, has_node_and_resource?(path : NodePath | String) : Bool has_node_and_resource?, in_group?(group_name : String) : Bool in_group?, inside_tree? : Bool inside_tree?, is_ancestor_of(node : Node) : Bool is_ancestor_of, is_ancestor_of?(node : Node) : Bool is_ancestor_of?, is_displayed_folded : Bool is_displayed_folded, is_displayed_folded? : Bool is_displayed_folded?, is_editable_instance(node : Node) : Bool is_editable_instance, is_editable_instance?(node : Node) : Bool is_editable_instance?, is_greater_than(node : Node) : Bool is_greater_than, is_greater_than?(node : Node) : Bool is_greater_than?, is_in_group(group : String) : Bool is_in_group, is_in_group?(group : String) : Bool is_in_group?, is_inside_tree : Bool is_inside_tree, is_inside_tree? : Bool is_inside_tree?, is_multiplayer_authority : Bool is_multiplayer_authority, is_multiplayer_authority? : Bool is_multiplayer_authority?, is_node_ready : Bool is_node_ready, is_node_ready? : Bool is_node_ready?, is_part_of_edited_scene : Bool is_part_of_edited_scene, is_part_of_edited_scene? : Bool is_part_of_edited_scene?, is_physics_interpolated : Bool is_physics_interpolated, is_physics_interpolated? : Bool is_physics_interpolated?, is_physics_interpolated_and_enabled : Bool is_physics_interpolated_and_enabled, is_physics_interpolated_and_enabled? : Bool is_physics_interpolated_and_enabled?, is_physics_processing : Bool is_physics_processing, is_physics_processing? : Bool is_physics_processing?, is_physics_processing_internal : Bool is_physics_processing_internal, is_physics_processing_internal? : Bool is_physics_processing_internal?, is_processing : Bool is_processing, is_processing? : Bool is_processing?, is_processing_input : Bool is_processing_input, is_processing_input? : Bool is_processing_input?, is_processing_internal : Bool is_processing_internal, is_processing_internal? : Bool is_processing_internal?, is_processing_shortcut_input : Bool is_processing_shortcut_input, is_processing_shortcut_input? : Bool is_processing_shortcut_input?, is_processing_unhandled_input : Bool is_processing_unhandled_input, is_processing_unhandled_input? : Bool is_processing_unhandled_input?, is_processing_unhandled_key_input : Bool is_processing_unhandled_key_input, is_processing_unhandled_key_input? : Bool is_processing_unhandled_key_input?, is_unique_name_in_owner : Bool is_unique_name_in_owner, is_unique_name_in_owner? : Bool is_unique_name_in_owner?, local_groups : Set(String) local_groups, move_child(child_node : Node, to_index : Int64) : Void
move_child(child_node : Node, to_index : Int | Int64) : Void move_child, multiplayer multiplayer, multiplayer_authority? : Bool multiplayer_authority?, name : String name, name=(val : String) name=, node_as(path : String | NodePath, type : T.class) : T forall T node_as, node_as?(path : String | NodePath, type : T.class) : T | Nil forall T node_as?, node_ready? : Bool node_ready?, notify_deferred_thread_group(what : Int64) : Void notify_deferred_thread_group, notify_thread_safe(what : Int64) : Void notify_thread_safe, owner : Node | Nil owner, owner=(o : Node | Nil) owner=, part_of_edited_scene? : Bool part_of_edited_scene?, physics_interpolated? : Bool physics_interpolated?, physics_interpolated_and_enabled? : Bool physics_interpolated_and_enabled?, physics_interpolation_mode physics_interpolation_mode, physics_interpolation_mode=(val : Int) physics_interpolation_mode=, physics_processing? : Bool physics_processing?, physics_processing_internal? : Bool physics_processing_internal?, print_orphan_nodes : Void print_orphan_nodes, print_tree : Void print_tree, print_tree_pretty : Void print_tree_pretty, process_mode process_mode, process_mode=(val : Int) process_mode=, process_physics_priority process_physics_priority, process_physics_priority=(val : Int) process_physics_priority=, process_priority process_priority, process_priority=(val : Int) process_priority=, process_thread_group process_thread_group, process_thread_group=(val : Int) process_thread_group=, process_thread_group_order process_thread_group_order, process_thread_group_order=(val : Int) process_thread_group_order=, process_thread_messages process_thread_messages, process_thread_messages=(val : Int) process_thread_messages=, processing? : Bool processing?, processing_input? : Bool processing_input?, processing_internal? : Bool processing_internal?, processing_shortcut_input? : Bool processing_shortcut_input?, processing_unhandled_input? : Bool processing_unhandled_input?, processing_unhandled_key_input? : Bool processing_unhandled_key_input?, propagate_call(method : String, args : Pointer(Void), parent_first : Bool = false) : Void propagate_call, propagate_notification(what : Int64) : Void propagate_notification, queue_accessibility_update : Void queue_accessibility_update, queue_free : Void queue_free, ready : Godot::TypedSignal() ready, remove_child(node : Node) : Void remove_child, remove_from_group(group : String) : Void remove_from_group, remove_from_tree : Void remove_from_tree, renamed : Godot::TypedSignal() renamed, reparent(new_parent : Node, keep_global_transform : Bool = true) : Void reparent, replace_by(node : Node, keep_groups : Bool = false) : Void replace_by, replacing_by : Godot::TypedSignal(Node) replacing_by, request_ready : Void request_ready, reset_physics_interpolation : Void reset_physics_interpolation, rpc(method : String | Symbol, *args) : Godot::Error rpc, rpc_config(method : String, config : Pointer(Void)) : Void rpc_config, rpc_id(peer_id : Int32 | Int64, method : String | Symbol, *args) : Godot::Error rpc_id, safe_queue_free : Void safe_queue_free, scene_file_path scene_file_path, scene_file_path=(val) scene_file_path=, set_auto_translate_mode(mode : AutoTranslateMode | Int) : Void set_auto_translate_mode, set_deferred_thread_group(property : String, value : Pointer(Void)) : Void set_deferred_thread_group, set_display_folded(fold : Bool) : Void set_display_folded, set_editable_instance(node : Node, is_editable : Bool) : Void set_editable_instance, set_editor_description(editor_description : String) : Void set_editor_description, set_multiplayer_authority(id : Int64, recursive : Bool = true) : Void set_multiplayer_authority, set_name(name : String) : Void set_name, set_owner(owner : Node) : Void set_owner, set_physics_interpolation_mode(mode : PhysicsInterpolationMode | Int) : Void set_physics_interpolation_mode, set_physics_process(enable : Bool) : Void set_physics_process, set_physics_process_internal(enable : Bool) : Void set_physics_process_internal, set_physics_process_priority(priority : Int64) : Void set_physics_process_priority, set_process(enable : Bool) : Void set_process, set_process_input(enable : Bool) : Void set_process_input, set_process_internal(enable : Bool) : Void set_process_internal, set_process_mode(mode : ProcessMode | Int) : Void set_process_mode, set_process_priority(priority : Int64) : Void set_process_priority, set_process_shortcut_input(enable : Bool) : Void set_process_shortcut_input, set_process_thread_group(mode : ProcessThreadGroup | Int) : Void set_process_thread_group, set_process_thread_group_order(order : Int64) : Void set_process_thread_group_order, set_process_thread_messages(flags : ProcessThreadMessages | Int) : Void set_process_thread_messages, set_process_unhandled_input(enable : Bool) : Void set_process_unhandled_input, set_process_unhandled_key_input(enable : Bool) : Void set_process_unhandled_key_input, set_scene_file_path(scene_file_path : String) : Void set_scene_file_path, set_scene_instance_load_placeholder(load_placeholder : Bool) : Void set_scene_instance_load_placeholder, set_thread_safe(property : String, value : Pointer(Void)) : Void set_thread_safe, set_translation_domain_inherited : Void set_translation_domain_inherited, set_unique_name_in_owner(enable : Bool) : Void set_unique_name_in_owner, tree_entered : Godot::TypedSignal() tree_entered, tree_exited : Godot::TypedSignal() tree_exited, tree_exiting : Godot::TypedSignal() tree_exiting, unique_as(name : String | NodePath, type : T.class) : T forall T unique_as, unique_as?(name : String | NodePath, type : T.class) : T | Nil forall T unique_as?, unique_name_in_owner unique_name_in_owner, unique_name_in_owner=(val) unique_name_in_owner=, unique_name_in_owner? : Bool unique_name_in_owner?, update_configuration_warnings : Void update_configuration_warnings, with_context(&) with_context
Constructor methods inherited from class Godot::Node
~ : self
~,
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Node
decompose_node_path(raw_path : String) : Tuple(Bool, String, String | Nil)
decompose_node_path,
get_orphan_node_ids : Pointer(Void)
get_orphan_node_ids,
print_orphan_nodes : Void
print_orphan_nodes
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n