struct
Godot::Transform3D
- Godot::Transform3D
- Struct
- Value
- Object
Overview
A 3x4 matrix (Basis + origin) used for 3D affine transformations.
Defined in:
libgodot/types.crConstant Summary
-
IDENTITY =
Transform3D.new
Constructors
Instance Method Summary
- #*(vec : Vector3) : Vector3
- #*(other : Transform3D) : Transform3D
- #affine_inverse : Transform3D
- #basis : Basis
- #basis=(basis : Basis)
- #origin : Vector3
- #origin=(origin : Vector3)
- #rotated(axis : Vector3, angle : Number) : Transform3D
- #scaled(scale : Vector3) : Transform3D
- #translated(offset : Vector3) : Transform3D