enum
Godot::WebRTCPeerConnection::SignalingState
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
SignalingStateStable =
0_i64 -
SignalingStateHaveLocalOffer =
1_i64 -
SignalingStateHaveRemoteOffer =
2_i64 -
SignalingStateHaveLocalPranswer =
3_i64 -
SignalingStateHaveRemotePranswer =
4_i64 -
SignalingStateClosed =
5_i64
Instance Method Summary
-
#signaling_state_closed?
Returns
trueif this enum value equalsSignalingStateClosed -
#signaling_state_have_local_offer?
Returns
trueif this enum value equalsSignalingStateHaveLocalOffer -
#signaling_state_have_local_pranswer?
Returns
trueif this enum value equalsSignalingStateHaveLocalPranswer -
#signaling_state_have_remote_offer?
Returns
trueif this enum value equalsSignalingStateHaveRemoteOffer -
#signaling_state_have_remote_pranswer?
Returns
trueif this enum value equalsSignalingStateHaveRemotePranswer -
#signaling_state_stable?
Returns
trueif this enum value equalsSignalingStateStable
Instance Method Detail
def signaling_state_have_local_offer?
#
Returns true if this enum value equals SignalingStateHaveLocalOffer
def signaling_state_have_local_pranswer?
#
Returns true if this enum value equals SignalingStateHaveLocalPranswer
def signaling_state_have_remote_offer?
#
Returns true if this enum value equals SignalingStateHaveRemoteOffer
def signaling_state_have_remote_pranswer?
#
Returns true if this enum value equals SignalingStateHaveRemotePranswer