class Godot::FastNoiseLite

Defined in:

libgodot/generated/classes/classes_part2.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::Noise

get_image(width : Int64, height : Int64, invert : Bool, in_3d_space : Bool, normalize : Bool) : Image get_image, get_image_3d(width : Int64, height : Int64, depth : Int64, invert : Bool, normalize : Bool) : Godot::Array get_image_3d, get_noise_1d(x : Float64) : Float64 get_noise_1d, get_noise_2d(x : Float64, y : Float64) : Float64 get_noise_2d, get_noise_2dv(v : Vector2) : Float64 get_noise_2dv, get_noise_3d(x : Float64, y : Float64, z : Float64) : Float64 get_noise_3d, get_noise_3dv(v : Vector3) : Float64 get_noise_3dv, get_seamless_image(width : Int64, height : Int64, invert : Bool, in_3d_space : Bool, skirt : Float64, normalize : Bool) : Image get_seamless_image, get_seamless_image_3d(width : Int64, height : Int64, depth : Int64, invert : Bool, skirt : Float64, normalize : Bool) : Godot::Array get_seamless_image_3d

Constructor methods inherited from class Godot::Noise

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Resource

copy_from_resource(resource : Resource) : Int64 copy_from_resource, duplicate(deep : Bool) : Resource duplicate, duplicate_deep(deep_subresources_mode : Int64) : Resource duplicate_deep, emit_changed : Void emit_changed, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_local_to_scene : Bool is_local_to_scene, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, take_over_path(path : String) : Void take_over_path

Constructor methods inherited from class Godot::Resource

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, reference : Bool reference, unreference : Bool unreference

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

[View source]

Instance Method Detail

def cellular_distance_function #

Property #cellular_distance_function getter


[View source]
def cellular_distance_function=(val : Int) #

Property #cellular_distance_function setter


[View source]
def cellular_jitter #

Property #cellular_jitter getter


[View source]
def cellular_jitter=(val : Number) #

Property #cellular_jitter setter


[View source]
def cellular_return_type #

Property #cellular_return_type getter


[View source]
def cellular_return_type=(val : Int) #

Property #cellular_return_type setter


[View source]
def domain_warp_amplitude #

Property #domain_warp_amplitude getter


[View source]
def domain_warp_amplitude=(val : Number) #

Property #domain_warp_amplitude setter


[View source]
def domain_warp_enabled #

Property #domain_warp_enabled getter


[View source]
def domain_warp_enabled=(val) #

Property #domain_warp_enabled setter


[View source]
def domain_warp_enabled? #

[View source]
def domain_warp_fractal_gain #

Property #domain_warp_fractal_gain getter


[View source]
def domain_warp_fractal_gain=(val : Number) #

Property #domain_warp_fractal_gain setter


[View source]
def domain_warp_fractal_lacunarity #

[View source]
def domain_warp_fractal_lacunarity=(val : Number) #

[View source]
def domain_warp_fractal_octaves #

[View source]
def domain_warp_fractal_octaves=(val : Int) #

[View source]
def domain_warp_fractal_type #

Property #domain_warp_fractal_type getter


[View source]
def domain_warp_fractal_type=(val : Int) #

Property #domain_warp_fractal_type setter


[View source]
def domain_warp_frequency #

Property #domain_warp_frequency getter


[View source]
def domain_warp_frequency=(val : Number) #

Property #domain_warp_frequency setter


[View source]
def domain_warp_type #

Property #domain_warp_type getter


[View source]
def domain_warp_type=(val : Int) #

Property #domain_warp_type setter


[View source]
def fractal_gain #

Property #fractal_gain getter


[View source]
def fractal_gain=(val : Number) #

Property #fractal_gain setter


[View source]
def fractal_lacunarity #

Property #fractal_lacunarity getter


[View source]
def fractal_lacunarity=(val : Number) #

Property #fractal_lacunarity setter


[View source]
def fractal_octaves #

Property #fractal_octaves getter


[View source]
def fractal_octaves=(val : Int) #

Property #fractal_octaves setter


[View source]
def fractal_ping_pong_strength #

Property #fractal_ping_pong_strength getter


[View source]
def fractal_ping_pong_strength=(val : Number) #

Property #fractal_ping_pong_strength setter


[View source]
def fractal_type #

Property #fractal_type getter


[View source]
def fractal_type=(val : Int) #

Property #fractal_type setter


[View source]
def fractal_weighted_strength #

Property #fractal_weighted_strength getter


[View source]
def fractal_weighted_strength=(val : Number) #

Property #fractal_weighted_strength setter


[View source]
def frequency #

Property #frequency getter


[View source]
def frequency=(val : Number) #

Property #frequency setter


[View source]
def get_cellular_distance_function : Int64 #

[View source]
def get_cellular_jitter : Float64 #

[View source]
def get_cellular_return_type : Int64 #

[View source]
def get_domain_warp_amplitude : Float64 #

[View source]
def get_domain_warp_fractal_gain : Float64 #

[View source]
def get_domain_warp_fractal_lacunarity : Float64 #

[View source]
def get_domain_warp_fractal_octaves : Int64 #

[View source]
def get_domain_warp_fractal_type : Int64 #

[View source]
def get_domain_warp_frequency : Float64 #

[View source]
def get_domain_warp_type : Int64 #

[View source]
def get_fractal_gain : Float64 #

[View source]
def get_fractal_lacunarity : Float64 #

[View source]
def get_fractal_octaves : Int64 #

[View source]
def get_fractal_ping_pong_strength : Float64 #

[View source]
def get_fractal_type : Int64 #

[View source]
def get_fractal_weighted_strength : Float64 #

[View source]
def get_frequency : Float64 #

[View source]
def get_noise_type : Int64 #

[View source]
def get_offset : Vector3 #

[View source]
def get_seed : Int64 #

[View source]
def is_domain_warp_enabled : Bool #

[View source]
def noise_type #

Property #noise_type getter


[View source]
def noise_type=(val : Int) #

Property #noise_type setter


[View source]
def offset #

Property #offset getter


[View source]
def offset=(val) #

Property #offset setter


[View source]
def seed #

Property #seed getter


[View source]
def seed=(val : Int) #

Property #seed setter


[View source]
def set_cellular_distance_function(func : Int64) : Void #

[View source]
def set_cellular_jitter(jitter : Float64) : Void #

[View source]
def set_cellular_return_type(ret : Int64) : Void #

[View source]
def set_domain_warp_amplitude(domain_warp_amplitude : Float64) : Void #

[View source]
def set_domain_warp_enabled(domain_warp_enabled : Bool) : Void #

[View source]
def set_domain_warp_fractal_gain(domain_warp_gain : Float64) : Void #

[View source]
def set_domain_warp_fractal_lacunarity(domain_warp_lacunarity : Float64) : Void #

[View source]
def set_domain_warp_fractal_octaves(domain_warp_octave_count : Int64) : Void #

[View source]
def set_domain_warp_fractal_type(domain_warp_fractal_type : Int64) : Void #

[View source]
def set_domain_warp_frequency(domain_warp_frequency : Float64) : Void #

[View source]
def set_domain_warp_type(domain_warp_type : Int64) : Void #

[View source]
def set_fractal_gain(gain : Float64) : Void #

[View source]
def set_fractal_lacunarity(lacunarity : Float64) : Void #

[View source]
def set_fractal_octaves(octave_count : Int64) : Void #

[View source]
def set_fractal_ping_pong_strength(ping_pong_strength : Float64) : Void #

[View source]
def set_fractal_type(get_type : Int64) : Void #

[View source]
def set_fractal_weighted_strength(weighted_strength : Float64) : Void #

[View source]
def set_frequency(freq : Float64) : Void #

[View source]
def set_noise_type(get_type : Int64) : Void #

[View source]
def set_offset(offset : Vector3) : Void #

[View source]
def set_seed(seed : Int64) : Void #

[View source]