class
Godot::OpenXRInterface
Defined in:
libgodot/generated/classes/classes_part4.crConstructors
Instance Method Summary
-
#action_set_active?(name : String) : Bool
Predicate alias for
#is_action_set_active - #cpu_level_changed : Godot::TypedSignal(Int64, Int64, Int64)
-
#display_refresh_rate
Property
#display_refresh_rategetter -
#display_refresh_rate=(val : Number)
Property
#display_refresh_ratesetter - #emit_cpu_level_changed(*args) : Void
- #emit_gpu_level_changed(*args) : Void
- #emit_instance_exiting : Void
- #emit_pose_recentered : Void
- #emit_refresh_rate_changed(*args) : Void
- #emit_session_begun : Void
- #emit_session_focussed : Void
- #emit_session_loss_pending : Void
- #emit_session_stopping : Void
- #emit_session_synchronized : Void
- #emit_session_visible : Void
- #emit_user_presence_changed(*args) : Void
-
#eye_gaze_interaction_supported? : Bool
Predicate alias for
#is_eye_gaze_interaction_supported -
#foveation_dynamic
Property
#foveation_dynamicgetter -
#foveation_dynamic=(val)
Property
#foveation_dynamicsetter - #foveation_dynamic?
-
#foveation_level
Property
#foveation_levelgetter -
#foveation_level=(val : Int)
Property
#foveation_levelsetter -
#foveation_supported? : Bool
Predicate alias for
#is_foveation_supported -
#foveation_with_subsampled_images
Property
#foveation_with_subsampled_imagesgetter -
#foveation_with_subsampled_images=(val)
Property
#foveation_with_subsampled_imagessetter - #foveation_with_subsampled_images?
- #get_action_sets : Pointer(Void)
- #get_active_view_configuration : ViewConfiguration
- #get_available_display_refresh_rates : Pointer(Void)
- #get_display_refresh_rate : Float64
- #get_foveation_dynamic : Bool
-
#get_foveation_dynamic? : Bool
Predicate alias for
#get_foveation_dynamic - #get_foveation_level : Int64
- #get_foveation_with_subsampled_images : Bool
-
#get_foveation_with_subsampled_images? : Bool
Predicate alias for
#get_foveation_with_subsampled_images - #get_hand_joint_angular_velocity(hand : Hand | Int, joint : HandJoints | Int) : Vector3
- #get_hand_joint_flags(hand : Hand | Int, joint : HandJoints | Int) : HandJointFlags
- #get_hand_joint_linear_velocity(hand : Hand | Int, joint : HandJoints | Int) : Vector3
- #get_hand_joint_position(hand : Hand | Int, joint : HandJoints | Int) : Vector3
- #get_hand_joint_radius(hand : Hand | Int, joint : HandJoints | Int) : Float64
- #get_hand_joint_rotation(hand : Hand | Int, joint : HandJoints | Int) : Quaternion
- #get_hand_tracking_source(hand : Hand | Int) : HandTrackedSource
- #get_motion_range(hand : Hand | Int) : HandMotionRange
- #get_recommended_target_size : Vector2
- #get_render_target_size_multiplier : Float64
- #get_session_state : SessionState
- #get_vrs_min_radius : Float64
- #get_vrs_strength : Float64
- #gpu_level_changed : Godot::TypedSignal(Int64, Int64, Int64)
-
#hand_interaction_supported? : Bool
Predicate alias for
#is_hand_interaction_supported -
#hand_tracking_supported? : Bool
Predicate alias for
#is_hand_tracking_supported - #instance_exiting : Godot::TypedSignal()
- #is_action_set_active(name : String) : Bool
-
#is_action_set_active?(name : String) : Bool
Predicate alias for
#is_action_set_active - #is_eye_gaze_interaction_supported : Bool
-
#is_eye_gaze_interaction_supported? : Bool
Predicate alias for
#is_eye_gaze_interaction_supported - #is_foveation_supported : Bool
-
#is_foveation_supported? : Bool
Predicate alias for
#is_foveation_supported - #is_hand_interaction_supported : Bool
-
#is_hand_interaction_supported? : Bool
Predicate alias for
#is_hand_interaction_supported - #is_hand_tracking_supported : Bool
-
#is_hand_tracking_supported? : Bool
Predicate alias for
#is_hand_tracking_supported - #is_user_presence_supported : Bool
-
#is_user_presence_supported? : Bool
Predicate alias for
#is_user_presence_supported - #is_user_present : Bool
-
#is_user_present? : Bool
Predicate alias for
#is_user_present - #pose_recentered : Godot::TypedSignal()
- #refresh_rate_changed : Godot::TypedSignal(Float64)
-
#render_target_size_multiplier
Property
#render_target_size_multipliergetter -
#render_target_size_multiplier=(val : Number)
Property
#render_target_size_multipliersetter - #session_begun : Godot::TypedSignal()
- #session_focussed : Godot::TypedSignal()
- #session_loss_pending : Godot::TypedSignal()
- #session_stopping : Godot::TypedSignal()
- #session_synchronized : Godot::TypedSignal()
- #session_visible : Godot::TypedSignal()
- #set_action_set_active(name : String, active : Bool) : Void
- #set_cpu_level(level : PerfSettingsLevel | Int) : Void
- #set_display_refresh_rate(refresh_rate : Float64) : Void
- #set_foveation_dynamic(foveation_dynamic : Bool) : Void
- #set_foveation_level(foveation_level : Int64) : Void
- #set_foveation_with_subsampled_images(enabled : Bool) : Void
- #set_gpu_level(level : PerfSettingsLevel | Int) : Void
- #set_motion_range(hand : Hand | Int, motion_range : HandMotionRange | Int) : Void
- #set_render_target_size_multiplier(multiplier : Float64) : Void
- #set_vrs_min_radius(radius : Float64) : Void
- #set_vrs_strength(strength : Float64) : Void
- #user_presence_changed : Godot::TypedSignal(Bool)
-
#user_presence_supported? : Bool
Predicate alias for
#is_user_presence_supported -
#user_present? : Bool
Predicate alias for
#is_user_present -
#vrs_min_radius
Property
#vrs_min_radiusgetter -
#vrs_min_radius=(val : Number)
Property
#vrs_min_radiussetter -
#vrs_strength
Property
#vrs_strengthgetter -
#vrs_strength=(val : Number)
Property
#vrs_strengthsetter
Instance methods inherited from class Godot::XRInterface
ar_is_anchor_detection_enabled
ar_is_anchor_detection_enabled,
ar_is_anchor_detection_enabled=(val)
ar_is_anchor_detection_enabled=,
ar_is_anchor_detection_enabled?
ar_is_anchor_detection_enabled?,
emit_play_area_changed(*args) : Void
emit_play_area_changed,
environment_blend_mode
environment_blend_mode,
environment_blend_mode=(val : Int)
environment_blend_mode=,
get_anchor_detection_is_enabled : Bool
get_anchor_detection_is_enabled,
get_anchor_detection_is_enabled? : Bool
get_anchor_detection_is_enabled?,
get_camera_feed_id : Int64
get_camera_feed_id,
get_camera_offsets(tracker_name : String) : Pointer(Void)
get_camera_offsets,
get_camera_projections(tracker_name : String, aspect : Float64, near : Float64, far : Float64) : Pointer(Void)
get_camera_projections,
get_capabilities : Int64
get_capabilities,
get_environment_blend_mode : EnvironmentBlendMode
get_environment_blend_mode,
get_name : String
get_name,
get_play_area : Pointer(Void)
get_play_area,
get_play_area_mode : PlayAreaMode
get_play_area_mode,
get_projection_for_view(view : Int64, aspect : Float64, near : Float64, far : Float64) : Projection
get_projection_for_view,
get_render_target_size : Vector2
get_render_target_size,
get_supported_environment_blend_modes : Pointer(Void)
get_supported_environment_blend_modes,
get_system_info : Pointer(Void)
get_system_info,
get_tracking_status : TrackingStatus
get_tracking_status,
get_transform_for_view(view : Int64, cam_transform : Transform3D) : Transform3D
get_transform_for_view,
get_view_count : Int64
get_view_count,
godot_initialize : Bool
godot_initialize,
godot_initialize? : Bool
godot_initialize?,
initialized? : Bool
initialized?,
interface_is_primary
interface_is_primary,
interface_is_primary=(val)
interface_is_primary=,
interface_is_primary?
interface_is_primary?,
is_initialized : Bool
is_initialized,
is_initialized? : Bool
is_initialized?,
is_passthrough_enabled : Bool
is_passthrough_enabled,
is_passthrough_enabled? : Bool
is_passthrough_enabled?,
is_passthrough_supported : Bool
is_passthrough_supported,
is_passthrough_supported? : Bool
is_passthrough_supported?,
is_primary : Bool
is_primary,
is_primary? : Bool
is_primary?,
passthrough_enabled? : Bool
passthrough_enabled?,
passthrough_supported? : Bool
passthrough_supported?,
play_area_changed : Godot::TypedSignal(Int64)
play_area_changed,
primary? : Bool
primary?,
set_anchor_detection_is_enabled(enable : Bool) : Void
set_anchor_detection_is_enabled,
set_environment_blend_mode(mode : EnvironmentBlendMode | Int) : Bool
set_environment_blend_mode,
set_environment_blend_mode?(mode : EnvironmentBlendMode | Int) : Bool
set_environment_blend_mode?,
set_play_area_mode(mode : PlayAreaMode | Int) : Bool
set_play_area_mode,
set_play_area_mode?(mode : PlayAreaMode | Int) : Bool
set_play_area_mode?,
set_primary(primary : Bool) : Void
set_primary,
start_passthrough : Bool
start_passthrough,
start_passthrough? : Bool
start_passthrough?,
stop_passthrough : Void
stop_passthrough,
supports_play_area_mode(mode : PlayAreaMode | Int) : Bool
supports_play_area_mode,
supports_play_area_mode?(mode : PlayAreaMode | Int) : Bool
supports_play_area_mode?,
trigger_haptic_pulse(action_name : String, tracker_name : String, frequency : Float64, amplitude : Float64, duration_sec : Float64, delay_sec : Float64) : Void
trigger_haptic_pulse,
uninitialize : Void
uninitialize,
xr_play_area_mode
xr_play_area_mode,
xr_play_area_mode=(val : Int)
xr_play_area_mode=
Constructor methods inherited from class Godot::XRInterface
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
init_ref? : Bool
init_ref?,
reference : Bool
reference,
reference? : Bool
reference?,
unreference : Bool
unreference,
unreference? : Bool
unreference?
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
find_script_path_for_class(target_cls : String) : String
find_script_path_for_class,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
Predicate alias for #get_foveation_with_subsampled_images
Predicate alias for #is_eye_gaze_interaction_supported