enum
Godot::RenderingDevice::PipelineDynamicStateFlags
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
DynamicStateLineWidth =
1_i64 -
DynamicStateDepthBias =
2_i64 -
DynamicStateBlendConstants =
4_i64 -
DynamicStateDepthBounds =
8_i64 -
DynamicStateStencilCompareMask =
16_i64 -
DynamicStateStencilWriteMask =
32_i64 -
DynamicStateStencilReference =
64_i64
Instance Method Summary
-
#dynamic_state_blend_constants?
Returns
trueif this enum value equalsDynamicStateBlendConstants -
#dynamic_state_depth_bias?
Returns
trueif this enum value equalsDynamicStateDepthBias -
#dynamic_state_depth_bounds?
Returns
trueif this enum value equalsDynamicStateDepthBounds -
#dynamic_state_line_width?
Returns
trueif this enum value equalsDynamicStateLineWidth -
#dynamic_state_stencil_compare_mask?
Returns
trueif this enum value equalsDynamicStateStencilCompareMask -
#dynamic_state_stencil_reference?
Returns
trueif this enum value equalsDynamicStateStencilReference -
#dynamic_state_stencil_write_mask?
Returns
trueif this enum value equalsDynamicStateStencilWriteMask
Instance Method Detail
def dynamic_state_blend_constants?
#
Returns true if this enum value equals DynamicStateBlendConstants
def dynamic_state_stencil_compare_mask?
#
Returns true if this enum value equals DynamicStateStencilCompareMask
def dynamic_state_stencil_reference?
#
Returns true if this enum value equals DynamicStateStencilReference
def dynamic_state_stencil_write_mask?
#
Returns true if this enum value equals DynamicStateStencilWriteMask