enum Godot::RenderingDevice::PipelineDynamicStateFlags

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

DynamicStateLineWidth = 1_i64
DynamicStateDepthBias = 2_i64
DynamicStateBlendConstants = 4_i64
DynamicStateDepthBounds = 8_i64
DynamicStateStencilCompareMask = 16_i64
DynamicStateStencilWriteMask = 32_i64
DynamicStateStencilReference = 64_i64

Instance Method Summary

Instance Method Detail

def dynamic_state_blend_constants? #

Returns true if this enum value equals DynamicStateBlendConstants


[View source]
def dynamic_state_depth_bias? #

Returns true if this enum value equals DynamicStateDepthBias


[View source]
def dynamic_state_depth_bounds? #

Returns true if this enum value equals DynamicStateDepthBounds


[View source]
def dynamic_state_line_width? #

Returns true if this enum value equals DynamicStateLineWidth


[View source]
def dynamic_state_stencil_compare_mask? #

Returns true if this enum value equals DynamicStateStencilCompareMask


[View source]
def dynamic_state_stencil_reference? #

Returns true if this enum value equals DynamicStateStencilReference


[View source]
def dynamic_state_stencil_write_mask? #

Returns true if this enum value equals DynamicStateStencilWriteMask


[View source]