class
Godot::BaseMaterial3D
Direct Known Subclasses
Defined in:
libgodot/generated/classes/classes_part1.crConstructors
Instance Method Summary
-
#albedo_color
Property
#albedo_colorgetter -
#albedo_color=(val)
Property
#albedo_colorsetter -
#albedo_texture
Property
#albedo_texturegetter -
#albedo_texture=(val)
Property
#albedo_texturesetter -
#albedo_texture_force_srgb
Property
#albedo_texture_force_srgbgetter -
#albedo_texture_force_srgb=(val)
Property
#albedo_texture_force_srgbsetter - #albedo_texture_force_srgb?
-
#albedo_texture_msdf
Property
#albedo_texture_msdfgetter -
#albedo_texture_msdf=(val)
Property
#albedo_texture_msdfsetter - #albedo_texture_msdf?
-
#alpha_antialiasing_edge
Property
#alpha_antialiasing_edgegetter -
#alpha_antialiasing_edge=(val : Number)
Property
#alpha_antialiasing_edgesetter -
#alpha_antialiasing_mode
Property
#alpha_antialiasing_modegetter -
#alpha_antialiasing_mode=(val : Int)
Property
#alpha_antialiasing_modesetter -
#alpha_hash_scale
Property
#alpha_hash_scalegetter -
#alpha_hash_scale=(val : Number)
Property
#alpha_hash_scalesetter -
#alpha_scissor_threshold
Property
#alpha_scissor_thresholdgetter -
#alpha_scissor_threshold=(val : Number)
Property
#alpha_scissor_thresholdsetter -
#anisotropy
Property
#anisotropygetter -
#anisotropy=(val : Number)
Property
#anisotropysetter -
#anisotropy_enabled
Property
#anisotropy_enabledgetter -
#anisotropy_enabled=(val)
Property
#anisotropy_enabledsetter - #anisotropy_enabled?
-
#anisotropy_flowmap
Property
#anisotropy_flowmapgetter -
#anisotropy_flowmap=(val)
Property
#anisotropy_flowmapsetter -
#ao_enabled
Property
#ao_enabledgetter -
#ao_enabled=(val)
Property
#ao_enabledsetter - #ao_enabled?
-
#ao_light_affect
Property
#ao_light_affectgetter -
#ao_light_affect=(val : Number)
Property
#ao_light_affectsetter -
#ao_on_uv2
Property
#ao_on_uv2getter -
#ao_on_uv2=(val)
Property
#ao_on_uv2setter - #ao_on_uv2?
-
#ao_texture
Property
#ao_texturegetter -
#ao_texture=(val)
Property
#ao_texturesetter -
#ao_texture_channel
Property
#ao_texture_channelgetter -
#ao_texture_channel=(val : Int)
Property
#ao_texture_channelsetter -
#backlight
Property
#backlightgetter -
#backlight=(val)
Property
#backlightsetter -
#backlight_enabled
Property
#backlight_enabledgetter -
#backlight_enabled=(val)
Property
#backlight_enabledsetter - #backlight_enabled?
-
#backlight_texture
Property
#backlight_texturegetter -
#backlight_texture=(val)
Property
#backlight_texturesetter -
#bent_normal_enabled
Property
#bent_normal_enabledgetter -
#bent_normal_enabled=(val)
Property
#bent_normal_enabledsetter - #bent_normal_enabled?
-
#bent_normal_texture
Property
#bent_normal_texturegetter -
#bent_normal_texture=(val)
Property
#bent_normal_texturesetter -
#billboard_keep_scale
Property
#billboard_keep_scalegetter -
#billboard_keep_scale=(val)
Property
#billboard_keep_scalesetter - #billboard_keep_scale?
-
#billboard_mode
Property
#billboard_modegetter -
#billboard_mode=(val : Int)
Property
#billboard_modesetter -
#blend_mode
Property
#blend_modegetter -
#blend_mode=(val : Int)
Property
#blend_modesetter -
#clearcoat
Property
#clearcoatgetter -
#clearcoat=(val : Number)
Property
#clearcoatsetter -
#clearcoat_enabled
Property
#clearcoat_enabledgetter -
#clearcoat_enabled=(val)
Property
#clearcoat_enabledsetter - #clearcoat_enabled?
-
#clearcoat_roughness
Property
#clearcoat_roughnessgetter -
#clearcoat_roughness=(val : Number)
Property
#clearcoat_roughnesssetter -
#clearcoat_texture
Property
#clearcoat_texturegetter -
#clearcoat_texture=(val)
Property
#clearcoat_texturesetter -
#cull_mode
Property
#cull_modegetter -
#cull_mode=(val : Int)
Property
#cull_modesetter -
#depth_draw_mode
Property
#depth_draw_modegetter -
#depth_draw_mode=(val : Int)
Property
#depth_draw_modesetter -
#depth_test
Property
#depth_testgetter -
#depth_test=(val : Int)
Property
#depth_testsetter -
#detail_albedo
Property
#detail_albedogetter -
#detail_albedo=(val)
Property
#detail_albedosetter -
#detail_blend_mode
Property
#detail_blend_modegetter -
#detail_blend_mode=(val : Int)
Property
#detail_blend_modesetter -
#detail_enabled
Property
#detail_enabledgetter -
#detail_enabled=(val)
Property
#detail_enabledsetter - #detail_enabled?
-
#detail_mask
Property
#detail_maskgetter -
#detail_mask=(val)
Property
#detail_masksetter -
#detail_normal
Property
#detail_normalgetter -
#detail_normal=(val)
Property
#detail_normalsetter -
#detail_uv_layer
Property
#detail_uv_layergetter -
#detail_uv_layer=(val : Int)
Property
#detail_uv_layersetter -
#diffuse_mode
Property
#diffuse_modegetter -
#diffuse_mode=(val : Int)
Property
#diffuse_modesetter -
#disable_ambient_light
Property
#disable_ambient_lightgetter -
#disable_ambient_light=(val)
Property
#disable_ambient_lightsetter - #disable_ambient_light?
-
#disable_fog
Property
#disable_foggetter -
#disable_fog=(val)
Property
#disable_fogsetter - #disable_fog?
-
#disable_receive_shadows
Property
#disable_receive_shadowsgetter -
#disable_receive_shadows=(val)
Property
#disable_receive_shadowssetter - #disable_receive_shadows?
-
#disable_specular_occlusion
Property
#disable_specular_occlusiongetter -
#disable_specular_occlusion=(val)
Property
#disable_specular_occlusionsetter - #disable_specular_occlusion?
-
#distance_fade_max_distance
Property
#distance_fade_max_distancegetter -
#distance_fade_max_distance=(val : Number)
Property
#distance_fade_max_distancesetter -
#distance_fade_min_distance
Property
#distance_fade_min_distancegetter -
#distance_fade_min_distance=(val : Number)
Property
#distance_fade_min_distancesetter -
#distance_fade_mode
Property
#distance_fade_modegetter -
#distance_fade_mode=(val : Int)
Property
#distance_fade_modesetter -
#emission
Property
#emissiongetter -
#emission=(val)
Property
#emissionsetter -
#emission_enabled
Property
#emission_enabledgetter -
#emission_enabled=(val)
Property
#emission_enabledsetter - #emission_enabled?
-
#emission_energy_multiplier
Property
#emission_energy_multipliergetter -
#emission_energy_multiplier=(val : Number)
Property
#emission_energy_multipliersetter -
#emission_intensity
Property
#emission_intensitygetter -
#emission_intensity=(val : Number)
Property
#emission_intensitysetter -
#emission_on_uv2
Property
#emission_on_uv2getter -
#emission_on_uv2=(val)
Property
#emission_on_uv2setter - #emission_on_uv2?
-
#emission_operator
Property
#emission_operatorgetter -
#emission_operator=(val : Int)
Property
#emission_operatorsetter -
#emission_texture
Property
#emission_texturegetter -
#emission_texture=(val)
Property
#emission_texturesetter -
#fixed_size
Property
#fixed_sizegetter -
#fixed_size=(val)
Property
#fixed_sizesetter - #fixed_size?
-
#fov_override
Property
#fov_overridegetter -
#fov_override=(val : Number)
Property
#fov_overridesetter - #get_albedo : Color
- #get_alpha_antialiasing : Int64
- #get_alpha_antialiasing_edge : Float64
- #get_alpha_hash_scale : Float64
- #get_alpha_scissor_threshold : Float64
- #get_anisotropy : Float64
- #get_ao_light_affect : Float64
- #get_ao_texture_channel : Int64
- #get_backlight : Color
- #get_billboard_mode : Int64
- #get_blend_mode : Int64
- #get_clearcoat : Float64
- #get_clearcoat_roughness : Float64
- #get_cull_mode : Int64
- #get_depth_draw_mode : Int64
- #get_depth_test : Int64
- #get_detail_blend_mode : Int64
- #get_detail_uv : Int64
- #get_diffuse_mode : Int64
- #get_distance_fade : Int64
- #get_distance_fade_max_distance : Float64
- #get_distance_fade_min_distance : Float64
- #get_emission : Color
- #get_emission_energy_multiplier : Float64
- #get_emission_intensity : Float64
- #get_emission_operator : Int64
- #get_feature(feature : Int64) : Bool
- #get_flag(flag : Int64) : Bool
- #get_fov_override : Float64
- #get_grow : Float64
- #get_heightmap_deep_parallax_flip_binormal : Bool
- #get_heightmap_deep_parallax_flip_tangent : Bool
- #get_heightmap_deep_parallax_max_layers : Int64
- #get_heightmap_deep_parallax_min_layers : Int64
- #get_heightmap_scale : Float64
- #get_metallic : Float64
- #get_metallic_texture_channel : Int64
- #get_msdf_outline_size : Float64
- #get_msdf_pixel_range : Float64
- #get_normal_scale : Float64
- #get_particles_anim_h_frames : Int64
- #get_particles_anim_loop : Bool
- #get_particles_anim_v_frames : Int64
- #get_point_size : Float64
- #get_proximity_fade_distance : Float64
- #get_refraction : Float64
- #get_refraction_texture_channel : Int64
- #get_rim : Float64
- #get_rim_tint : Float64
- #get_roughness : Float64
- #get_roughness_texture_channel : Int64
- #get_shading_mode : Int64
- #get_specular : Float64
- #get_specular_mode : Int64
- #get_stencil_compare : Int64
- #get_stencil_effect_color : Color
- #get_stencil_effect_outline_thickness : Float64
- #get_stencil_flags : Int64
- #get_stencil_mode : Int64
- #get_stencil_reference : Int64
- #get_subsurface_scattering_strength : Float64
- #get_texture(param : Int64) : Texture2D
- #get_texture_filter : Int64
- #get_transmittance_boost : Float64
- #get_transmittance_color : Color
- #get_transmittance_depth : Float64
- #get_transparency : Int64
- #get_uv1_offset : Vector3
- #get_uv1_scale : Vector3
- #get_uv1_triplanar_blend_sharpness : Float64
- #get_uv2_offset : Vector3
- #get_uv2_scale : Vector3
- #get_uv2_triplanar_blend_sharpness : Float64
- #get_z_clip_scale : Float64
-
#grow
Property
#growgetter -
#grow=(val)
Property
#growsetter - #grow?
-
#grow_amount
Property
#grow_amountgetter -
#grow_amount=(val : Number)
Property
#grow_amountsetter -
#heightmap_deep_parallax
Property
#heightmap_deep_parallaxgetter -
#heightmap_deep_parallax=(val)
Property
#heightmap_deep_parallaxsetter - #heightmap_deep_parallax?
-
#heightmap_enabled
Property
#heightmap_enabledgetter -
#heightmap_enabled=(val)
Property
#heightmap_enabledsetter - #heightmap_enabled?
-
#heightmap_flip_binormal
Property
#heightmap_flip_binormalgetter -
#heightmap_flip_binormal=(val)
Property
#heightmap_flip_binormalsetter - #heightmap_flip_binormal?
-
#heightmap_flip_tangent
Property
#heightmap_flip_tangentgetter -
#heightmap_flip_tangent=(val)
Property
#heightmap_flip_tangentsetter - #heightmap_flip_tangent?
-
#heightmap_flip_texture
Property
#heightmap_flip_texturegetter -
#heightmap_flip_texture=(val)
Property
#heightmap_flip_texturesetter - #heightmap_flip_texture?
-
#heightmap_max_layers
Property
#heightmap_max_layersgetter -
#heightmap_max_layers=(val : Int)
Property
#heightmap_max_layerssetter -
#heightmap_min_layers
Property
#heightmap_min_layersgetter -
#heightmap_min_layers=(val : Int)
Property
#heightmap_min_layerssetter -
#heightmap_scale
Property
#heightmap_scalegetter -
#heightmap_scale=(val : Number)
Property
#heightmap_scalesetter -
#heightmap_texture
Property
#heightmap_texturegetter -
#heightmap_texture=(val)
Property
#heightmap_texturesetter - #is_grow_enabled : Bool
- #is_heightmap_deep_parallax_enabled : Bool
- #is_proximity_fade_enabled : Bool
-
#metallic
Property
#metallicgetter -
#metallic=(val : Number)
Property
#metallicsetter -
#metallic_specular
Property
#metallic_speculargetter -
#metallic_specular=(val : Number)
Property
#metallic_specularsetter -
#metallic_texture
Property
#metallic_texturegetter -
#metallic_texture=(val)
Property
#metallic_texturesetter -
#metallic_texture_channel
Property
#metallic_texture_channelgetter -
#metallic_texture_channel=(val : Int)
Property
#metallic_texture_channelsetter -
#msdf_outline_size
Property
#msdf_outline_sizegetter -
#msdf_outline_size=(val : Number)
Property
#msdf_outline_sizesetter -
#msdf_pixel_range
Property
#msdf_pixel_rangegetter -
#msdf_pixel_range=(val : Number)
Property
#msdf_pixel_rangesetter -
#no_depth_test
Property
#no_depth_testgetter -
#no_depth_test=(val)
Property
#no_depth_testsetter - #no_depth_test?
-
#normal_enabled
Property
#normal_enabledgetter -
#normal_enabled=(val)
Property
#normal_enabledsetter - #normal_enabled?
-
#normal_scale
Property
#normal_scalegetter -
#normal_scale=(val : Number)
Property
#normal_scalesetter -
#normal_texture
Property
#normal_texturegetter -
#normal_texture=(val)
Property
#normal_texturesetter -
#orm_texture
Property
#orm_texturegetter -
#orm_texture=(val)
Property
#orm_texturesetter -
#particles_anim_enabled
Property
#particles_anim_enabledgetter -
#particles_anim_enabled=(val)
Property
#particles_anim_enabledsetter - #particles_anim_enabled?
-
#particles_anim_h_frames
Property
#particles_anim_h_framesgetter -
#particles_anim_h_frames=(val : Int)
Property
#particles_anim_h_framessetter -
#particles_anim_loop
Property
#particles_anim_loopgetter -
#particles_anim_loop=(val)
Property
#particles_anim_loopsetter - #particles_anim_loop?
-
#particles_anim_v_frames
Property
#particles_anim_v_framesgetter -
#particles_anim_v_frames=(val : Int)
Property
#particles_anim_v_framessetter -
#point_size
Property
#point_sizegetter -
#point_size=(val : Number)
Property
#point_sizesetter -
#proximity_fade_distance
Property
#proximity_fade_distancegetter -
#proximity_fade_distance=(val : Number)
Property
#proximity_fade_distancesetter -
#proximity_fade_enabled
Property
#proximity_fade_enabledgetter -
#proximity_fade_enabled=(val)
Property
#proximity_fade_enabledsetter - #proximity_fade_enabled?
-
#refraction_enabled
Property
#refraction_enabledgetter -
#refraction_enabled=(val)
Property
#refraction_enabledsetter - #refraction_enabled?
-
#refraction_scale
Property
#refraction_scalegetter -
#refraction_scale=(val : Number)
Property
#refraction_scalesetter -
#refraction_texture
Property
#refraction_texturegetter -
#refraction_texture=(val)
Property
#refraction_texturesetter -
#refraction_texture_channel
Property
#refraction_texture_channelgetter -
#refraction_texture_channel=(val : Int)
Property
#refraction_texture_channelsetter -
#rim
Property
#rimgetter -
#rim=(val : Number)
Property
#rimsetter -
#rim_enabled
Property
#rim_enabledgetter -
#rim_enabled=(val)
Property
#rim_enabledsetter - #rim_enabled?
-
#rim_texture
Property
#rim_texturegetter -
#rim_texture=(val)
Property
#rim_texturesetter -
#rim_tint
Property
#rim_tintgetter -
#rim_tint=(val : Number)
Property
#rim_tintsetter -
#roughness
Property
#roughnessgetter -
#roughness=(val : Number)
Property
#roughnesssetter -
#roughness_texture
Property
#roughness_texturegetter -
#roughness_texture=(val)
Property
#roughness_texturesetter -
#roughness_texture_channel
Property
#roughness_texture_channelgetter -
#roughness_texture_channel=(val : Int)
Property
#roughness_texture_channelsetter - #set_albedo(albedo : Color) : Void
- #set_alpha_antialiasing(alpha_aa : Int64) : Void
- #set_alpha_antialiasing_edge(edge : Float64) : Void
- #set_alpha_hash_scale(threshold : Float64) : Void
- #set_alpha_scissor_threshold(threshold : Float64) : Void
- #set_anisotropy(anisotropy : Float64) : Void
- #set_ao_light_affect(amount : Float64) : Void
- #set_ao_texture_channel(channel : Int64) : Void
- #set_backlight(backlight : Color) : Void
- #set_billboard_mode(mode : Int64) : Void
- #set_blend_mode(blend_mode : Int64) : Void
- #set_clearcoat(clearcoat : Float64) : Void
- #set_clearcoat_roughness(clearcoat_roughness : Float64) : Void
- #set_cull_mode(cull_mode : Int64) : Void
- #set_depth_draw_mode(depth_draw_mode : Int64) : Void
- #set_depth_test(depth_test : Int64) : Void
- #set_detail_blend_mode(detail_blend_mode : Int64) : Void
- #set_detail_uv(detail_uv : Int64) : Void
- #set_diffuse_mode(diffuse_mode : Int64) : Void
- #set_distance_fade(mode : Int64) : Void
- #set_distance_fade_max_distance(distance : Float64) : Void
- #set_distance_fade_min_distance(distance : Float64) : Void
- #set_emission(emission : Color) : Void
- #set_emission_energy_multiplier(emission_energy_multiplier : Float64) : Void
- #set_emission_intensity(emission_energy_multiplier : Float64) : Void
- #set_emission_operator(operator : Int64) : Void
- #set_feature(feature : Int64, enable : Bool) : Void
- #set_flag(flag : Int64, enable : Bool) : Void
- #set_fov_override(scale : Float64) : Void
- #set_grow(amount : Float64) : Void
- #set_grow_enabled(enable : Bool) : Void
- #set_heightmap_deep_parallax(enable : Bool) : Void
- #set_heightmap_deep_parallax_flip_binormal(flip : Bool) : Void
- #set_heightmap_deep_parallax_flip_tangent(flip : Bool) : Void
- #set_heightmap_deep_parallax_max_layers(layer : Int64) : Void
- #set_heightmap_deep_parallax_min_layers(layer : Int64) : Void
- #set_heightmap_scale(heightmap_scale : Float64) : Void
- #set_metallic(metallic : Float64) : Void
- #set_metallic_texture_channel(channel : Int64) : Void
- #set_msdf_outline_size(size : Float64) : Void
- #set_msdf_pixel_range(range : Float64) : Void
- #set_normal_scale(normal_scale : Float64) : Void
- #set_particles_anim_h_frames(frames : Int64) : Void
- #set_particles_anim_loop(loop : Bool) : Void
- #set_particles_anim_v_frames(frames : Int64) : Void
- #set_point_size(point_size : Float64) : Void
- #set_proximity_fade_distance(distance : Float64) : Void
- #set_proximity_fade_enabled(enabled : Bool) : Void
- #set_refraction(refraction : Float64) : Void
- #set_refraction_texture_channel(channel : Int64) : Void
- #set_rim(rim : Float64) : Void
- #set_rim_tint(rim_tint : Float64) : Void
- #set_roughness(roughness : Float64) : Void
- #set_roughness_texture_channel(channel : Int64) : Void
- #set_shading_mode(shading_mode : Int64) : Void
- #set_specular(specular : Float64) : Void
- #set_specular_mode(specular_mode : Int64) : Void
- #set_stencil_compare(stencil_compare : Int64) : Void
- #set_stencil_effect_color(stencil_color : Color) : Void
- #set_stencil_effect_outline_thickness(stencil_outline_thickness : Float64) : Void
- #set_stencil_flags(stencil_flags : Int64) : Void
- #set_stencil_mode(stencil_mode : Int64) : Void
- #set_stencil_reference(stencil_reference : Int64) : Void
- #set_subsurface_scattering_strength(strength : Float64) : Void
- #set_texture(param : Int64, texture : Texture2D) : Void
- #set_texture_filter(mode : Int64) : Void
- #set_transmittance_boost(boost : Float64) : Void
- #set_transmittance_color(color : Color) : Void
- #set_transmittance_depth(depth : Float64) : Void
- #set_transparency(transparency : Int64) : Void
- #set_uv1_offset(offset : Vector3) : Void
- #set_uv1_scale(scale : Vector3) : Void
- #set_uv1_triplanar_blend_sharpness(sharpness : Float64) : Void
- #set_uv2_offset(offset : Vector3) : Void
- #set_uv2_scale(scale : Vector3) : Void
- #set_uv2_triplanar_blend_sharpness(sharpness : Float64) : Void
- #set_z_clip_scale(scale : Float64) : Void
-
#shading_mode
Property
#shading_modegetter -
#shading_mode=(val : Int)
Property
#shading_modesetter -
#shadow_to_opacity
Property
#shadow_to_opacitygetter -
#shadow_to_opacity=(val)
Property
#shadow_to_opacitysetter - #shadow_to_opacity?
-
#specular_mode
Property
#specular_modegetter -
#specular_mode=(val : Int)
Property
#specular_modesetter -
#stencil_color
Property
#stencil_colorgetter -
#stencil_color=(val)
Property
#stencil_colorsetter -
#stencil_compare
Property
#stencil_comparegetter -
#stencil_compare=(val : Int)
Property
#stencil_comparesetter -
#stencil_flags
Property
#stencil_flagsgetter -
#stencil_flags=(val : Int)
Property
#stencil_flagssetter -
#stencil_mode
Property
#stencil_modegetter -
#stencil_mode=(val : Int)
Property
#stencil_modesetter -
#stencil_outline_thickness
Property
#stencil_outline_thicknessgetter -
#stencil_outline_thickness=(val : Number)
Property
#stencil_outline_thicknesssetter -
#stencil_reference
Property
#stencil_referencegetter -
#stencil_reference=(val : Int)
Property
#stencil_referencesetter -
#subsurf_scatter_enabled
Property
#subsurf_scatter_enabledgetter -
#subsurf_scatter_enabled=(val)
Property
#subsurf_scatter_enabledsetter - #subsurf_scatter_enabled?
-
#subsurf_scatter_skin_mode
Property
#subsurf_scatter_skin_modegetter -
#subsurf_scatter_skin_mode=(val)
Property
#subsurf_scatter_skin_modesetter - #subsurf_scatter_skin_mode?
-
#subsurf_scatter_strength
Property
#subsurf_scatter_strengthgetter -
#subsurf_scatter_strength=(val : Number)
Property
#subsurf_scatter_strengthsetter -
#subsurf_scatter_texture
Property
#subsurf_scatter_texturegetter -
#subsurf_scatter_texture=(val)
Property
#subsurf_scatter_texturesetter -
#subsurf_scatter_transmittance_boost
Property
#subsurf_scatter_transmittance_boostgetter -
#subsurf_scatter_transmittance_boost=(val : Number)
Property
#subsurf_scatter_transmittance_boostsetter -
#subsurf_scatter_transmittance_color
Property
#subsurf_scatter_transmittance_colorgetter -
#subsurf_scatter_transmittance_color=(val)
Property
#subsurf_scatter_transmittance_colorsetter -
#subsurf_scatter_transmittance_depth
Property
#subsurf_scatter_transmittance_depthgetter -
#subsurf_scatter_transmittance_depth=(val : Number)
Property
#subsurf_scatter_transmittance_depthsetter -
#subsurf_scatter_transmittance_enabled
Property
#subsurf_scatter_transmittance_enabledgetter -
#subsurf_scatter_transmittance_enabled=(val)
Property
#subsurf_scatter_transmittance_enabledsetter - #subsurf_scatter_transmittance_enabled?
-
#subsurf_scatter_transmittance_texture
Property
#subsurf_scatter_transmittance_texturegetter -
#subsurf_scatter_transmittance_texture=(val)
Property
#subsurf_scatter_transmittance_texturesetter -
#texture_filter
Property
#texture_filtergetter -
#texture_filter=(val : Int)
Property
#texture_filtersetter -
#texture_repeat
Property
#texture_repeatgetter -
#texture_repeat=(val)
Property
#texture_repeatsetter - #texture_repeat?
-
#transparency
Property
#transparencygetter -
#transparency=(val : Int)
Property
#transparencysetter -
#use_fov_override
Property
#use_fov_overridegetter -
#use_fov_override=(val)
Property
#use_fov_overridesetter - #use_fov_override?
-
#use_particle_trails
Property
#use_particle_trailsgetter -
#use_particle_trails=(val)
Property
#use_particle_trailssetter - #use_particle_trails?
-
#use_point_size
Property
#use_point_sizegetter -
#use_point_size=(val)
Property
#use_point_sizesetter - #use_point_size?
-
#use_z_clip_scale
Property
#use_z_clip_scalegetter -
#use_z_clip_scale=(val)
Property
#use_z_clip_scalesetter - #use_z_clip_scale?
-
#uv1_offset
Property
#uv1_offsetgetter -
#uv1_offset=(val)
Property
#uv1_offsetsetter -
#uv1_scale
Property
#uv1_scalegetter -
#uv1_scale=(val)
Property
#uv1_scalesetter -
#uv1_triplanar
Property
#uv1_triplanargetter -
#uv1_triplanar=(val)
Property
#uv1_triplanarsetter - #uv1_triplanar?
-
#uv1_triplanar_sharpness
Property
#uv1_triplanar_sharpnessgetter -
#uv1_triplanar_sharpness=(val : Number)
Property
#uv1_triplanar_sharpnesssetter -
#uv1_world_triplanar
Property
#uv1_world_triplanargetter -
#uv1_world_triplanar=(val)
Property
#uv1_world_triplanarsetter - #uv1_world_triplanar?
-
#uv2_offset
Property
#uv2_offsetgetter -
#uv2_offset=(val)
Property
#uv2_offsetsetter -
#uv2_scale
Property
#uv2_scalegetter -
#uv2_scale=(val)
Property
#uv2_scalesetter -
#uv2_triplanar
Property
#uv2_triplanargetter -
#uv2_triplanar=(val)
Property
#uv2_triplanarsetter - #uv2_triplanar?
-
#uv2_triplanar_sharpness
Property
#uv2_triplanar_sharpnessgetter -
#uv2_triplanar_sharpness=(val : Number)
Property
#uv2_triplanar_sharpnesssetter -
#uv2_world_triplanar
Property
#uv2_world_triplanargetter -
#uv2_world_triplanar=(val)
Property
#uv2_world_triplanarsetter - #uv2_world_triplanar?
-
#vertex_color_is_srgb
Property
#vertex_color_is_srgbgetter -
#vertex_color_is_srgb=(val)
Property
#vertex_color_is_srgbsetter - #vertex_color_is_srgb?
-
#vertex_color_use_as_albedo
Property
#vertex_color_use_as_albedogetter -
#vertex_color_use_as_albedo=(val)
Property
#vertex_color_use_as_albedosetter - #vertex_color_use_as_albedo?
-
#z_clip_scale
Property
#z_clip_scalegetter -
#z_clip_scale=(val : Number)
Property
#z_clip_scalesetter
Instance methods inherited from class Godot::Material
create_placeholder : Resource
create_placeholder,
get_next_pass : Material
get_next_pass,
get_render_priority : Int64
get_render_priority,
inspect_native_shader_code : Void
inspect_native_shader_code,
next_pass
next_pass,
next_pass=(val)
next_pass=,
render_priority
render_priority,
render_priority=(val : Int)
render_priority=,
set_next_pass(next_pass : Material) : Void
set_next_pass,
set_render_priority(priority : Int64) : Void
set_render_priority
Constructor methods inherited from class Godot::Material
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
Property #refraction_texture_channel setter
Property #roughness_texture_channel setter
Property #subsurf_scatter_transmittance_boost setter
Property #subsurf_scatter_transmittance_color setter
Property #subsurf_scatter_transmittance_depth setter
Property #subsurf_scatter_transmittance_enabled setter
Property #subsurf_scatter_transmittance_texture setter