class Godot::BaseMaterial3D

Direct Known Subclasses

Defined in:

libgodot/generated/classes/classes_part1.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::Material

create_placeholder : Resource create_placeholder, get_next_pass : Material get_next_pass, get_render_priority : Int64 get_render_priority, inspect_native_shader_code : Void inspect_native_shader_code, next_pass next_pass, next_pass=(val) next_pass=, render_priority render_priority, render_priority=(val : Int) render_priority=, set_next_pass(next_pass : Material) : Void set_next_pass, set_render_priority(priority : Int64) : Void set_render_priority

Constructor methods inherited from class Godot::Material

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Resource

copy_from_resource(resource : Resource) : Int64 copy_from_resource, duplicate(deep : Bool) : Resource duplicate, duplicate_deep(deep_subresources_mode : Int64) : Resource duplicate_deep, emit_changed : Void emit_changed, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_local_to_scene : Bool is_local_to_scene, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, take_over_path(path : String) : Void take_over_path

Constructor methods inherited from class Godot::Resource

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, reference : Bool reference, unreference : Bool unreference

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

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Instance Method Detail

def albedo_color #

Property #albedo_color getter


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def albedo_color=(val) #

Property #albedo_color setter


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def albedo_texture #

Property #albedo_texture getter


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def albedo_texture=(val) #

Property #albedo_texture setter


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def albedo_texture_force_srgb #

Property #albedo_texture_force_srgb getter


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def albedo_texture_force_srgb=(val) #

Property #albedo_texture_force_srgb setter


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def albedo_texture_force_srgb? #

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def albedo_texture_msdf #

Property #albedo_texture_msdf getter


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def albedo_texture_msdf=(val) #

Property #albedo_texture_msdf setter


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def albedo_texture_msdf? #

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def alpha_antialiasing_edge #

Property #alpha_antialiasing_edge getter


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def alpha_antialiasing_edge=(val : Number) #

Property #alpha_antialiasing_edge setter


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def alpha_antialiasing_mode #

Property #alpha_antialiasing_mode getter


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def alpha_antialiasing_mode=(val : Int) #

Property #alpha_antialiasing_mode setter


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def alpha_hash_scale #

Property #alpha_hash_scale getter


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def alpha_hash_scale=(val : Number) #

Property #alpha_hash_scale setter


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def alpha_scissor_threshold #

Property #alpha_scissor_threshold getter


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def alpha_scissor_threshold=(val : Number) #

Property #alpha_scissor_threshold setter


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def anisotropy #

Property #anisotropy getter


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def anisotropy=(val : Number) #

Property #anisotropy setter


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def anisotropy_enabled #

Property #anisotropy_enabled getter


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def anisotropy_enabled=(val) #

Property #anisotropy_enabled setter


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def anisotropy_enabled? #

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def anisotropy_flowmap #

Property #anisotropy_flowmap getter


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def anisotropy_flowmap=(val) #

Property #anisotropy_flowmap setter


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def ao_enabled #

Property #ao_enabled getter


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def ao_enabled=(val) #

Property #ao_enabled setter


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def ao_enabled? #

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def ao_light_affect #

Property #ao_light_affect getter


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def ao_light_affect=(val : Number) #

Property #ao_light_affect setter


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def ao_on_uv2 #

Property #ao_on_uv2 getter


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def ao_on_uv2=(val) #

Property #ao_on_uv2 setter


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def ao_on_uv2? #

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def ao_texture #

Property #ao_texture getter


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def ao_texture=(val) #

Property #ao_texture setter


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def ao_texture_channel #

Property #ao_texture_channel getter


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def ao_texture_channel=(val : Int) #

Property #ao_texture_channel setter


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def backlight #

Property #backlight getter


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def backlight=(val) #

Property #backlight setter


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def backlight_enabled #

Property #backlight_enabled getter


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def backlight_enabled=(val) #

Property #backlight_enabled setter


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def backlight_enabled? #

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def backlight_texture #

Property #backlight_texture getter


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def backlight_texture=(val) #

Property #backlight_texture setter


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def bent_normal_enabled #

Property #bent_normal_enabled getter


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def bent_normal_enabled=(val) #

Property #bent_normal_enabled setter


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def bent_normal_enabled? #

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def bent_normal_texture #

Property #bent_normal_texture getter


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def bent_normal_texture=(val) #

Property #bent_normal_texture setter


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def billboard_keep_scale #

Property #billboard_keep_scale getter


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def billboard_keep_scale=(val) #

Property #billboard_keep_scale setter


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def billboard_keep_scale? #

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def billboard_mode #

Property #billboard_mode getter


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def billboard_mode=(val : Int) #

Property #billboard_mode setter


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def blend_mode #

Property #blend_mode getter


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def blend_mode=(val : Int) #

Property #blend_mode setter


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def clearcoat #

Property #clearcoat getter


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def clearcoat=(val : Number) #

Property #clearcoat setter


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def clearcoat_enabled #

Property #clearcoat_enabled getter


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def clearcoat_enabled=(val) #

Property #clearcoat_enabled setter


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def clearcoat_enabled? #

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def clearcoat_roughness #

Property #clearcoat_roughness getter


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def clearcoat_roughness=(val : Number) #

Property #clearcoat_roughness setter


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def clearcoat_texture #

Property #clearcoat_texture getter


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def clearcoat_texture=(val) #

Property #clearcoat_texture setter


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def cull_mode #

Property #cull_mode getter


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def cull_mode=(val : Int) #

Property #cull_mode setter


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def depth_draw_mode #

Property #depth_draw_mode getter


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def depth_draw_mode=(val : Int) #

Property #depth_draw_mode setter


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def depth_test #

Property #depth_test getter


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def depth_test=(val : Int) #

Property #depth_test setter


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def detail_albedo #

Property #detail_albedo getter


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def detail_albedo=(val) #

Property #detail_albedo setter


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def detail_blend_mode #

Property #detail_blend_mode getter


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def detail_blend_mode=(val : Int) #

Property #detail_blend_mode setter


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def detail_enabled #

Property #detail_enabled getter


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def detail_enabled=(val) #

Property #detail_enabled setter


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def detail_enabled? #

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def detail_mask #

Property #detail_mask getter


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def detail_mask=(val) #

Property #detail_mask setter


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def detail_normal #

Property #detail_normal getter


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def detail_normal=(val) #

Property #detail_normal setter


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def detail_uv_layer #

Property #detail_uv_layer getter


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def detail_uv_layer=(val : Int) #

Property #detail_uv_layer setter


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def diffuse_mode #

Property #diffuse_mode getter


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def diffuse_mode=(val : Int) #

Property #diffuse_mode setter


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def disable_ambient_light #

Property #disable_ambient_light getter


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def disable_ambient_light=(val) #

Property #disable_ambient_light setter


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def disable_ambient_light? #

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def disable_fog #

Property #disable_fog getter


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def disable_fog=(val) #

Property #disable_fog setter


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def disable_fog? #

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def disable_receive_shadows #

Property #disable_receive_shadows getter


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def disable_receive_shadows=(val) #

Property #disable_receive_shadows setter


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def disable_receive_shadows? #

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def disable_specular_occlusion #

Property #disable_specular_occlusion getter


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def disable_specular_occlusion=(val) #

Property #disable_specular_occlusion setter


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def disable_specular_occlusion? #

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def distance_fade_max_distance #

Property #distance_fade_max_distance getter


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def distance_fade_max_distance=(val : Number) #

Property #distance_fade_max_distance setter


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def distance_fade_min_distance #

Property #distance_fade_min_distance getter


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def distance_fade_min_distance=(val : Number) #

Property #distance_fade_min_distance setter


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def distance_fade_mode #

Property #distance_fade_mode getter


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def distance_fade_mode=(val : Int) #

Property #distance_fade_mode setter


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def emission #

Property #emission getter


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def emission=(val) #

Property #emission setter


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def emission_enabled #

Property #emission_enabled getter


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def emission_enabled=(val) #

Property #emission_enabled setter


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def emission_enabled? #

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def emission_energy_multiplier #

Property #emission_energy_multiplier getter


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def emission_energy_multiplier=(val : Number) #

Property #emission_energy_multiplier setter


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def emission_intensity #

Property #emission_intensity getter


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def emission_intensity=(val : Number) #

Property #emission_intensity setter


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def emission_on_uv2 #

Property #emission_on_uv2 getter


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def emission_on_uv2=(val) #

Property #emission_on_uv2 setter


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def emission_on_uv2? #

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def emission_operator #

Property #emission_operator getter


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def emission_operator=(val : Int) #

Property #emission_operator setter


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def emission_texture #

Property #emission_texture getter


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def emission_texture=(val) #

Property #emission_texture setter


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def fixed_size #

Property #fixed_size getter


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def fixed_size=(val) #

Property #fixed_size setter


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def fixed_size? #

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def fov_override #

Property #fov_override getter


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def fov_override=(val : Number) #

Property #fov_override setter


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def get_albedo : Color #

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def get_alpha_antialiasing : Int64 #

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def get_alpha_antialiasing_edge : Float64 #

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def get_alpha_hash_scale : Float64 #

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def get_alpha_scissor_threshold : Float64 #

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def get_anisotropy : Float64 #

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def get_ao_light_affect : Float64 #

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def get_ao_texture_channel : Int64 #

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def get_backlight : Color #

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def get_billboard_mode : Int64 #

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def get_blend_mode : Int64 #

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def get_clearcoat : Float64 #

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def get_clearcoat_roughness : Float64 #

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def get_cull_mode : Int64 #

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def get_depth_draw_mode : Int64 #

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def get_depth_test : Int64 #

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def get_detail_blend_mode : Int64 #

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def get_detail_uv : Int64 #

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def get_diffuse_mode : Int64 #

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def get_distance_fade : Int64 #

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def get_distance_fade_max_distance : Float64 #

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def get_distance_fade_min_distance : Float64 #

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def get_emission : Color #

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def get_emission_energy_multiplier : Float64 #

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def get_emission_intensity : Float64 #

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def get_emission_operator : Int64 #

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def get_feature(feature : Int64) : Bool #

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def get_flag(flag : Int64) : Bool #

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def get_fov_override : Float64 #

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def get_grow : Float64 #

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def get_heightmap_deep_parallax_flip_binormal : Bool #

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def get_heightmap_deep_parallax_flip_tangent : Bool #

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def get_heightmap_deep_parallax_max_layers : Int64 #

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def get_heightmap_deep_parallax_min_layers : Int64 #

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def get_heightmap_scale : Float64 #

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def get_metallic : Float64 #

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def get_metallic_texture_channel : Int64 #

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def get_msdf_outline_size : Float64 #

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def get_msdf_pixel_range : Float64 #

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def get_normal_scale : Float64 #

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def get_particles_anim_h_frames : Int64 #

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def get_particles_anim_loop : Bool #

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def get_particles_anim_v_frames : Int64 #

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def get_point_size : Float64 #

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def get_proximity_fade_distance : Float64 #

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def get_refraction : Float64 #

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def get_refraction_texture_channel : Int64 #

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def get_rim : Float64 #

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def get_rim_tint : Float64 #

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def get_roughness : Float64 #

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def get_roughness_texture_channel : Int64 #

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def get_shading_mode : Int64 #

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def get_specular : Float64 #

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def get_specular_mode : Int64 #

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def get_stencil_compare : Int64 #

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def get_stencil_effect_color : Color #

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def get_stencil_effect_outline_thickness : Float64 #

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def get_stencil_flags : Int64 #

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def get_stencil_mode : Int64 #

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def get_stencil_reference : Int64 #

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def get_subsurface_scattering_strength : Float64 #

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def get_texture(param : Int64) : Texture2D #

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def get_texture_filter : Int64 #

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def get_transmittance_boost : Float64 #

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def get_transmittance_color : Color #

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def get_transmittance_depth : Float64 #

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def get_transparency : Int64 #

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def get_uv1_offset : Vector3 #

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def get_uv1_scale : Vector3 #

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def get_uv1_triplanar_blend_sharpness : Float64 #

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def get_uv2_offset : Vector3 #

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def get_uv2_scale : Vector3 #

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def get_uv2_triplanar_blend_sharpness : Float64 #

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def get_z_clip_scale : Float64 #

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def grow #

Property #grow getter


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def grow=(val) #

Property #grow setter


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def grow? #

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def grow_amount #

Property #grow_amount getter


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def grow_amount=(val : Number) #

Property #grow_amount setter


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def heightmap_deep_parallax #

Property #heightmap_deep_parallax getter


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def heightmap_deep_parallax=(val) #

Property #heightmap_deep_parallax setter


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def heightmap_deep_parallax? #

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def heightmap_enabled #

Property #heightmap_enabled getter


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def heightmap_enabled=(val) #

Property #heightmap_enabled setter


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def heightmap_enabled? #

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def heightmap_flip_binormal #

Property #heightmap_flip_binormal getter


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def heightmap_flip_binormal=(val) #

Property #heightmap_flip_binormal setter


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def heightmap_flip_binormal? #

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def heightmap_flip_tangent #

Property #heightmap_flip_tangent getter


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def heightmap_flip_tangent=(val) #

Property #heightmap_flip_tangent setter


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def heightmap_flip_tangent? #

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def heightmap_flip_texture #

Property #heightmap_flip_texture getter


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def heightmap_flip_texture=(val) #

Property #heightmap_flip_texture setter


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def heightmap_flip_texture? #

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def heightmap_max_layers #

Property #heightmap_max_layers getter


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def heightmap_max_layers=(val : Int) #

Property #heightmap_max_layers setter


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def heightmap_min_layers #

Property #heightmap_min_layers getter


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def heightmap_min_layers=(val : Int) #

Property #heightmap_min_layers setter


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def heightmap_scale #

Property #heightmap_scale getter


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def heightmap_scale=(val : Number) #

Property #heightmap_scale setter


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def heightmap_texture #

Property #heightmap_texture getter


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def heightmap_texture=(val) #

Property #heightmap_texture setter


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def is_grow_enabled : Bool #

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def is_heightmap_deep_parallax_enabled : Bool #

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def is_proximity_fade_enabled : Bool #

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def metallic #

Property #metallic getter


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def metallic=(val : Number) #

Property #metallic setter


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def metallic_specular #

Property #metallic_specular getter


[View source]
def metallic_specular=(val : Number) #

Property #metallic_specular setter


[View source]
def metallic_texture #

Property #metallic_texture getter


[View source]
def metallic_texture=(val) #

Property #metallic_texture setter


[View source]
def metallic_texture_channel #

Property #metallic_texture_channel getter


[View source]
def metallic_texture_channel=(val : Int) #

Property #metallic_texture_channel setter


[View source]
def msdf_outline_size #

Property #msdf_outline_size getter


[View source]
def msdf_outline_size=(val : Number) #

Property #msdf_outline_size setter


[View source]
def msdf_pixel_range #

Property #msdf_pixel_range getter


[View source]
def msdf_pixel_range=(val : Number) #

Property #msdf_pixel_range setter


[View source]
def no_depth_test #

Property #no_depth_test getter


[View source]
def no_depth_test=(val) #

Property #no_depth_test setter


[View source]
def no_depth_test? #

[View source]
def normal_enabled #

Property #normal_enabled getter


[View source]
def normal_enabled=(val) #

Property #normal_enabled setter


[View source]
def normal_enabled? #

[View source]
def normal_scale #

Property #normal_scale getter


[View source]
def normal_scale=(val : Number) #

Property #normal_scale setter


[View source]
def normal_texture #

Property #normal_texture getter


[View source]
def normal_texture=(val) #

Property #normal_texture setter


[View source]
def orm_texture #

Property #orm_texture getter


[View source]
def orm_texture=(val) #

Property #orm_texture setter


[View source]
def particles_anim_enabled #

Property #particles_anim_enabled getter


[View source]
def particles_anim_enabled=(val) #

Property #particles_anim_enabled setter


[View source]
def particles_anim_enabled? #

[View source]
def particles_anim_h_frames #

Property #particles_anim_h_frames getter


[View source]
def particles_anim_h_frames=(val : Int) #

Property #particles_anim_h_frames setter


[View source]
def particles_anim_loop #

Property #particles_anim_loop getter


[View source]
def particles_anim_loop=(val) #

Property #particles_anim_loop setter


[View source]
def particles_anim_loop? #

[View source]
def particles_anim_v_frames #

Property #particles_anim_v_frames getter


[View source]
def particles_anim_v_frames=(val : Int) #

Property #particles_anim_v_frames setter


[View source]
def point_size #

Property #point_size getter


[View source]
def point_size=(val : Number) #

Property #point_size setter


[View source]
def proximity_fade_distance #

Property #proximity_fade_distance getter


[View source]
def proximity_fade_distance=(val : Number) #

Property #proximity_fade_distance setter


[View source]
def proximity_fade_enabled #

Property #proximity_fade_enabled getter


[View source]
def proximity_fade_enabled=(val) #

Property #proximity_fade_enabled setter


[View source]
def proximity_fade_enabled? #

[View source]
def refraction_enabled #

Property #refraction_enabled getter


[View source]
def refraction_enabled=(val) #

Property #refraction_enabled setter


[View source]
def refraction_enabled? #

[View source]
def refraction_scale #

Property #refraction_scale getter


[View source]
def refraction_scale=(val : Number) #

Property #refraction_scale setter


[View source]
def refraction_texture #

Property #refraction_texture getter


[View source]
def refraction_texture=(val) #

Property #refraction_texture setter


[View source]
def refraction_texture_channel #

Property #refraction_texture_channel getter


[View source]
def refraction_texture_channel=(val : Int) #

Property #refraction_texture_channel setter


[View source]
def rim #

Property #rim getter


[View source]
def rim=(val : Number) #

Property #rim setter


[View source]
def rim_enabled #

Property #rim_enabled getter


[View source]
def rim_enabled=(val) #

Property #rim_enabled setter


[View source]
def rim_enabled? #

[View source]
def rim_texture #

Property #rim_texture getter


[View source]
def rim_texture=(val) #

Property #rim_texture setter


[View source]
def rim_tint #

Property #rim_tint getter


[View source]
def rim_tint=(val : Number) #

Property #rim_tint setter


[View source]
def roughness #

Property #roughness getter


[View source]
def roughness=(val : Number) #

Property #roughness setter


[View source]
def roughness_texture #

Property #roughness_texture getter


[View source]
def roughness_texture=(val) #

Property #roughness_texture setter


[View source]
def roughness_texture_channel #

Property #roughness_texture_channel getter


[View source]
def roughness_texture_channel=(val : Int) #

Property #roughness_texture_channel setter


[View source]
def set_albedo(albedo : Color) : Void #

[View source]
def set_alpha_antialiasing(alpha_aa : Int64) : Void #

[View source]
def set_alpha_antialiasing_edge(edge : Float64) : Void #

[View source]
def set_alpha_hash_scale(threshold : Float64) : Void #

[View source]
def set_alpha_scissor_threshold(threshold : Float64) : Void #

[View source]
def set_anisotropy(anisotropy : Float64) : Void #

[View source]
def set_ao_light_affect(amount : Float64) : Void #

[View source]
def set_ao_texture_channel(channel : Int64) : Void #

[View source]
def set_backlight(backlight : Color) : Void #

[View source]
def set_billboard_mode(mode : Int64) : Void #

[View source]
def set_blend_mode(blend_mode : Int64) : Void #

[View source]
def set_clearcoat(clearcoat : Float64) : Void #

[View source]
def set_clearcoat_roughness(clearcoat_roughness : Float64) : Void #

[View source]
def set_cull_mode(cull_mode : Int64) : Void #

[View source]
def set_depth_draw_mode(depth_draw_mode : Int64) : Void #

[View source]
def set_depth_test(depth_test : Int64) : Void #

[View source]
def set_detail_blend_mode(detail_blend_mode : Int64) : Void #

[View source]
def set_detail_uv(detail_uv : Int64) : Void #

[View source]
def set_diffuse_mode(diffuse_mode : Int64) : Void #

[View source]
def set_distance_fade(mode : Int64) : Void #

[View source]
def set_distance_fade_max_distance(distance : Float64) : Void #

[View source]
def set_distance_fade_min_distance(distance : Float64) : Void #

[View source]
def set_emission(emission : Color) : Void #

[View source]
def set_emission_energy_multiplier(emission_energy_multiplier : Float64) : Void #

[View source]
def set_emission_intensity(emission_energy_multiplier : Float64) : Void #

[View source]
def set_emission_operator(operator : Int64) : Void #

[View source]
def set_feature(feature : Int64, enable : Bool) : Void #

[View source]
def set_flag(flag : Int64, enable : Bool) : Void #

[View source]
def set_fov_override(scale : Float64) : Void #

[View source]
def set_grow(amount : Float64) : Void #

[View source]
def set_grow_enabled(enable : Bool) : Void #

[View source]
def set_heightmap_deep_parallax(enable : Bool) : Void #

[View source]
def set_heightmap_deep_parallax_flip_binormal(flip : Bool) : Void #

[View source]
def set_heightmap_deep_parallax_flip_tangent(flip : Bool) : Void #

[View source]
def set_heightmap_deep_parallax_max_layers(layer : Int64) : Void #

[View source]
def set_heightmap_deep_parallax_min_layers(layer : Int64) : Void #

[View source]
def set_heightmap_scale(heightmap_scale : Float64) : Void #

[View source]
def set_metallic(metallic : Float64) : Void #

[View source]
def set_metallic_texture_channel(channel : Int64) : Void #

[View source]
def set_msdf_outline_size(size : Float64) : Void #

[View source]
def set_msdf_pixel_range(range : Float64) : Void #

[View source]
def set_normal_scale(normal_scale : Float64) : Void #

[View source]
def set_particles_anim_h_frames(frames : Int64) : Void #

[View source]
def set_particles_anim_loop(loop : Bool) : Void #

[View source]
def set_particles_anim_v_frames(frames : Int64) : Void #

[View source]
def set_point_size(point_size : Float64) : Void #

[View source]
def set_proximity_fade_distance(distance : Float64) : Void #

[View source]
def set_proximity_fade_enabled(enabled : Bool) : Void #

[View source]
def set_refraction(refraction : Float64) : Void #

[View source]
def set_refraction_texture_channel(channel : Int64) : Void #

[View source]
def set_rim(rim : Float64) : Void #

[View source]
def set_rim_tint(rim_tint : Float64) : Void #

[View source]
def set_roughness(roughness : Float64) : Void #

[View source]
def set_roughness_texture_channel(channel : Int64) : Void #

[View source]
def set_shading_mode(shading_mode : Int64) : Void #

[View source]
def set_specular(specular : Float64) : Void #

[View source]
def set_specular_mode(specular_mode : Int64) : Void #

[View source]
def set_stencil_compare(stencil_compare : Int64) : Void #

[View source]
def set_stencil_effect_color(stencil_color : Color) : Void #

[View source]
def set_stencil_effect_outline_thickness(stencil_outline_thickness : Float64) : Void #

[View source]
def set_stencil_flags(stencil_flags : Int64) : Void #

[View source]
def set_stencil_mode(stencil_mode : Int64) : Void #

[View source]
def set_stencil_reference(stencil_reference : Int64) : Void #

[View source]
def set_subsurface_scattering_strength(strength : Float64) : Void #

[View source]
def set_texture(param : Int64, texture : Texture2D) : Void #

[View source]
def set_texture_filter(mode : Int64) : Void #

[View source]
def set_transmittance_boost(boost : Float64) : Void #

[View source]
def set_transmittance_color(color : Color) : Void #

[View source]
def set_transmittance_depth(depth : Float64) : Void #

[View source]
def set_transparency(transparency : Int64) : Void #

[View source]
def set_uv1_offset(offset : Vector3) : Void #

[View source]
def set_uv1_scale(scale : Vector3) : Void #

[View source]
def set_uv1_triplanar_blend_sharpness(sharpness : Float64) : Void #

[View source]
def set_uv2_offset(offset : Vector3) : Void #

[View source]
def set_uv2_scale(scale : Vector3) : Void #

[View source]
def set_uv2_triplanar_blend_sharpness(sharpness : Float64) : Void #

[View source]
def set_z_clip_scale(scale : Float64) : Void #

[View source]
def shading_mode #

Property #shading_mode getter


[View source]
def shading_mode=(val : Int) #

Property #shading_mode setter


[View source]
def shadow_to_opacity #

Property #shadow_to_opacity getter


[View source]
def shadow_to_opacity=(val) #

Property #shadow_to_opacity setter


[View source]
def shadow_to_opacity? #

[View source]
def specular_mode #

Property #specular_mode getter


[View source]
def specular_mode=(val : Int) #

Property #specular_mode setter


[View source]
def stencil_color #

Property #stencil_color getter


[View source]
def stencil_color=(val) #

Property #stencil_color setter


[View source]
def stencil_compare #

Property #stencil_compare getter


[View source]
def stencil_compare=(val : Int) #

Property #stencil_compare setter


[View source]
def stencil_flags #

Property #stencil_flags getter


[View source]
def stencil_flags=(val : Int) #

Property #stencil_flags setter


[View source]
def stencil_mode #

Property #stencil_mode getter


[View source]
def stencil_mode=(val : Int) #

Property #stencil_mode setter


[View source]
def stencil_outline_thickness #

Property #stencil_outline_thickness getter


[View source]
def stencil_outline_thickness=(val : Number) #

Property #stencil_outline_thickness setter


[View source]
def stencil_reference #

Property #stencil_reference getter


[View source]
def stencil_reference=(val : Int) #

Property #stencil_reference setter


[View source]
def subsurf_scatter_enabled #

Property #subsurf_scatter_enabled getter


[View source]
def subsurf_scatter_enabled=(val) #

Property #subsurf_scatter_enabled setter


[View source]
def subsurf_scatter_enabled? #

[View source]
def subsurf_scatter_skin_mode #

Property #subsurf_scatter_skin_mode getter


[View source]
def subsurf_scatter_skin_mode=(val) #

Property #subsurf_scatter_skin_mode setter


[View source]
def subsurf_scatter_skin_mode? #

[View source]
def subsurf_scatter_strength #

Property #subsurf_scatter_strength getter


[View source]
def subsurf_scatter_strength=(val : Number) #

Property #subsurf_scatter_strength setter


[View source]
def subsurf_scatter_texture #

Property #subsurf_scatter_texture getter


[View source]
def subsurf_scatter_texture=(val) #

Property #subsurf_scatter_texture setter


[View source]
def subsurf_scatter_transmittance_boost #

[View source]
def subsurf_scatter_transmittance_boost=(val : Number) #

[View source]
def subsurf_scatter_transmittance_color #

[View source]
def subsurf_scatter_transmittance_color=(val) #

[View source]
def subsurf_scatter_transmittance_depth #

[View source]
def subsurf_scatter_transmittance_depth=(val : Number) #

[View source]
def subsurf_scatter_transmittance_enabled #

[View source]
def subsurf_scatter_transmittance_enabled=(val) #

[View source]
def subsurf_scatter_transmittance_enabled? #

[View source]
def subsurf_scatter_transmittance_texture #

[View source]
def subsurf_scatter_transmittance_texture=(val) #

[View source]
def texture_filter #

Property #texture_filter getter


[View source]
def texture_filter=(val : Int) #

Property #texture_filter setter


[View source]
def texture_repeat #

Property #texture_repeat getter


[View source]
def texture_repeat=(val) #

Property #texture_repeat setter


[View source]
def texture_repeat? #

[View source]
def transparency #

Property #transparency getter


[View source]
def transparency=(val : Int) #

Property #transparency setter


[View source]
def use_fov_override #

Property #use_fov_override getter


[View source]
def use_fov_override=(val) #

Property #use_fov_override setter


[View source]
def use_fov_override? #

[View source]
def use_particle_trails #

Property #use_particle_trails getter


[View source]
def use_particle_trails=(val) #

Property #use_particle_trails setter


[View source]
def use_particle_trails? #

[View source]
def use_point_size #

Property #use_point_size getter


[View source]
def use_point_size=(val) #

Property #use_point_size setter


[View source]
def use_point_size? #

[View source]
def use_z_clip_scale #

Property #use_z_clip_scale getter


[View source]
def use_z_clip_scale=(val) #

Property #use_z_clip_scale setter


[View source]
def use_z_clip_scale? #

[View source]
def uv1_offset #

Property #uv1_offset getter


[View source]
def uv1_offset=(val) #

Property #uv1_offset setter


[View source]
def uv1_scale #

Property #uv1_scale getter


[View source]
def uv1_scale=(val) #

Property #uv1_scale setter


[View source]
def uv1_triplanar #

Property #uv1_triplanar getter


[View source]
def uv1_triplanar=(val) #

Property #uv1_triplanar setter


[View source]
def uv1_triplanar? #

[View source]
def uv1_triplanar_sharpness #

Property #uv1_triplanar_sharpness getter


[View source]
def uv1_triplanar_sharpness=(val : Number) #

Property #uv1_triplanar_sharpness setter


[View source]
def uv1_world_triplanar #

Property #uv1_world_triplanar getter


[View source]
def uv1_world_triplanar=(val) #

Property #uv1_world_triplanar setter


[View source]
def uv1_world_triplanar? #

[View source]
def uv2_offset #

Property #uv2_offset getter


[View source]
def uv2_offset=(val) #

Property #uv2_offset setter


[View source]
def uv2_scale #

Property #uv2_scale getter


[View source]
def uv2_scale=(val) #

Property #uv2_scale setter


[View source]
def uv2_triplanar #

Property #uv2_triplanar getter


[View source]
def uv2_triplanar=(val) #

Property #uv2_triplanar setter


[View source]
def uv2_triplanar? #

[View source]
def uv2_triplanar_sharpness #

Property #uv2_triplanar_sharpness getter


[View source]
def uv2_triplanar_sharpness=(val : Number) #

Property #uv2_triplanar_sharpness setter


[View source]
def uv2_world_triplanar #

Property #uv2_world_triplanar getter


[View source]
def uv2_world_triplanar=(val) #

Property #uv2_world_triplanar setter


[View source]
def uv2_world_triplanar? #

[View source]
def vertex_color_is_srgb #

Property #vertex_color_is_srgb getter


[View source]
def vertex_color_is_srgb=(val) #

Property #vertex_color_is_srgb setter


[View source]
def vertex_color_is_srgb? #

[View source]
def vertex_color_use_as_albedo #

Property #vertex_color_use_as_albedo getter


[View source]
def vertex_color_use_as_albedo=(val) #

Property #vertex_color_use_as_albedo setter


[View source]
def vertex_color_use_as_albedo? #

[View source]
def z_clip_scale #

Property #z_clip_scale getter


[View source]
def z_clip_scale=(val : Number) #

Property #z_clip_scale setter


[View source]