enum Godot::RenderingDevice::SamplerBorderColor

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

SamplerBorderColorFloatTransparentBlack = 0_i64
SamplerBorderColorIntTransparentBlack = 1_i64
SamplerBorderColorFloatOpaqueBlack = 2_i64
SamplerBorderColorIntOpaqueBlack = 3_i64
SamplerBorderColorFloatOpaqueWhite = 4_i64
SamplerBorderColorIntOpaqueWhite = 5_i64
SamplerBorderColorMax = 6_i64

Instance Method Summary

Instance Method Detail

def sampler_border_color_float_opaque_black? #

Returns true if this enum value equals SamplerBorderColorFloatOpaqueBlack


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def sampler_border_color_float_opaque_white? #

Returns true if this enum value equals SamplerBorderColorFloatOpaqueWhite


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def sampler_border_color_float_transparent_black? #

Returns true if this enum value equals SamplerBorderColorFloatTransparentBlack


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def sampler_border_color_int_opaque_black? #

Returns true if this enum value equals SamplerBorderColorIntOpaqueBlack


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def sampler_border_color_int_opaque_white? #

Returns true if this enum value equals SamplerBorderColorIntOpaqueWhite


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def sampler_border_color_int_transparent_black? #

Returns true if this enum value equals SamplerBorderColorIntTransparentBlack


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def sampler_border_color_max? #

Returns true if this enum value equals SamplerBorderColorMax


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