enum
Godot::SkeletonModifier3D::BoneDirection
Defined in:
libgodot/generated/classes/classes_part1.crEnum Members
-
BoneDirectionPlusX =
0_i64 -
BoneDirectionMinusX =
1_i64 -
BoneDirectionPlusY =
2_i64 -
BoneDirectionMinusY =
3_i64 -
BoneDirectionPlusZ =
4_i64 -
BoneDirectionMinusZ =
5_i64 -
BoneDirectionFromParent =
6_i64
Instance Method Summary
-
#bone_direction_from_parent?
Returns
trueif this enum value equalsBoneDirectionFromParent -
#bone_direction_minus_x?
Returns
trueif this enum value equalsBoneDirectionMinusX -
#bone_direction_minus_y?
Returns
trueif this enum value equalsBoneDirectionMinusY -
#bone_direction_minus_z?
Returns
trueif this enum value equalsBoneDirectionMinusZ -
#bone_direction_plus_x?
Returns
trueif this enum value equalsBoneDirectionPlusX -
#bone_direction_plus_y?
Returns
trueif this enum value equalsBoneDirectionPlusY -
#bone_direction_plus_z?
Returns
trueif this enum value equalsBoneDirectionPlusZ