enum Godot::SkeletonModifier3D::BoneDirection

Defined in:

libgodot/generated/classes/classes_part1.cr

Enum Members

BoneDirectionPlusX = 0_i64
BoneDirectionMinusX = 1_i64
BoneDirectionPlusY = 2_i64
BoneDirectionMinusY = 3_i64
BoneDirectionPlusZ = 4_i64
BoneDirectionMinusZ = 5_i64
BoneDirectionFromParent = 6_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def bone_direction_from_parent? #

Returns true if this enum value equals BoneDirectionFromParent


def bone_direction_minus_x? #

Returns true if this enum value equals BoneDirectionMinusX


def bone_direction_minus_y? #

Returns true if this enum value equals BoneDirectionMinusY


def bone_direction_minus_z? #

Returns true if this enum value equals BoneDirectionMinusZ


def bone_direction_plus_x? #

Returns true if this enum value equals BoneDirectionPlusX


def bone_direction_plus_y? #

Returns true if this enum value equals BoneDirectionPlusY


def bone_direction_plus_z? #

Returns true if this enum value equals BoneDirectionPlusZ