enum
Godot::TextureProgressBar::FillMode
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
FillLeftToRight =
0_i64 -
FillRightToLeft =
1_i64 -
FillTopToBottom =
2_i64 -
FillBottomToTop =
3_i64 -
FillClockwise =
4_i64 -
FillCounterClockwise =
5_i64 -
FillBilinearLeftAndRight =
6_i64 -
FillBilinearTopAndBottom =
7_i64 -
FillClockwiseAndCounterClockwise =
8_i64
Instance Method Summary
-
#fill_bilinear_left_and_right?
Returns
trueif this enum value equalsFillBilinearLeftAndRight -
#fill_bilinear_top_and_bottom?
Returns
trueif this enum value equalsFillBilinearTopAndBottom -
#fill_bottom_to_top?
Returns
trueif this enum value equalsFillBottomToTop -
#fill_clockwise?
Returns
trueif this enum value equalsFillClockwise -
#fill_clockwise_and_counter_clockwise?
Returns
trueif this enum value equalsFillClockwiseAndCounterClockwise -
#fill_counter_clockwise?
Returns
trueif this enum value equalsFillCounterClockwise -
#fill_left_to_right?
Returns
trueif this enum value equalsFillLeftToRight -
#fill_right_to_left?
Returns
trueif this enum value equalsFillRightToLeft -
#fill_top_to_bottom?
Returns
trueif this enum value equalsFillTopToBottom
Instance Method Detail
def fill_clockwise_and_counter_clockwise?
#
Returns true if this enum value equals FillClockwiseAndCounterClockwise