class Godot::StyleBoxFlat

Defined in:

libgodot/generated/classes/classes_part5.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::StyleBox

content_margin_bottom content_margin_bottom, content_margin_bottom=(val : Number) content_margin_bottom=, content_margin_left content_margin_left, content_margin_left=(val : Number) content_margin_left=, content_margin_right content_margin_right, content_margin_right=(val : Number) content_margin_right=, content_margin_top content_margin_top, content_margin_top=(val : Number) content_margin_top=, draw(canvas_item : Int64, rect : Rect2) : Void draw, get_content_margin(margin : Godot::Side | Int) : Float64 get_content_margin, get_current_item_drawn : CanvasItem get_current_item_drawn, get_margin(margin : Godot::Side | Int) : Float64 get_margin, get_minimum_size : Vector2 get_minimum_size, get_offset : Vector2 get_offset, set_content_margin(margin : Godot::Side | Int, offset : Float64) : Void set_content_margin, set_content_margin_all(offset : Float64) : Void set_content_margin_all, test_mask(point : Vector2, rect : Rect2) : Bool test_mask, test_mask?(point : Vector2, rect : Rect2) : Bool test_mask?

Constructor methods inherited from class Godot::StyleBox

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Resource

built_in? : Bool built_in?, changed : Godot::TypedSignal() changed, copy_from_resource(resource : Resource) : Godot::Error copy_from_resource, duplicate(deep : Bool = false) : Resource duplicate, duplicate_deep(deep_subresources_mode : DeepDuplicateMode | Int = 1) : Resource duplicate_deep, emit_changed : Void emit_changed, emit_setup_local_to_scene_requested : Void emit_setup_local_to_scene_requested, generate_scene_unique_id : String generate_scene_unique_id, get_id_for_path(path : String) : String get_id_for_path, get_local_scene : Node get_local_scene, get_name : String get_name, get_path : String get_path, get_rid : Int64 get_rid, get_scene_unique_id : String get_scene_unique_id, is_built_in : Bool is_built_in, is_built_in? : Bool is_built_in?, is_local_to_scene : Bool is_local_to_scene, is_local_to_scene? : Bool is_local_to_scene?, local_to_scene? : Bool local_to_scene?, reset_state : Void reset_state, resource_local_to_scene resource_local_to_scene, resource_local_to_scene=(val) resource_local_to_scene=, resource_local_to_scene? resource_local_to_scene?, resource_name resource_name, resource_name=(val) resource_name=, resource_path resource_path, resource_path=(val) resource_path=, resource_scene_unique_id resource_scene_unique_id, resource_scene_unique_id=(val) resource_scene_unique_id=, set_id_for_path(path : String, id : String) : Void set_id_for_path, set_local_to_scene(enable : Bool) : Void set_local_to_scene, set_name(name : String) : Void set_name, set_path(path : String) : Void set_path, set_path_cache(path : String) : Void set_path_cache, set_scene_unique_id(id : String) : Void set_scene_unique_id, setup_local_to_scene : Void setup_local_to_scene, setup_local_to_scene_requested : Godot::TypedSignal() setup_local_to_scene_requested, take_over_path(path : String) : Void take_over_path

Constructor methods inherited from class Godot::Resource

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Resource

generate_scene_unique_id : String generate_scene_unique_id

Instance methods inherited from class Godot::RefCounted

destroy : Void destroy, get_reference_count : Int64 get_reference_count, init_ref : Bool init_ref, init_ref? : Bool init_ref?, reference : Bool reference, reference? : Bool reference?, unreference : Bool unreference, unreference? : Bool unreference?

Constructor methods inherited from class Godot::RefCounted

new(pointer : Pointer(Void) = Pointer(Void).null) new

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal
signal
, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, find_script_path_for_class(target_cls : String) : String find_script_path_for_class, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

Instance Method Detail

def anti_aliased? : Bool #

Predicate alias for #is_anti_aliased


def anti_aliasing #

Property #anti_aliasing getter


def anti_aliasing=(val) #

Property #anti_aliasing setter


def anti_aliasing? #

def anti_aliasing_size #

Property #anti_aliasing_size getter


def anti_aliasing_size=(val : Number) #

Property #anti_aliasing_size setter


def bg_color #

Property #bg_color getter


def bg_color=(val) #

Property #bg_color setter


def border_blend #

Property #border_blend getter


def border_blend=(val) #

Property #border_blend setter


def border_blend? #

def border_color #

Property #border_color getter


def border_color=(val) #

Property #border_color setter


def border_width_bottom #

Property #border_width_bottom getter


def border_width_bottom=(val : Int) #

Property #border_width_bottom setter


def border_width_left #

Property #border_width_left getter


def border_width_left=(val : Int) #

Property #border_width_left setter


def border_width_right #

Property #border_width_right getter


def border_width_right=(val : Int) #

Property #border_width_right setter


def border_width_top #

Property #border_width_top getter


def border_width_top=(val : Int) #

Property #border_width_top setter


def corner_detail #

Property #corner_detail getter


def corner_detail=(val : Int) #

Property #corner_detail setter


def corner_radius_bottom_left #

Property #corner_radius_bottom_left getter


def corner_radius_bottom_left=(val : Int) #

Property #corner_radius_bottom_left setter


def corner_radius_bottom_right #

Property #corner_radius_bottom_right getter


def corner_radius_bottom_right=(val : Int) #

Property #corner_radius_bottom_right setter


def corner_radius_top_left #

Property #corner_radius_top_left getter


def corner_radius_top_left=(val : Int) #

Property #corner_radius_top_left setter


def corner_radius_top_right #

Property #corner_radius_top_right getter


def corner_radius_top_right=(val : Int) #

Property #corner_radius_top_right setter


def draw_center #

Property #draw_center getter


def draw_center=(val) #

Property #draw_center setter


def draw_center? #

def draw_center_enabled? : Bool #

Predicate alias for #is_draw_center_enabled


def expand_margin_bottom #

Property #expand_margin_bottom getter


def expand_margin_bottom=(val : Number) #

Property #expand_margin_bottom setter


def expand_margin_left #

Property #expand_margin_left getter


def expand_margin_left=(val : Number) #

Property #expand_margin_left setter


def expand_margin_right #

Property #expand_margin_right getter


def expand_margin_right=(val : Number) #

Property #expand_margin_right setter


def expand_margin_top #

Property #expand_margin_top getter


def expand_margin_top=(val : Number) #

Property #expand_margin_top setter


def get_aa_size : Float64 #

def get_bg_color : Color #

def get_border_blend : Bool #

def get_border_blend? : Bool #

Predicate alias for #get_border_blend


def get_border_color : Color #

def get_border_width(margin : Godot::Side | Int) : Int64 #

def get_border_width_min : Int64 #

def get_corner_detail : Int64 #

def get_corner_radius(corner : Godot::Corner | Int) : Int64 #

def get_expand_margin(margin : Godot::Side | Int) : Float64 #

def get_shadow_color : Color #

def get_shadow_offset : Vector2 #

def get_shadow_size : Int64 #

def get_skew : Vector2 #

def is_anti_aliased : Bool #

def is_anti_aliased? : Bool #

Predicate alias for #is_anti_aliased


def is_draw_center_enabled : Bool #

def is_draw_center_enabled? : Bool #

Predicate alias for #is_draw_center_enabled


def set_aa_size(size : Float64) : Void #

def set_anti_aliased(anti_aliased : Bool) : Void #

def set_bg_color(color : Color) : Void #

def set_border_blend(blend : Bool) : Void #

def set_border_color(color : Color) : Void #

def set_border_width(margin : Godot::Side | Int, width : Int64) : Void #

def set_border_width_all(width : Int64) : Void #

def set_corner_detail(detail : Int64) : Void #

def set_corner_radius(corner : Godot::Corner | Int, radius : Int64) : Void #

def set_corner_radius_all(radius : Int64) : Void #

def set_draw_center(draw_center : Bool) : Void #

def set_expand_margin(margin : Godot::Side | Int, size : Float64) : Void #

def set_expand_margin_all(size : Float64) : Void #

def set_shadow_color(color : Color) : Void #

def set_shadow_offset(offset : Vector2) : Void #

def set_shadow_size(size : Int64) : Void #

def set_skew(skew : Vector2) : Void #

def shadow_color #

Property #shadow_color getter


def shadow_color=(val) #

Property #shadow_color setter


def shadow_offset #

Property #shadow_offset getter


def shadow_offset=(val) #

Property #shadow_offset setter


def shadow_size #

Property #shadow_size getter


def shadow_size=(val : Int) #

Property #shadow_size setter


def skew #

Property #skew getter


def skew=(val) #

Property #skew setter