enum
Godot::RenderingServer::InstanceFlags
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
InstanceFlagUseBakedLight =
0_i64 -
InstanceFlagUseDynamicGi =
1_i64 -
InstanceFlagDrawNextFrameIfVisible =
2_i64 -
InstanceFlagIgnoreOcclusionCulling =
3_i64 -
InstanceFlagMax =
4_i64
Instance Method Summary
-
#instance_flag_draw_next_frame_if_visible?
Returns
trueif this enum value equalsInstanceFlagDrawNextFrameIfVisible -
#instance_flag_ignore_occlusion_culling?
Returns
trueif this enum value equalsInstanceFlagIgnoreOcclusionCulling -
#instance_flag_max?
Returns
trueif this enum value equalsInstanceFlagMax -
#instance_flag_use_baked_light?
Returns
trueif this enum value equalsInstanceFlagUseBakedLight -
#instance_flag_use_dynamic_gi?
Returns
trueif this enum value equalsInstanceFlagUseDynamicGi
Instance Method Detail
def instance_flag_draw_next_frame_if_visible?
#
Returns true if this enum value equals InstanceFlagDrawNextFrameIfVisible
def instance_flag_ignore_occlusion_culling?
#
Returns true if this enum value equals InstanceFlagIgnoreOcclusionCulling
def instance_flag_use_baked_light?
#
Returns true if this enum value equals InstanceFlagUseBakedLight