enum
Godot::EditorFeatureProfile::Feature
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
Feature3d =
0_i64 -
FeatureScript =
1_i64 -
FeatureAssetLib =
2_i64 -
FeatureSceneTree =
3_i64 -
FeatureNodeDock =
4_i64 -
FeatureFilesystemDock =
5_i64 -
FeatureImportDock =
6_i64 -
FeatureHistoryDock =
7_i64 -
FeatureGame =
8_i64 -
FeatureSignalsDock =
9_i64 -
FeatureGroupsDock =
10_i64 -
FeatureMax =
11_i64
Instance Method Summary
-
#feature3d?
Returns
trueif this enum value equalsFeature3d -
#feature_asset_lib?
Returns
trueif this enum value equalsFeatureAssetLib -
#feature_filesystem_dock?
Returns
trueif this enum value equalsFeatureFilesystemDock -
#feature_game?
Returns
trueif this enum value equalsFeatureGame -
#feature_groups_dock?
Returns
trueif this enum value equalsFeatureGroupsDock -
#feature_history_dock?
Returns
trueif this enum value equalsFeatureHistoryDock -
#feature_import_dock?
Returns
trueif this enum value equalsFeatureImportDock -
#feature_max?
Returns
trueif this enum value equalsFeatureMax -
#feature_node_dock?
Returns
trueif this enum value equalsFeatureNodeDock -
#feature_scene_tree?
Returns
trueif this enum value equalsFeatureSceneTree -
#feature_script?
Returns
trueif this enum value equalsFeatureScript -
#feature_signals_dock?
Returns
trueif this enum value equalsFeatureSignalsDock