enum Godot::Animation::LoopedFlag

Defined in:

libgodot/generated/classes/classes_part1.cr

Enum Members

LoopedFlagNone = 0_i64
LoopedFlagEnd = 1_i64
LoopedFlagStart = 2_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def looped_flag_end? #

Returns true if this enum value equals LoopedFlagEnd


def looped_flag_none? #

Returns true if this enum value equals LoopedFlagNone


def looped_flag_start? #

Returns true if this enum value equals LoopedFlagStart