enum
Godot::VisualShaderNodeMultiplyAdd::OpType
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
OpTypeScalar =
0_i64 -
OpTypeVector2d =
1_i64 -
OpTypeVector3d =
2_i64 -
OpTypeVector4d =
3_i64 -
OpTypeMax =
4_i64
Instance Method Summary
-
#op_type_max?
Returns
trueif this enum value equalsOpTypeMax -
#op_type_scalar?
Returns
trueif this enum value equalsOpTypeScalar -
#op_type_vector2d?
Returns
trueif this enum value equalsOpTypeVector2d -
#op_type_vector3d?
Returns
trueif this enum value equalsOpTypeVector3d -
#op_type_vector4d?
Returns
trueif this enum value equalsOpTypeVector4d