enum
Godot::ResourceSaver::SaverFlags
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
FlagNone =
0_i64 -
FlagRelativePaths =
1_i64 -
FlagBundleResources =
2_i64 -
FlagChangePath =
4_i64 -
FlagOmitEditorProperties =
8_i64 -
FlagSaveBigEndian =
16_i64 -
FlagCompress =
32_i64 -
FlagReplaceSubresourcePaths =
64_i64
Instance Method Summary
-
#flag_bundle_resources?
Returns
trueif this enum value equalsFlagBundleResources -
#flag_change_path?
Returns
trueif this enum value equalsFlagChangePath -
#flag_compress?
Returns
trueif this enum value equalsFlagCompress -
#flag_none?
Returns
trueif this enum value equalsFlagNone -
#flag_omit_editor_properties?
Returns
trueif this enum value equalsFlagOmitEditorProperties -
#flag_relative_paths?
Returns
trueif this enum value equalsFlagRelativePaths -
#flag_replace_subresource_paths?
Returns
trueif this enum value equalsFlagReplaceSubresourcePaths -
#flag_save_big_endian?
Returns
trueif this enum value equalsFlagSaveBigEndian
Instance Method Detail
def flag_replace_subresource_paths?
#
Returns true if this enum value equals FlagReplaceSubresourcePaths