class
Godot::ScriptCreateDialog
- Godot::ScriptCreateDialog
- Godot::ConfirmationDialog
- Godot::AcceptDialog
- Godot::Window
- Godot::Viewport
- Godot::Node
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part5.crConstructors
Instance Method Summary
- #config(inherits : String, path : String, built_in_enabled : Bool = true, load_enabled : Bool = true) : Void
- #emit_script_created(*args) : Void
- #script_created : Godot::TypedSignal(Script)
Instance methods inherited from class Godot::ConfirmationDialog
cancel_button_text
cancel_button_text,
cancel_button_text=(val)
cancel_button_text=,
get_cancel_button : Button
get_cancel_button,
get_cancel_button_text : String
get_cancel_button_text,
set_cancel_button_text(text : String) : Void
set_cancel_button_text
Constructor methods inherited from class Godot::ConfirmationDialog
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::AcceptDialog
add_button(text : String, right : Bool = false, action : String = "") : Button
add_button,
add_cancel_button(name : String) : Button
add_cancel_button,
canceled : Godot::TypedSignal()
canceled,
confirmed : Godot::TypedSignal()
confirmed,
custom_action : Godot::TypedSignal(String)
custom_action,
dialog_autowrap
dialog_autowrap,
dialog_autowrap=(val)
dialog_autowrap=,
dialog_autowrap?
dialog_autowrap?,
dialog_close_on_escape
dialog_close_on_escape,
dialog_close_on_escape=(val)
dialog_close_on_escape=,
dialog_close_on_escape?
dialog_close_on_escape?,
dialog_hide_on_ok
dialog_hide_on_ok,
dialog_hide_on_ok=(val)
dialog_hide_on_ok=,
dialog_hide_on_ok?
dialog_hide_on_ok?,
dialog_text
dialog_text,
dialog_text=(val)
dialog_text=,
emit_canceled : Void
emit_canceled,
emit_confirmed : Void
emit_confirmed,
emit_custom_action(*args) : Void
emit_custom_action,
get_close_on_escape : Bool
get_close_on_escape,
get_close_on_escape? : Bool
get_close_on_escape?,
get_hide_on_ok : Bool
get_hide_on_ok,
get_hide_on_ok? : Bool
get_hide_on_ok?,
get_label : Label
get_label,
get_ok_button : Button
get_ok_button,
get_ok_button_text : String
get_ok_button_text,
get_text : String
get_text,
has_autowrap : Bool
has_autowrap,
has_autowrap? : Bool
has_autowrap?,
ok_button_text
ok_button_text,
ok_button_text=(val)
ok_button_text=,
register_text_enter(line_edit : LineEdit) : Void
register_text_enter,
remove_button(button : Button) : Void
remove_button,
set_autowrap(autowrap : Bool) : Void
set_autowrap,
set_close_on_escape(enabled : Bool) : Void
set_close_on_escape,
set_hide_on_ok(enabled : Bool) : Void
set_hide_on_ok,
set_ok_button_text(text : String) : Void
set_ok_button_text,
set_text(text : String) : Void
set_text
Constructor methods inherited from class Godot::AcceptDialog
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Window
about_to_popup : Godot::TypedSignal()
about_to_popup,
accessibility_description
accessibility_description,
accessibility_description=(val)
accessibility_description=,
accessibility_name
accessibility_name,
accessibility_name=(val)
accessibility_name=,
add_theme_color_override(name : String, color : Color) : Void
add_theme_color_override,
add_theme_constant_override(name : String, constant : Int64) : Void
add_theme_constant_override,
add_theme_font_override(name : String, font : Font) : Void
add_theme_font_override,
add_theme_font_size_override(name : String, font_size : Int64) : Void
add_theme_font_size_override,
add_theme_icon_override(name : String, texture : Texture2D) : Void
add_theme_icon_override,
add_theme_sound_override(name : String, sound : AudioStream) : Void
add_theme_sound_override,
add_theme_stylebox_override(name : String, stylebox : StyleBox) : Void
add_theme_stylebox_override,
always_on_top
always_on_top,
always_on_top=(val)
always_on_top=,
always_on_top?
always_on_top?,
auto_translate
auto_translate,
auto_translate=(val)
auto_translate=,
auto_translate?
auto_translate?,
auto_translating? : Bool
auto_translating?,
begin_bulk_theme_override : Void
begin_bulk_theme_override,
borderless
borderless,
borderless=(val)
borderless=,
borderless?
borderless?,
can_draw : Bool
can_draw,
can_draw? : Bool
can_draw?,
child_controls_changed : Void
child_controls_changed,
close_requested : Godot::TypedSignal()
close_requested,
content_scale_aspect
content_scale_aspect,
content_scale_aspect=(val : Int)
content_scale_aspect=,
content_scale_factor
content_scale_factor,
content_scale_factor=(val : Number)
content_scale_factor=,
content_scale_mode
content_scale_mode,
content_scale_mode=(val : Int)
content_scale_mode=,
content_scale_size
content_scale_size,
content_scale_size=(val)
content_scale_size=,
content_scale_stretch
content_scale_stretch,
content_scale_stretch=(val : Int)
content_scale_stretch=,
current_screen
current_screen,
current_screen=(val : Int)
current_screen=,
dpi_changed : Godot::TypedSignal()
dpi_changed,
embedded? : Bool
embedded?,
emit_about_to_popup : Void
emit_about_to_popup,
emit_close_requested : Void
emit_close_requested,
emit_dpi_changed : Void
emit_dpi_changed,
emit_files_dropped(*args) : Void
emit_files_dropped,
emit_focus_entered : Void
emit_focus_entered,
emit_focus_exited : Void
emit_focus_exited,
emit_go_back_requested : Void
emit_go_back_requested,
emit_mouse_entered : Void
emit_mouse_entered,
emit_mouse_exited : Void
emit_mouse_exited,
emit_nonclient_window_input(*args) : Void
emit_nonclient_window_input,
emit_output_max_linear_value_changed(*args) : Void
emit_output_max_linear_value_changed,
emit_theme_changed : Void
emit_theme_changed,
emit_title_changed : Void
emit_title_changed,
emit_titlebar_changed : Void
emit_titlebar_changed,
emit_visibility_changed : Void
emit_visibility_changed,
emit_window_input(*args) : Void
emit_window_input,
end_bulk_theme_override : Void
end_bulk_theme_override,
exclude_from_capture
exclude_from_capture,
exclude_from_capture=(val)
exclude_from_capture=,
exclude_from_capture?
exclude_from_capture?,
exclusive
exclusive,
exclusive=(val)
exclusive=,
exclusive? : Bool
exclusive?,
extend_to_title
extend_to_title,
extend_to_title=(val)
extend_to_title=,
extend_to_title?
extend_to_title?,
files_dropped : Godot::TypedSignal(Pointer(Void))
files_dropped,
focus_entered : Godot::TypedSignal()
focus_entered,
focus_exited : Godot::TypedSignal()
focus_exited,
force_native
force_native,
force_native=(val)
force_native=,
force_native?
force_native?,
fullscreen_shortcut_enabled
fullscreen_shortcut_enabled,
fullscreen_shortcut_enabled=(val)
fullscreen_shortcut_enabled=,
fullscreen_shortcut_enabled? : Bool
fullscreen_shortcut_enabled?,
get_accessibility_description : String
get_accessibility_description,
get_accessibility_name : String
get_accessibility_name,
get_content_scale_aspect : ContentScaleAspect
get_content_scale_aspect,
get_content_scale_factor : Float64
get_content_scale_factor,
get_content_scale_mode : ContentScaleMode
get_content_scale_mode,
get_content_scale_size : Vector2i
get_content_scale_size,
get_content_scale_stretch : ContentScaleStretch
get_content_scale_stretch,
get_contents_minimum_size : Vector2
get_contents_minimum_size,
get_current_screen : Int64
get_current_screen,
get_flag(flag : Flags | Int) : Bool
get_flag,
get_flag?(flag : Flags | Int) : Bool
get_flag?,
get_focused_window : Window
get_focused_window,
get_force_native : Bool
get_force_native,
get_force_native? : Bool
get_force_native?,
get_initial_position : WindowInitialPosition
get_initial_position,
get_keep_title_visible : Bool
get_keep_title_visible,
get_keep_title_visible? : Bool
get_keep_title_visible?,
get_layout_direction : LayoutDirection
get_layout_direction,
get_max_size : Vector2i
get_max_size,
get_min_size : Vector2i
get_min_size,
get_mode : Mode
get_mode,
get_mouse_passthrough_polygon : Pointer(Void)
get_mouse_passthrough_polygon,
get_nonclient_area : Rect2i
get_nonclient_area,
get_output_max_linear_value : Float64
get_output_max_linear_value,
get_position : Vector2i
get_position,
get_position_with_decorations : Vector2i
get_position_with_decorations,
get_size : Vector2i
get_size,
get_size_with_decorations : Vector2i
get_size_with_decorations,
get_theme : Theme
get_theme,
get_theme_color(name : String, theme_type : String = "") : Color
get_theme_color,
get_theme_constant(name : String, theme_type : String = "") : Int64
get_theme_constant,
get_theme_default_base_scale : Float64
get_theme_default_base_scale,
get_theme_default_font : Font
get_theme_default_font,
get_theme_default_font_size : Int64
get_theme_default_font_size,
get_theme_font(name : String, theme_type : String = "") : Font
get_theme_font,
get_theme_font_size(name : String, theme_type : String = "") : Int64
get_theme_font_size,
get_theme_icon(name : String, theme_type : String = "") : Texture2D
get_theme_icon,
get_theme_sound(name : String, theme_type : String = "") : AudioStream
get_theme_sound,
get_theme_stylebox(name : String, theme_type : String = "") : StyleBox
get_theme_stylebox,
get_theme_type_variation : String
get_theme_type_variation,
get_title : String
get_title,
get_window_id : Int64
get_window_id,
go_back_requested : Godot::TypedSignal()
go_back_requested,
grab_focus : Void
grab_focus,
has_focus : Bool
has_focus,
has_focus? : Bool
has_focus?,
has_theme_color(name : String, theme_type : String = "") : Bool
has_theme_color,
has_theme_color?(name : String, theme_type : String = "") : Bool
has_theme_color?,
has_theme_color_override(name : String) : Bool
has_theme_color_override,
has_theme_color_override?(name : String) : Bool
has_theme_color_override?,
has_theme_constant(name : String, theme_type : String = "") : Bool
has_theme_constant,
has_theme_constant?(name : String, theme_type : String = "") : Bool
has_theme_constant?,
has_theme_constant_override(name : String) : Bool
has_theme_constant_override,
has_theme_constant_override?(name : String) : Bool
has_theme_constant_override?,
has_theme_font(name : String, theme_type : String = "") : Bool
has_theme_font,
has_theme_font?(name : String, theme_type : String = "") : Bool
has_theme_font?,
has_theme_font_override(name : String) : Bool
has_theme_font_override,
has_theme_font_override?(name : String) : Bool
has_theme_font_override?,
has_theme_font_size(name : String, theme_type : String = "") : Bool
has_theme_font_size,
has_theme_font_size?(name : String, theme_type : String = "") : Bool
has_theme_font_size?,
has_theme_font_size_override(name : String) : Bool
has_theme_font_size_override,
has_theme_font_size_override?(name : String) : Bool
has_theme_font_size_override?,
has_theme_icon(name : String, theme_type : String = "") : Bool
has_theme_icon,
has_theme_icon?(name : String, theme_type : String = "") : Bool
has_theme_icon?,
has_theme_icon_override(name : String) : Bool
has_theme_icon_override,
has_theme_icon_override?(name : String) : Bool
has_theme_icon_override?,
has_theme_sound(name : String, theme_type : String = "") : Bool
has_theme_sound,
has_theme_sound?(name : String, theme_type : String = "") : Bool
has_theme_sound?,
has_theme_sound_override(name : String) : Bool
has_theme_sound_override,
has_theme_sound_override?(name : String) : Bool
has_theme_sound_override?,
has_theme_stylebox(name : String, theme_type : String = "") : Bool
has_theme_stylebox,
has_theme_stylebox?(name : String, theme_type : String = "") : Bool
has_theme_stylebox?,
has_theme_stylebox_override(name : String) : Bool
has_theme_stylebox_override,
has_theme_stylebox_override?(name : String) : Bool
has_theme_stylebox_override?,
hdr_output_requested
hdr_output_requested,
hdr_output_requested=(val)
hdr_output_requested=,
hdr_output_requested? : Bool
hdr_output_requested?,
hide : Void
hide,
initial_position
initial_position,
initial_position=(val : Int)
initial_position=,
is_auto_translating : Bool
is_auto_translating,
is_auto_translating? : Bool
is_auto_translating?,
is_embedded : Bool
is_embedded,
is_embedded? : Bool
is_embedded?,
is_exclusive : Bool
is_exclusive,
is_exclusive? : Bool
is_exclusive?,
is_fullscreen_shortcut_enabled : Bool
is_fullscreen_shortcut_enabled,
is_fullscreen_shortcut_enabled? : Bool
is_fullscreen_shortcut_enabled?,
is_hdr_output_requested : Bool
is_hdr_output_requested,
is_hdr_output_requested? : Bool
is_hdr_output_requested?,
is_layout_rtl : Bool
is_layout_rtl,
is_layout_rtl? : Bool
is_layout_rtl?,
is_maximize_allowed : Bool
is_maximize_allowed,
is_maximize_allowed? : Bool
is_maximize_allowed?,
is_transient : Bool
is_transient,
is_transient? : Bool
is_transient?,
is_transient_to_focused : Bool
is_transient_to_focused,
is_transient_to_focused? : Bool
is_transient_to_focused?,
is_using_font_oversampling : Bool
is_using_font_oversampling,
is_using_font_oversampling? : Bool
is_using_font_oversampling?,
is_visible : Bool
is_visible,
is_visible? : Bool
is_visible?,
is_wrapping_controls : Bool
is_wrapping_controls,
is_wrapping_controls? : Bool
is_wrapping_controls?,
keep_title_visible
keep_title_visible,
keep_title_visible=(val)
keep_title_visible=,
keep_title_visible?
keep_title_visible?,
layout_rtl? : Bool
layout_rtl?,
max_size
max_size,
max_size=(val)
max_size=,
maximize_allowed? : Bool
maximize_allowed?,
maximize_disabled
maximize_disabled,
maximize_disabled=(val)
maximize_disabled=,
maximize_disabled?
maximize_disabled?,
min_size
min_size,
min_size=(val)
min_size=,
minimize_disabled
minimize_disabled,
minimize_disabled=(val)
minimize_disabled=,
minimize_disabled?
minimize_disabled?,
mode
mode,
mode=(val : Int)
mode=,
mouse_entered : Godot::TypedSignal()
mouse_entered,
mouse_exited : Godot::TypedSignal()
mouse_exited,
mouse_passthrough
mouse_passthrough,
mouse_passthrough=(val)
mouse_passthrough=,
mouse_passthrough?
mouse_passthrough?,
mouse_passthrough_polygon
mouse_passthrough_polygon,
mouse_passthrough_polygon=(val)
mouse_passthrough_polygon=,
move_to_center : Void
move_to_center,
move_to_foreground : Void
move_to_foreground,
nonclient_area
nonclient_area,
nonclient_area=(val)
nonclient_area=,
nonclient_window_input : Godot::TypedSignal(InputEvent)
nonclient_window_input,
output_max_linear_value_changed : Godot::TypedSignal(Float64)
output_max_linear_value_changed,
popup(rect : Rect2i) : Void
popup,
popup_centered(minsize : Vector2i = Vector2i.new(0.to_i32, 0.to_i32)) : Void
popup_centered,
popup_centered_clamped(minsize : Vector2i = Vector2i.new(0.to_i32, 0.to_i32), fallback_ratio : Float64 = 0.75) : Void
popup_centered_clamped,
popup_centered_ratio(ratio : Float64 = 0.8) : Void
popup_centered_ratio,
popup_exclusive(from_node : Node, rect : Rect2i) : Void
popup_exclusive,
popup_exclusive_centered(from_node : Node, minsize : Vector2i = Vector2i.new(0.to_i32, 0.to_i32)) : Void
popup_exclusive_centered,
popup_exclusive_centered_clamped(from_node : Node, minsize : Vector2i = Vector2i.new(0.to_i32, 0.to_i32), fallback_ratio : Float64 = 0.75) : Void
popup_exclusive_centered_clamped,
popup_exclusive_centered_ratio(from_node : Node, ratio : Float64 = 0.8) : Void
popup_exclusive_centered_ratio,
popup_exclusive_on_parent(from_node : Node, parent_rect : Rect2i) : Void
popup_exclusive_on_parent,
popup_on_parent(parent_rect : Rect2i) : Void
popup_on_parent,
popup_window
popup_window,
popup_window=(val)
popup_window=,
popup_window?
popup_window?,
popup_wm_hint
popup_wm_hint,
popup_wm_hint=(val)
popup_wm_hint=,
popup_wm_hint?
popup_wm_hint?,
position
position,
position=(val)
position=,
remove_theme_color_override(name : String) : Void
remove_theme_color_override,
remove_theme_constant_override(name : String) : Void
remove_theme_constant_override,
remove_theme_font_override(name : String) : Void
remove_theme_font_override,
remove_theme_font_size_override(name : String) : Void
remove_theme_font_size_override,
remove_theme_icon_override(name : String) : Void
remove_theme_icon_override,
remove_theme_sound_override(name : String) : Void
remove_theme_sound_override,
remove_theme_stylebox_override(name : String) : Void
remove_theme_stylebox_override,
request_attention : Void
request_attention,
reset_size : Void
reset_size,
set_accessibility_description(description : String) : Void
set_accessibility_description,
set_accessibility_name(name : String) : Void
set_accessibility_name,
set_auto_translate(enable : Bool) : Void
set_auto_translate,
set_content_scale_aspect(aspect : ContentScaleAspect | Int) : Void
set_content_scale_aspect,
set_content_scale_factor(factor : Float64) : Void
set_content_scale_factor,
set_content_scale_mode(mode : ContentScaleMode | Int) : Void
set_content_scale_mode,
set_content_scale_size(size : Vector2i) : Void
set_content_scale_size,
set_content_scale_stretch(stretch : ContentScaleStretch | Int) : Void
set_content_scale_stretch,
set_current_screen(index : Int64) : Void
set_current_screen,
set_exclusive(exclusive : Bool) : Void
set_exclusive,
set_flag(flag : Flags | Int, enabled : Bool) : Void
set_flag,
set_force_native(force_native : Bool) : Void
set_force_native,
set_fullscreen_shortcut_enabled(enabled : Bool) : Void
set_fullscreen_shortcut_enabled,
set_hdr_output_requested(requested : Bool) : Void
set_hdr_output_requested,
set_ime_active(active : Bool) : Void
set_ime_active,
set_ime_position(position : Vector2i) : Void
set_ime_position,
set_initial_position(initial_position : WindowInitialPosition | Int) : Void
set_initial_position,
set_keep_title_visible(title_visible : Bool) : Void
set_keep_title_visible,
set_layout_direction(direction : LayoutDirection | Int) : Void
set_layout_direction,
set_max_size(max_size : Vector2i) : Void
set_max_size,
set_min_size(min_size : Vector2i) : Void
set_min_size,
set_mode(mode : Mode | Int) : Void
set_mode,
set_mouse_passthrough_polygon(polygon : Pointer(Void)) : Void
set_mouse_passthrough_polygon,
set_nonclient_area(area : Rect2i) : Void
set_nonclient_area,
set_position(position : Vector2i) : Void
set_position,
set_size(size : Vector2i) : Void
set_size,
set_taskbar_progress_state(state : Godot::DisplayServer::ProgressState | Int) : Void
set_taskbar_progress_state,
set_taskbar_progress_value(value : Float64) : Void
set_taskbar_progress_value,
set_theme(theme : Theme) : Void
set_theme,
set_theme_type_variation(theme_type : String) : Void
set_theme_type_variation,
set_title(title : String) : Void
set_title,
set_transient(transient : Bool) : Void
set_transient,
set_transient_to_focused(enable : Bool) : Void
set_transient_to_focused,
set_unparent_when_invisible(unparent : Bool) : Void
set_unparent_when_invisible,
set_use_font_oversampling(enable : Bool) : Void
set_use_font_oversampling,
set_visible(visible : Bool) : Void
set_visible,
set_wrap_controls(enable : Bool) : Void
set_wrap_controls,
sharp_corners
sharp_corners,
sharp_corners=(val)
sharp_corners=,
sharp_corners?
sharp_corners?,
show : Void
show,
size
size,
size=(val)
size=,
start_drag : Void
start_drag,
start_resize(edge : Godot::DisplayServer::WindowResizeEdge | Int) : Void
start_resize,
theme
theme,
theme=(val)
theme=,
theme_changed : Godot::TypedSignal()
theme_changed,
theme_type_variation
theme_type_variation,
theme_type_variation=(val)
theme_type_variation=,
title
title,
title=(val)
title=,
title_changed : Godot::TypedSignal()
title_changed,
titlebar_changed : Godot::TypedSignal()
titlebar_changed,
transient
transient,
transient=(val)
transient=,
transient? : Bool
transient?,
transient_to_focused
transient_to_focused,
transient_to_focused=(val)
transient_to_focused=,
transient_to_focused? : Bool
transient_to_focused?,
transparent
transparent,
transparent=(val)
transparent=,
transparent?
transparent?,
unfocusable
unfocusable,
unfocusable=(val)
unfocusable=,
unfocusable?
unfocusable?,
unresizable
unresizable,
unresizable=(val)
unresizable=,
unresizable?
unresizable?,
using_font_oversampling? : Bool
using_font_oversampling?,
visibility_changed : Godot::TypedSignal()
visibility_changed,
visible
visible,
visible=(val)
visible=,
visible? : Bool
visible?,
window_input : Godot::TypedSignal(InputEvent)
window_input,
wrap_controls
wrap_controls,
wrap_controls=(val)
wrap_controls=,
wrap_controls?
wrap_controls?,
wrapping_controls? : Bool
wrapping_controls?
Constructor methods inherited from class Godot::Window
get_focused_window : Window
get_focused_window,
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Viewport
anisotropic_filtering_level
anisotropic_filtering_level,
anisotropic_filtering_level=(val : Int)
anisotropic_filtering_level=,
audio_listener_2d? : Bool
audio_listener_2d?,
audio_listener_3d? : Bool
audio_listener_3d?,
audio_listener_enable_2d
audio_listener_enable_2d,
audio_listener_enable_2d=(val)
audio_listener_enable_2d=,
audio_listener_enable_2d?
audio_listener_enable_2d?,
audio_listener_enable_3d
audio_listener_enable_3d,
audio_listener_enable_3d=(val)
audio_listener_enable_3d=,
audio_listener_enable_3d?
audio_listener_enable_3d?,
canvas_cull_mask
canvas_cull_mask,
canvas_cull_mask=(val : Int)
canvas_cull_mask=,
canvas_item_default_texture_filter
canvas_item_default_texture_filter,
canvas_item_default_texture_filter=(val : Int)
canvas_item_default_texture_filter=,
canvas_item_default_texture_repeat
canvas_item_default_texture_repeat,
canvas_item_default_texture_repeat=(val : Int)
canvas_item_default_texture_repeat=,
canvas_transform
canvas_transform,
canvas_transform=(val)
canvas_transform=,
debug_draw
debug_draw,
debug_draw=(val : Int)
debug_draw=,
disable_3d
disable_3d,
disable_3d=(val)
disable_3d=,
disable_3d?
disable_3d?,
embedding_subwindows? : Bool
embedding_subwindows?,
emit_gui_focus_changed(*args) : Void
emit_gui_focus_changed,
emit_size_changed : Void
emit_size_changed,
find_world_2d : World2D
find_world_2d,
find_world_3d : World3D
find_world_3d,
fsr_sharpness
fsr_sharpness,
fsr_sharpness=(val : Number)
fsr_sharpness=,
get_anisotropic_filtering_level : AnisotropicFiltering
get_anisotropic_filtering_level,
get_audio_listener_2d : AudioListener2D
get_audio_listener_2d,
get_audio_listener_3d : AudioListener3D
get_audio_listener_3d,
get_camera_2d : Camera2D
get_camera_2d,
get_camera_3d : Camera3D
get_camera_3d,
get_canvas_cull_mask : Int64
get_canvas_cull_mask,
get_canvas_cull_mask_bit(layer : Int64) : Bool
get_canvas_cull_mask_bit,
get_canvas_cull_mask_bit?(layer : Int64) : Bool
get_canvas_cull_mask_bit?,
get_canvas_transform : Transform2D
get_canvas_transform,
get_debug_draw : DebugDraw
get_debug_draw,
get_default_canvas_item_texture_filter : DefaultCanvasItemTextureFilter
get_default_canvas_item_texture_filter,
get_default_canvas_item_texture_repeat : DefaultCanvasItemTextureRepeat
get_default_canvas_item_texture_repeat,
get_drag_threshold : Int64
get_drag_threshold,
get_embedded_subwindows : Pointer(Void)
get_embedded_subwindows,
get_final_transform : Transform2D
get_final_transform,
get_fsr_sharpness : Float64
get_fsr_sharpness,
get_global_canvas_transform : Transform2D
get_global_canvas_transform,
get_mesh_lod_threshold : Float64
get_mesh_lod_threshold,
get_mouse_position : Vector2
get_mouse_position,
get_msaa_2d : MSAA
get_msaa_2d,
get_msaa_3d : MSAA
get_msaa_3d,
get_oversampling : Float64
get_oversampling,
get_oversampling_override : Float64
get_oversampling_override,
get_physics_object_picking : Bool
get_physics_object_picking,
get_physics_object_picking? : Bool
get_physics_object_picking?,
get_physics_object_picking_first_only : Bool
get_physics_object_picking_first_only,
get_physics_object_picking_first_only? : Bool
get_physics_object_picking_first_only?,
get_physics_object_picking_sort : Bool
get_physics_object_picking_sort,
get_physics_object_picking_sort? : Bool
get_physics_object_picking_sort?,
get_positional_shadow_atlas_16_bits : Bool
get_positional_shadow_atlas_16_bits,
get_positional_shadow_atlas_16_bits? : Bool
get_positional_shadow_atlas_16_bits?,
get_positional_shadow_atlas_quadrant_subdiv(quadrant : Int64) : PositionalShadowAtlasQuadrantSubdiv
get_positional_shadow_atlas_quadrant_subdiv,
get_positional_shadow_atlas_size : Int64
get_positional_shadow_atlas_size,
get_render_info(get_type : RenderInfoType | Int, info : RenderInfo | Int) : Int64
get_render_info,
get_scaling_3d_mode : Scaling3DMode
get_scaling_3d_mode,
get_scaling_3d_scale : Float64
get_scaling_3d_scale,
get_screen_space_aa : ScreenSpaceAA
get_screen_space_aa,
get_screen_transform : Transform2D
get_screen_transform,
get_sdf_oversize : SDFOversize
get_sdf_oversize,
get_sdf_scale : SDFScale
get_sdf_scale,
get_stretch_transform : Transform2D
get_stretch_transform,
get_texture : ViewportTexture
get_texture,
get_texture_mipmap_bias : Float64
get_texture_mipmap_bias,
get_viewport_rid : Int64
get_viewport_rid,
get_visible_rect : Rect2
get_visible_rect,
get_vrs_mode : VRSMode
get_vrs_mode,
get_vrs_texture : Texture2D
get_vrs_texture,
get_vrs_update_mode : VRSUpdateMode
get_vrs_update_mode,
get_world_2d : World2D
get_world_2d,
get_world_3d : World3D
get_world_3d,
global_canvas_transform
global_canvas_transform,
global_canvas_transform=(val)
global_canvas_transform=,
gui_cancel_drag : Void
gui_cancel_drag,
gui_disable_input
gui_disable_input,
gui_disable_input=(val)
gui_disable_input=,
gui_disable_input?
gui_disable_input?,
gui_drag_threshold
gui_drag_threshold,
gui_drag_threshold=(val : Int)
gui_drag_threshold=,
gui_embed_subwindows
gui_embed_subwindows,
gui_embed_subwindows=(val)
gui_embed_subwindows=,
gui_embed_subwindows?
gui_embed_subwindows?,
gui_focus_changed : Godot::TypedSignal(Control)
gui_focus_changed,
gui_get_drag_data : Pointer(Void)
gui_get_drag_data,
gui_get_drag_description : String
gui_get_drag_description,
gui_get_focus_owner : Control
gui_get_focus_owner,
gui_get_hovered_control : Control
gui_get_hovered_control,
gui_is_drag_successful : Bool
gui_is_drag_successful,
gui_is_drag_successful? : Bool
gui_is_drag_successful?,
gui_is_dragging : Bool
gui_is_dragging,
gui_is_dragging? : Bool
gui_is_dragging?,
gui_release_focus : Void
gui_release_focus,
gui_set_drag_description(description : String) : Void
gui_set_drag_description,
gui_snap_controls_to_pixels
gui_snap_controls_to_pixels,
gui_snap_controls_to_pixels=(val)
gui_snap_controls_to_pixels=,
gui_snap_controls_to_pixels?
gui_snap_controls_to_pixels?,
handle_input_locally
handle_input_locally,
handle_input_locally=(val)
handle_input_locally=,
handle_input_locally?
handle_input_locally?,
handling_input_locally? : Bool
handling_input_locally?,
has_transparent_background : Bool
has_transparent_background,
has_transparent_background? : Bool
has_transparent_background?,
input_disabled? : Bool
input_disabled?,
input_handled? : Bool
input_handled?,
is_3d_disabled : Bool
is_3d_disabled,
is_3d_disabled? : Bool
is_3d_disabled?,
is_audio_listener_2d : Bool
is_audio_listener_2d,
is_audio_listener_2d? : Bool
is_audio_listener_2d?,
is_audio_listener_3d : Bool
is_audio_listener_3d,
is_audio_listener_3d? : Bool
is_audio_listener_3d?,
is_embedding_subwindows : Bool
is_embedding_subwindows,
is_embedding_subwindows? : Bool
is_embedding_subwindows?,
is_handling_input_locally : Bool
is_handling_input_locally,
is_handling_input_locally? : Bool
is_handling_input_locally?,
is_input_disabled : Bool
is_input_disabled,
is_input_disabled? : Bool
is_input_disabled?,
is_input_handled : Bool
is_input_handled,
is_input_handled? : Bool
is_input_handled?,
is_snap_2d_transforms_to_pixel_enabled : Bool
is_snap_2d_transforms_to_pixel_enabled,
is_snap_2d_transforms_to_pixel_enabled? : Bool
is_snap_2d_transforms_to_pixel_enabled?,
is_snap_2d_vertices_to_pixel_enabled : Bool
is_snap_2d_vertices_to_pixel_enabled,
is_snap_2d_vertices_to_pixel_enabled? : Bool
is_snap_2d_vertices_to_pixel_enabled?,
is_snap_controls_to_pixels_enabled : Bool
is_snap_controls_to_pixels_enabled,
is_snap_controls_to_pixels_enabled? : Bool
is_snap_controls_to_pixels_enabled?,
is_using_debanding : Bool
is_using_debanding,
is_using_debanding? : Bool
is_using_debanding?,
is_using_hdr_2d : Bool
is_using_hdr_2d,
is_using_hdr_2d? : Bool
is_using_hdr_2d?,
is_using_occlusion_culling : Bool
is_using_occlusion_culling,
is_using_occlusion_culling? : Bool
is_using_occlusion_culling?,
is_using_oversampling : Bool
is_using_oversampling,
is_using_oversampling? : Bool
is_using_oversampling?,
is_using_own_world_3d : Bool
is_using_own_world_3d,
is_using_own_world_3d? : Bool
is_using_own_world_3d?,
is_using_taa : Bool
is_using_taa,
is_using_taa? : Bool
is_using_taa?,
is_using_xr : Bool
is_using_xr,
is_using_xr? : Bool
is_using_xr?,
mesh_lod_threshold
mesh_lod_threshold,
mesh_lod_threshold=(val : Number)
mesh_lod_threshold=,
msaa_2d
msaa_2d,
msaa_2d=(val : Int)
msaa_2d=,
msaa_3d
msaa_3d,
msaa_3d=(val : Int)
msaa_3d=,
notify_mouse_entered : Void
notify_mouse_entered,
notify_mouse_exited : Void
notify_mouse_exited,
oversampling
oversampling,
oversampling=(val)
oversampling=,
oversampling?
oversampling?,
oversampling_override
oversampling_override,
oversampling_override=(val : Number)
oversampling_override=,
own_world_3d
own_world_3d,
own_world_3d=(val)
own_world_3d=,
own_world_3d?
own_world_3d?,
physics_object_picking
physics_object_picking,
physics_object_picking=(val)
physics_object_picking=,
physics_object_picking?
physics_object_picking?,
physics_object_picking_first_only
physics_object_picking_first_only,
physics_object_picking_first_only=(val)
physics_object_picking_first_only=,
physics_object_picking_first_only?
physics_object_picking_first_only?,
physics_object_picking_sort
physics_object_picking_sort,
physics_object_picking_sort=(val)
physics_object_picking_sort=,
physics_object_picking_sort?
physics_object_picking_sort?,
positional_shadow_atlas_16_bits
positional_shadow_atlas_16_bits,
positional_shadow_atlas_16_bits=(val)
positional_shadow_atlas_16_bits=,
positional_shadow_atlas_16_bits?
positional_shadow_atlas_16_bits?,
positional_shadow_atlas_quad_0
positional_shadow_atlas_quad_0,
positional_shadow_atlas_quad_0=(val : Int)
positional_shadow_atlas_quad_0=,
positional_shadow_atlas_quad_1
positional_shadow_atlas_quad_1,
positional_shadow_atlas_quad_1=(val : Int)
positional_shadow_atlas_quad_1=,
positional_shadow_atlas_quad_2
positional_shadow_atlas_quad_2,
positional_shadow_atlas_quad_2=(val : Int)
positional_shadow_atlas_quad_2=,
positional_shadow_atlas_quad_3
positional_shadow_atlas_quad_3,
positional_shadow_atlas_quad_3=(val : Int)
positional_shadow_atlas_quad_3=,
positional_shadow_atlas_size
positional_shadow_atlas_size,
positional_shadow_atlas_size=(val : Int)
positional_shadow_atlas_size=,
push_input(event : InputEvent, in_local_coords : Bool = false) : Void
push_input,
push_text_input(text : String) : Void
push_text_input,
push_unhandled_input(event : InputEvent, in_local_coords : Bool = false) : Void
push_unhandled_input,
scaling_3d_mode
scaling_3d_mode,
scaling_3d_mode=(val : Int)
scaling_3d_mode=,
scaling_3d_scale
scaling_3d_scale,
scaling_3d_scale=(val : Number)
scaling_3d_scale=,
screen_space_aa
screen_space_aa,
screen_space_aa=(val : Int)
screen_space_aa=,
sdf_oversize
sdf_oversize,
sdf_oversize=(val : Int)
sdf_oversize=,
sdf_scale
sdf_scale,
sdf_scale=(val : Int)
sdf_scale=,
set_anisotropic_filtering_level(anisotropic_filtering_level : AnisotropicFiltering | Int) : Void
set_anisotropic_filtering_level,
set_as_audio_listener_2d(enable : Bool) : Void
set_as_audio_listener_2d,
set_as_audio_listener_3d(enable : Bool) : Void
set_as_audio_listener_3d,
set_canvas_cull_mask(mask : Int64) : Void
set_canvas_cull_mask,
set_canvas_cull_mask_bit(layer : Int64, enable : Bool) : Void
set_canvas_cull_mask_bit,
set_canvas_transform(xform : Transform2D) : Void
set_canvas_transform,
set_debug_draw(debug_draw : DebugDraw | Int) : Void
set_debug_draw,
set_default_canvas_item_texture_filter(mode : DefaultCanvasItemTextureFilter | Int) : Void
set_default_canvas_item_texture_filter,
set_default_canvas_item_texture_repeat(mode : DefaultCanvasItemTextureRepeat | Int) : Void
set_default_canvas_item_texture_repeat,
set_disable_3d(disable : Bool) : Void
set_disable_3d,
set_disable_input(disable : Bool) : Void
set_disable_input,
set_drag_threshold(threshold : Int64) : Void
set_drag_threshold,
set_embedding_subwindows(enable : Bool) : Void
set_embedding_subwindows,
set_fsr_sharpness(fsr_sharpness : Float64) : Void
set_fsr_sharpness,
set_global_canvas_transform(xform : Transform2D) : Void
set_global_canvas_transform,
set_handle_input_locally(enable : Bool) : Void
set_handle_input_locally,
set_input_as_handled : Void
set_input_as_handled,
set_mesh_lod_threshold(pixels : Float64) : Void
set_mesh_lod_threshold,
set_msaa_2d(msaa : MSAA | Int) : Void
set_msaa_2d,
set_msaa_3d(msaa : MSAA | Int) : Void
set_msaa_3d,
set_oversampling_override(oversampling : Float64) : Void
set_oversampling_override,
set_physics_object_picking(enable : Bool) : Void
set_physics_object_picking,
set_physics_object_picking_first_only(enable : Bool) : Void
set_physics_object_picking_first_only,
set_physics_object_picking_sort(enable : Bool) : Void
set_physics_object_picking_sort,
set_positional_shadow_atlas_16_bits(enable : Bool) : Void
set_positional_shadow_atlas_16_bits,
set_positional_shadow_atlas_quadrant_subdiv(quadrant : Int64, subdiv : PositionalShadowAtlasQuadrantSubdiv | Int) : Void
set_positional_shadow_atlas_quadrant_subdiv,
set_positional_shadow_atlas_size(size : Int64) : Void
set_positional_shadow_atlas_size,
set_scaling_3d_mode(scaling_3d_mode : Scaling3DMode | Int) : Void
set_scaling_3d_mode,
set_scaling_3d_scale(scale : Float64) : Void
set_scaling_3d_scale,
set_screen_space_aa(screen_space_aa : ScreenSpaceAA | Int) : Void
set_screen_space_aa,
set_sdf_oversize(oversize : SDFOversize | Int) : Void
set_sdf_oversize,
set_sdf_scale(scale : SDFScale | Int) : Void
set_sdf_scale,
set_snap_2d_transforms_to_pixel(enabled : Bool) : Void
set_snap_2d_transforms_to_pixel,
set_snap_2d_vertices_to_pixel(enabled : Bool) : Void
set_snap_2d_vertices_to_pixel,
set_snap_controls_to_pixels(enabled : Bool) : Void
set_snap_controls_to_pixels,
set_texture_mipmap_bias(texture_mipmap_bias : Float64) : Void
set_texture_mipmap_bias,
set_transparent_background(enable : Bool) : Void
set_transparent_background,
set_use_debanding(enable : Bool) : Void
set_use_debanding,
set_use_hdr_2d(enable : Bool) : Void
set_use_hdr_2d,
set_use_occlusion_culling(enable : Bool) : Void
set_use_occlusion_culling,
set_use_oversampling(enable : Bool) : Void
set_use_oversampling,
set_use_own_world_3d(enable : Bool) : Void
set_use_own_world_3d,
set_use_taa(enable : Bool) : Void
set_use_taa,
set_use_xr(use : Bool) : Void
set_use_xr,
set_vrs_mode(mode : VRSMode | Int) : Void
set_vrs_mode,
set_vrs_texture(texture : Texture2D) : Void
set_vrs_texture,
set_vrs_update_mode(mode : VRSUpdateMode | Int) : Void
set_vrs_update_mode,
set_world_2d(world_2d : World2D) : Void
set_world_2d,
set_world_3d(world_3d : World3D) : Void
set_world_3d,
size_changed : Godot::TypedSignal()
size_changed,
snap_2d_transforms_to_pixel
snap_2d_transforms_to_pixel,
snap_2d_transforms_to_pixel=(val)
snap_2d_transforms_to_pixel=,
snap_2d_transforms_to_pixel?
snap_2d_transforms_to_pixel?,
snap_2d_transforms_to_pixel_enabled? : Bool
snap_2d_transforms_to_pixel_enabled?,
snap_2d_vertices_to_pixel
snap_2d_vertices_to_pixel,
snap_2d_vertices_to_pixel=(val)
snap_2d_vertices_to_pixel=,
snap_2d_vertices_to_pixel?
snap_2d_vertices_to_pixel?,
snap_2d_vertices_to_pixel_enabled? : Bool
snap_2d_vertices_to_pixel_enabled?,
snap_controls_to_pixels_enabled? : Bool
snap_controls_to_pixels_enabled?,
texture_mipmap_bias
texture_mipmap_bias,
texture_mipmap_bias=(val : Number)
texture_mipmap_bias=,
transparent_bg
transparent_bg,
transparent_bg=(val)
transparent_bg=,
transparent_bg?
transparent_bg?,
update_mouse_cursor_state : Void
update_mouse_cursor_state,
use_debanding
use_debanding,
use_debanding=(val)
use_debanding=,
use_debanding?
use_debanding?,
use_hdr_2d
use_hdr_2d,
use_hdr_2d=(val)
use_hdr_2d=,
use_hdr_2d?
use_hdr_2d?,
use_occlusion_culling
use_occlusion_culling,
use_occlusion_culling=(val)
use_occlusion_culling=,
use_occlusion_culling?
use_occlusion_culling?,
use_taa
use_taa,
use_taa=(val)
use_taa=,
use_taa?
use_taa?,
use_xr
use_xr,
use_xr=(val)
use_xr=,
use_xr?
use_xr?,
using_debanding? : Bool
using_debanding?,
using_hdr_2d? : Bool
using_hdr_2d?,
using_occlusion_culling? : Bool
using_occlusion_culling?,
using_oversampling? : Bool
using_oversampling?,
using_own_world_3d? : Bool
using_own_world_3d?,
using_taa? : Bool
using_taa?,
using_xr? : Bool
using_xr?,
vrs_mode
vrs_mode,
vrs_mode=(val : Int)
vrs_mode=,
vrs_texture
vrs_texture,
vrs_texture=(val)
vrs_texture=,
vrs_update_mode
vrs_update_mode,
vrs_update_mode=(val : Int)
vrs_update_mode=,
warp_mouse(position : Vector2) : Void
warp_mouse,
world_2d
world_2d,
world_2d=(val)
world_2d=,
world_3d
world_3d,
world_3d=(val)
world_3d=
Constructor methods inherited from class Godot::Viewport
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Node
%(unique_name : String | NodePath) : Node%(type : T.class) : T forall T %, /(path : String | NodePath) : Node
/(type : T.class) : T forall T /, [](path : String | NodePath, type : T.class) : T forall T
[](type : T.class, path : String | NodePath) : T forall T
[](path : String) : Node
[](path : NodePath) : Node
[](type : T.class) : T forall T [], []?(path : String | NodePath, type : T.class) : T | Nil forall T
[]?(type : T.class, path : String | NodePath) : T | Nil forall T
[]?(path : String) : Node | Nil
[]?(path : NodePath) : Node | Nil
[]?(type : T.class) : T | Nil forall T []?, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, ~ : self ~, add_child(node : Node, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : Void add_child, add_sibling(sibling : Node, force_readable_name : Bool = false) : Void add_sibling, add_to_group(group : String, persistent : Bool = false) : Void add_to_group, ancestor_of?(node : Node) : Bool ancestor_of?, atr(message : String, context : String = "") : String atr, atr_n(message : String, plural_message : String, n : Int64, context : String = "") : String atr_n, auto_translate_mode auto_translate_mode, auto_translate_mode=(val : Int) auto_translate_mode=, can_auto_translate : Bool can_auto_translate, can_auto_translate? : Bool can_auto_translate?, can_process : Bool can_process, can_process? : Bool can_process?, child_count : Int32 child_count, child_entered_tree : Godot::TypedSignal(Node) child_entered_tree, child_exiting_tree : Godot::TypedSignal(Node) child_exiting_tree, child_order_changed : Godot::TypedSignal() child_order_changed, children(include_internal : Bool = false) : Array(Node) children, clear_children(include_internal : Bool = false) : Void clear_children, create_tween : Tween create_tween, defer_add_child(node : Node, force_readable_name : Bool = false, internal : InternalMode | Int = 0) : Void defer_add_child, defer_move_child(child_node : Node, to_position : Int64 | Int32) : Void defer_move_child, defer_queue_free : Void defer_queue_free, defer_remove_child(node : Node) : Void defer_remove_child, defer_reparent(new_parent : Node, keep_global_transform : Bool = true) : Void defer_reparent, destroy : Void destroy, displayed_folded? : Bool displayed_folded?, duplicate(flags : Int64 = 15_i64) : Node duplicate, each_child(include_internal : Bool = false, &block : Node -> Void) : Void each_child, editable_instance?(node : Node) : Bool editable_instance?, editor_description editor_description, editor_description=(val) editor_description=, editor_description_changed : Godot::TypedSignal(Node) editor_description_changed, editor_state_changed : Godot::TypedSignal() editor_state_changed, emit_child_entered_tree(*args) : Void emit_child_entered_tree, emit_child_exiting_tree(*args) : Void emit_child_exiting_tree, emit_child_order_changed : Void emit_child_order_changed, emit_editor_description_changed(*args) : Void emit_editor_description_changed, emit_editor_state_changed : Void emit_editor_state_changed, emit_ready : Void emit_ready, emit_renamed : Void emit_renamed, emit_replacing_by(*args) : Void emit_replacing_by, emit_tree_entered : Void emit_tree_entered, emit_tree_exited : Void emit_tree_exited, emit_tree_exiting : Void emit_tree_exiting, find_child(pattern : String, recursive : Bool = true, owned : Bool = true) : Node find_child, find_child?(pattern : String, recursive : Bool = true, owned : Bool = false) : Node | Nil find_child?, find_child_as(type : T.class, pattern : String, recursive : Bool = true, owned : Bool = false) : T | Nil forall T find_child_as, find_children(pattern : String, get_type : String = "", recursive : Bool = true, owned : Bool = true) : Pointer(Void) find_children, find_parent(pattern : String) : Node find_parent, get_accessibility_element : Int64 get_accessibility_element, get_auto_translate_mode : AutoTranslateMode get_auto_translate_mode, get_child(idx : Int64, include_internal : Bool = false) : Node get_child, get_child?(idx : Int, include_internal : Bool = false) : Node | Nil get_child?, get_child_as(type : T.class, idx : Int, include_internal : Bool = false) : T | Nil forall T get_child_as, get_child_count(include_internal : Bool = false) : Int64 get_child_count, get_children(include_internal : Bool = false) : Array(Node) get_children, get_children_as(type : T.class, include_internal : Bool = false) : Array(T) forall T get_children_as, get_editor_description : String get_editor_description, get_groups : Pointer(Void) get_groups, get_index(include_internal : Bool = false) : Int64 get_index, get_last_exclusive_window : Window get_last_exclusive_window, get_multiplayer : MultiplayerAPI get_multiplayer, get_multiplayer_authority : Int64 get_multiplayer_authority, get_name : String get_name, get_node(path : String) : Node
get_node(path : NodePath) : Node
get_node(path : NodePath | String) : Node get_node, get_node?(path : String) : Node | Nil
get_node?(path : NodePath) : Node | Nil get_node?, get_node_and_resource(path : NodePath | String) : Pointer(Void) get_node_and_resource, get_node_as(path : String | NodePath, type : T.class) : T forall T get_node_as, get_node_as?(path : String | NodePath, type : T.class) : T | Nil forall T get_node_as?, get_node_or_null(path : String) : Node | Nil
get_node_or_null(path : NodePath) : Node | Nil
get_node_or_null(path : NodePath | String) : Node get_node_or_null, get_node_rpc_config : Pointer(Void) get_node_rpc_config, get_orphan_node_ids : Pointer(Void) get_orphan_node_ids, get_owner : Node get_owner, get_parent : Node get_parent, get_parent? : Node | Nil get_parent?, get_parent_as(type : T.class) : T | Nil forall T get_parent_as, get_path : NodePath get_path, get_path_to(node : Node, use_unique_path : Bool = false) : NodePath get_path_to, get_physics_interpolation_mode : PhysicsInterpolationMode get_physics_interpolation_mode, get_physics_process_delta_time : Float64 get_physics_process_delta_time, get_physics_process_priority : Int64 get_physics_process_priority, get_process_delta_time : Float64 get_process_delta_time, get_process_mode : ProcessMode get_process_mode, get_process_priority : Int64 get_process_priority, get_process_thread_group : ProcessThreadGroup get_process_thread_group, get_process_thread_group_order : Int64 get_process_thread_group_order, get_process_thread_messages : ProcessThreadMessages get_process_thread_messages, get_scene_file_path : String get_scene_file_path, get_scene_instance_load_placeholder : Bool get_scene_instance_load_placeholder, get_scene_instance_load_placeholder? : Bool get_scene_instance_load_placeholder?, get_tree : SceneTree get_tree, get_tree_string : String get_tree_string, get_tree_string_pretty : String get_tree_string_pretty, get_unique_node_as(unique_name : String, type : T.class) : T | Nil forall T get_unique_node_as, get_viewport : Viewport get_viewport, get_window : Window get_window, greater_than?(node : Node) : Bool greater_than?, has_node(path : NodePath | String) : Bool has_node, has_node?(path : NodePath | String) : Bool has_node?, has_node_and_resource(path : NodePath | String) : Bool has_node_and_resource, has_node_and_resource?(path : NodePath | String) : Bool has_node_and_resource?, in_group?(group_name : String) : Bool in_group?, inside_tree? : Bool inside_tree?, is_ancestor_of(node : Node) : Bool is_ancestor_of, is_ancestor_of?(node : Node) : Bool is_ancestor_of?, is_displayed_folded : Bool is_displayed_folded, is_displayed_folded? : Bool is_displayed_folded?, is_editable_instance(node : Node) : Bool is_editable_instance, is_editable_instance?(node : Node) : Bool is_editable_instance?, is_greater_than(node : Node) : Bool is_greater_than, is_greater_than?(node : Node) : Bool is_greater_than?, is_in_group(group : String) : Bool is_in_group, is_in_group?(group : String) : Bool is_in_group?, is_inside_tree : Bool is_inside_tree, is_inside_tree? : Bool is_inside_tree?, is_multiplayer_authority : Bool is_multiplayer_authority, is_multiplayer_authority? : Bool is_multiplayer_authority?, is_node_ready : Bool is_node_ready, is_node_ready? : Bool is_node_ready?, is_part_of_edited_scene : Bool is_part_of_edited_scene, is_part_of_edited_scene? : Bool is_part_of_edited_scene?, is_physics_interpolated : Bool is_physics_interpolated, is_physics_interpolated? : Bool is_physics_interpolated?, is_physics_interpolated_and_enabled : Bool is_physics_interpolated_and_enabled, is_physics_interpolated_and_enabled? : Bool is_physics_interpolated_and_enabled?, is_physics_processing : Bool is_physics_processing, is_physics_processing? : Bool is_physics_processing?, is_physics_processing_internal : Bool is_physics_processing_internal, is_physics_processing_internal? : Bool is_physics_processing_internal?, is_processing : Bool is_processing, is_processing? : Bool is_processing?, is_processing_input : Bool is_processing_input, is_processing_input? : Bool is_processing_input?, is_processing_internal : Bool is_processing_internal, is_processing_internal? : Bool is_processing_internal?, is_processing_shortcut_input : Bool is_processing_shortcut_input, is_processing_shortcut_input? : Bool is_processing_shortcut_input?, is_processing_unhandled_input : Bool is_processing_unhandled_input, is_processing_unhandled_input? : Bool is_processing_unhandled_input?, is_processing_unhandled_key_input : Bool is_processing_unhandled_key_input, is_processing_unhandled_key_input? : Bool is_processing_unhandled_key_input?, is_unique_name_in_owner : Bool is_unique_name_in_owner, is_unique_name_in_owner? : Bool is_unique_name_in_owner?, local_groups : Set(String) local_groups, move_child(child_node : Node, to_index : Int64) : Void
move_child(child_node : Node, to_index : Int | Int64) : Void move_child, multiplayer multiplayer, multiplayer_authority? : Bool multiplayer_authority?, name : String name, name=(val : String) name=, node_as(path : String | NodePath, type : T.class) : T forall T node_as, node_as?(path : String | NodePath, type : T.class) : T | Nil forall T node_as?, node_ready? : Bool node_ready?, notify_deferred_thread_group(what : Int64) : Void notify_deferred_thread_group, notify_thread_safe(what : Int64) : Void notify_thread_safe, owner : Node | Nil owner, owner=(o : Node | Nil) owner=, part_of_edited_scene? : Bool part_of_edited_scene?, physics_interpolated? : Bool physics_interpolated?, physics_interpolated_and_enabled? : Bool physics_interpolated_and_enabled?, physics_interpolation_mode physics_interpolation_mode, physics_interpolation_mode=(val : Int) physics_interpolation_mode=, physics_processing? : Bool physics_processing?, physics_processing_internal? : Bool physics_processing_internal?, print_orphan_nodes : Void print_orphan_nodes, print_tree : Void print_tree, print_tree_pretty : Void print_tree_pretty, process_mode process_mode, process_mode=(val : Int) process_mode=, process_physics_priority process_physics_priority, process_physics_priority=(val : Int) process_physics_priority=, process_priority process_priority, process_priority=(val : Int) process_priority=, process_thread_group process_thread_group, process_thread_group=(val : Int) process_thread_group=, process_thread_group_order process_thread_group_order, process_thread_group_order=(val : Int) process_thread_group_order=, process_thread_messages process_thread_messages, process_thread_messages=(val : Int) process_thread_messages=, processing? : Bool processing?, processing_input? : Bool processing_input?, processing_internal? : Bool processing_internal?, processing_shortcut_input? : Bool processing_shortcut_input?, processing_unhandled_input? : Bool processing_unhandled_input?, processing_unhandled_key_input? : Bool processing_unhandled_key_input?, propagate_call(method : String, args : Pointer(Void), parent_first : Bool = false) : Void propagate_call, propagate_notification(what : Int64) : Void propagate_notification, queue_accessibility_update : Void queue_accessibility_update, queue_free : Void queue_free, ready : Godot::TypedSignal() ready, remove_child(node : Node) : Void remove_child, remove_from_group(group : String) : Void remove_from_group, remove_from_tree : Void remove_from_tree, renamed : Godot::TypedSignal() renamed, reparent(new_parent : Node, keep_global_transform : Bool = true) : Void reparent, replace_by(node : Node, keep_groups : Bool = false) : Void replace_by, replacing_by : Godot::TypedSignal(Node) replacing_by, request_ready : Void request_ready, reset_physics_interpolation : Void reset_physics_interpolation, rpc(method : String | Symbol, *args) : Godot::Error rpc, rpc_config(method : String, config : Pointer(Void)) : Void rpc_config, rpc_id(peer_id : Int32 | Int64, method : String | Symbol, *args) : Godot::Error rpc_id, safe_queue_free : Void safe_queue_free, scene_file_path scene_file_path, scene_file_path=(val) scene_file_path=, set_auto_translate_mode(mode : AutoTranslateMode | Int) : Void set_auto_translate_mode, set_deferred_thread_group(property : String, value : Pointer(Void)) : Void set_deferred_thread_group, set_display_folded(fold : Bool) : Void set_display_folded, set_editable_instance(node : Node, is_editable : Bool) : Void set_editable_instance, set_editor_description(editor_description : String) : Void set_editor_description, set_multiplayer_authority(id : Int64, recursive : Bool = true) : Void set_multiplayer_authority, set_name(name : String) : Void set_name, set_owner(owner : Node) : Void set_owner, set_physics_interpolation_mode(mode : PhysicsInterpolationMode | Int) : Void set_physics_interpolation_mode, set_physics_process(enable : Bool) : Void set_physics_process, set_physics_process_internal(enable : Bool) : Void set_physics_process_internal, set_physics_process_priority(priority : Int64) : Void set_physics_process_priority, set_process(enable : Bool) : Void set_process, set_process_input(enable : Bool) : Void set_process_input, set_process_internal(enable : Bool) : Void set_process_internal, set_process_mode(mode : ProcessMode | Int) : Void set_process_mode, set_process_priority(priority : Int64) : Void set_process_priority, set_process_shortcut_input(enable : Bool) : Void set_process_shortcut_input, set_process_thread_group(mode : ProcessThreadGroup | Int) : Void set_process_thread_group, set_process_thread_group_order(order : Int64) : Void set_process_thread_group_order, set_process_thread_messages(flags : ProcessThreadMessages | Int) : Void set_process_thread_messages, set_process_unhandled_input(enable : Bool) : Void set_process_unhandled_input, set_process_unhandled_key_input(enable : Bool) : Void set_process_unhandled_key_input, set_scene_file_path(scene_file_path : String) : Void set_scene_file_path, set_scene_instance_load_placeholder(load_placeholder : Bool) : Void set_scene_instance_load_placeholder, set_thread_safe(property : String, value : Pointer(Void)) : Void set_thread_safe, set_translation_domain_inherited : Void set_translation_domain_inherited, set_unique_name_in_owner(enable : Bool) : Void set_unique_name_in_owner, tree_entered : Godot::TypedSignal() tree_entered, tree_exited : Godot::TypedSignal() tree_exited, tree_exiting : Godot::TypedSignal() tree_exiting, unique_as(name : String | NodePath, type : T.class) : T forall T unique_as, unique_as?(name : String | NodePath, type : T.class) : T | Nil forall T unique_as?, unique_name_in_owner unique_name_in_owner, unique_name_in_owner=(val) unique_name_in_owner=, unique_name_in_owner? : Bool unique_name_in_owner?, update_configuration_warnings : Void update_configuration_warnings, with_context(&) with_context
Constructor methods inherited from class Godot::Node
~ : self
~,
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Node
decompose_node_path(raw_path : String) : Tuple(Bool, String, String | Nil)
decompose_node_path,
get_orphan_node_ids : Pointer(Void)
get_orphan_node_ids,
print_orphan_nodes : Void
print_orphan_nodes
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _enter_tree : Void _enter_tree, _exit_tree : Void _exit_tree, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, _physics_process(delta : Float64) : Void _physics_process, _process(delta : Float64) : Void _process, _ready : Void _ready, add_user_signal(signal : String, arguments : Pointer(Void)) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, blocking_signals? : Bool blocking_signals?, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Pointer(Void)) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, can_translate_messages? : Bool can_translate_messages?, cancel_free : Void cancel_free, check_alive! : Void check_alive!, class?(godot_class : String) : Bool class?, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64 = 0_i64) : Godot::Error connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, connected?(signal : String, callable : Pointer(Void)) : Bool connected?, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_property_list_changed : Void emit_property_list_changed, emit_script_changed : Void emit_script_changed, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, explicitly_freed? : Bool explicitly_freed?, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Pointer(Void) get_incoming_connections, get_indexed(property_path : NodePath | String) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void) | Nil = nil) : Pointer(Void) get_meta, get_meta_list : Pointer(Void) get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Pointer(Void) get_method_list, get_property_list : Pointer(Void) get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Pointer(Void) get_signal_connection_list, get_signal_list : Pointer(Void) get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_connections?(signal : String) : Bool has_connections?, has_meta(name : String) : Bool has_meta, has_meta?(name : String) : Bool has_meta?, has_method(method : String) : Bool has_method, has_method?(method : String) : Bool has_method?, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, has_user_signal?(signal : String) : Bool has_user_signal?, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_blocking_signals? : Bool is_blocking_signals?, is_class(godot_class : String) : Bool is_class, is_class?(godot_class : String) : Bool is_class?, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_connected?(signal : String, callable : Pointer(Void)) : Bool is_connected?, is_queued_for_deletion : Bool is_queued_for_deletion, is_queued_for_deletion? : Bool is_queued_for_deletion?, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool = false) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_can_revert?(property : String) : Bool property_can_revert?, property_get_revert(property : String) : Pointer(Void) property_get_revert, property_list_changed : Godot::TypedSignal() property_list_changed, puts(*args) puts, queued_for_deletion? : Bool queued_for_deletion?, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, script_changed : Godot::TypedSignal() script_changed, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath | String, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal
signal(sym : Symbol) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String = "") : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String = "") : String tr_n