enum
Godot::GLTFState::HandleBinaryImageMode
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
HandleBinaryImageModeDiscardTextures =
0_i64 -
HandleBinaryImageModeExtractTextures =
1_i64 -
HandleBinaryImageModeEmbedAsBasisu =
2_i64 -
HandleBinaryImageModeEmbedAsUncompressed =
3_i64
Instance Method Summary
-
#handle_binary_image_mode_discard_textures?
Returns
trueif this enum value equalsHandleBinaryImageModeDiscardTextures -
#handle_binary_image_mode_embed_as_basisu?
Returns
trueif this enum value equalsHandleBinaryImageModeEmbedAsBasisu -
#handle_binary_image_mode_embed_as_uncompressed?
Returns
trueif this enum value equalsHandleBinaryImageModeEmbedAsUncompressed -
#handle_binary_image_mode_extract_textures?
Returns
trueif this enum value equalsHandleBinaryImageModeExtractTextures
Instance Method Detail
def handle_binary_image_mode_discard_textures?
#
Returns true if this enum value equals HandleBinaryImageModeDiscardTextures
def handle_binary_image_mode_embed_as_basisu?
#
Returns true if this enum value equals HandleBinaryImageModeEmbedAsBasisu
def handle_binary_image_mode_embed_as_uncompressed?
#
Returns true if this enum value equals HandleBinaryImageModeEmbedAsUncompressed
def handle_binary_image_mode_extract_textures?
#
Returns true if this enum value equals HandleBinaryImageModeExtractTextures