enum
Godot::VisualShaderNodeDerivativeFunc::Precision
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
PrecisionNone =
0_i64 -
PrecisionCoarse =
1_i64 -
PrecisionFine =
2_i64 -
PrecisionMax =
3_i64
Instance Method Summary
-
#precision_coarse?
Returns
trueif this enum value equalsPrecisionCoarse -
#precision_fine?
Returns
trueif this enum value equalsPrecisionFine -
#precision_max?
Returns
trueif this enum value equalsPrecisionMax -
#precision_none?
Returns
trueif this enum value equalsPrecisionNone