enum
Godot::EditorSceneFormatImporter::ImportFlags
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
ImportScene =
1_i64 -
ImportAnimation =
2_i64 -
ImportFailOnMissingDependencies =
4_i64 -
ImportGenerateTangentArrays =
8_i64 -
ImportUseNamedSkinBinds =
16_i64 -
ImportDiscardMeshesAndMaterials =
32_i64 -
ImportForceDisableMeshCompression =
64_i64
Instance Method Summary
-
#import_animation?
Returns
trueif this enum value equalsImportAnimation -
#import_discard_meshes_and_materials?
Returns
trueif this enum value equalsImportDiscardMeshesAndMaterials -
#import_fail_on_missing_dependencies?
Returns
trueif this enum value equalsImportFailOnMissingDependencies -
#import_force_disable_mesh_compression?
Returns
trueif this enum value equalsImportForceDisableMeshCompression -
#import_generate_tangent_arrays?
Returns
trueif this enum value equalsImportGenerateTangentArrays -
#import_scene?
Returns
trueif this enum value equalsImportScene -
#import_use_named_skin_binds?
Returns
trueif this enum value equalsImportUseNamedSkinBinds
Instance Method Detail
def import_discard_meshes_and_materials?
#
Returns true if this enum value equals ImportDiscardMeshesAndMaterials
def import_fail_on_missing_dependencies?
#
Returns true if this enum value equals ImportFailOnMissingDependencies
def import_force_disable_mesh_compression?
#
Returns true if this enum value equals ImportForceDisableMeshCompression
def import_generate_tangent_arrays?
#
Returns true if this enum value equals ImportGenerateTangentArrays