enum
Godot::WebRTCPeerConnection::ConnectionState
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
StateNew =
0_i64 -
StateConnecting =
1_i64 -
StateConnected =
2_i64 -
StateDisconnected =
3_i64 -
StateFailed =
4_i64 -
StateClosed =
5_i64
Instance Method Summary
-
#state_closed?
Returns
trueif this enum value equalsStateClosed -
#state_connected?
Returns
trueif this enum value equalsStateConnected -
#state_connecting?
Returns
trueif this enum value equalsStateConnecting -
#state_disconnected?
Returns
trueif this enum value equalsStateDisconnected -
#state_failed?
Returns
trueif this enum value equalsStateFailed -
#state_new?
Returns
trueif this enum value equalsStateNew