enum
Godot::DisplayServer::ProgressState
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
ProgressStateNoprogress =
0_i64 -
ProgressStateIndeterminate =
1_i64 -
ProgressStateNormal =
2_i64 -
ProgressStateError =
3_i64 -
ProgressStatePaused =
4_i64
Instance Method Summary
-
#progress_state_error?
Returns
trueif this enum value equalsProgressStateError -
#progress_state_indeterminate?
Returns
trueif this enum value equalsProgressStateIndeterminate -
#progress_state_noprogress?
Returns
trueif this enum value equalsProgressStateNoprogress -
#progress_state_normal?
Returns
trueif this enum value equalsProgressStateNormal -
#progress_state_paused?
Returns
trueif this enum value equalsProgressStatePaused
Instance Method Detail
def progress_state_indeterminate?
#
Returns true if this enum value equals ProgressStateIndeterminate