enum Godot::DisplayServer::ProgressState

Defined in:

libgodot/generated/classes/classes_part2.cr

Enum Members

ProgressStateNoprogress = 0_i64
ProgressStateIndeterminate = 1_i64
ProgressStateNormal = 2_i64
ProgressStateError = 3_i64
ProgressStatePaused = 4_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def progress_state_error? #

Returns true if this enum value equals ProgressStateError


def progress_state_indeterminate? #

Returns true if this enum value equals ProgressStateIndeterminate


def progress_state_noprogress? #

Returns true if this enum value equals ProgressStateNoprogress


def progress_state_normal? #

Returns true if this enum value equals ProgressStateNormal


def progress_state_paused? #

Returns true if this enum value equals ProgressStatePaused