enum
Godot::OpenXRInterface::HandJointFlags
Defined in:
libgodot/generated/classes/classes_part4.crEnum Members
-
HandJointNone =
0_i64 -
HandJointOrientationValid =
1_i64 -
HandJointOrientationTracked =
2_i64 -
HandJointPositionValid =
4_i64 -
HandJointPositionTracked =
8_i64 -
HandJointLinearVelocityValid =
16_i64 -
HandJointAngularVelocityValid =
32_i64
Instance Method Summary
-
#hand_joint_angular_velocity_valid?
Returns
trueif this enum value equalsHandJointAngularVelocityValid -
#hand_joint_linear_velocity_valid?
Returns
trueif this enum value equalsHandJointLinearVelocityValid -
#hand_joint_none?
Returns
trueif this enum value equalsHandJointNone -
#hand_joint_orientation_tracked?
Returns
trueif this enum value equalsHandJointOrientationTracked -
#hand_joint_orientation_valid?
Returns
trueif this enum value equalsHandJointOrientationValid -
#hand_joint_position_tracked?
Returns
trueif this enum value equalsHandJointPositionTracked -
#hand_joint_position_valid?
Returns
trueif this enum value equalsHandJointPositionValid
Instance Method Detail
def hand_joint_angular_velocity_valid?
#
Returns true if this enum value equals HandJointAngularVelocityValid
def hand_joint_linear_velocity_valid?
#
Returns true if this enum value equals HandJointLinearVelocityValid
def hand_joint_orientation_tracked?
#
Returns true if this enum value equals HandJointOrientationTracked
def hand_joint_orientation_valid?
#
Returns true if this enum value equals HandJointOrientationValid