class
Godot::AccessibilityServer
- Godot::AccessibilityServer
- Godot::Object
- Reference
- Object
Overview
Godot AccessibilityServer singleton (AccessibilityServer).
Defined in:
libgodot/generated/classes/classes_part1.crlibgodot/generated/singletons.cr
Constructors
Class Method Summary
Instance Method Summary
- #create_element(window_id : Int64, role : Int64) : Int64
- #create_sub_element(parent_rid : Int64, role : Int64, insert_pos : Int64) : Int64
- #create_sub_text_edit_elements(parent_rid : Int64, shaped_text : Int64, min_height : Float64, insert_pos : Int64, is_last_line : Bool) : Int64
- #element_get_meta(id : Int64) : Pointer(Void)
- #element_set_meta(id : Int64, meta : Pointer(Void)) : Void
- #free_element(id : Int64) : Void
- #get_window_root(window_id : Int64) : Int64
- #has_element(id : Int64) : Bool
- #is_supported : Bool
- #set_window_focused(window_id : Int64, focused : Bool) : Void
- #set_window_rect(window_id : Int64, rect_out : Rect2, rect_in : Rect2) : Void
- #update_add_action(id : Int64, action : Int64, callable : Pointer(Void)) : Void
- #update_add_child(id : Int64, child_id : Int64) : Void
- #update_add_custom_action(id : Int64, action_id : Int64, action_description : String) : Void
- #update_add_related_controls(id : Int64, related_id : Int64) : Void
- #update_add_related_described_by(id : Int64, related_id : Int64) : Void
- #update_add_related_details(id : Int64, related_id : Int64) : Void
- #update_add_related_flow_to(id : Int64, related_id : Int64) : Void
- #update_add_related_labeled_by(id : Int64, related_id : Int64) : Void
- #update_add_related_radio_group(id : Int64, related_id : Int64) : Void
- #update_set_active_descendant(id : Int64, other_id : Int64) : Void
- #update_set_background_color(id : Int64, color : Color) : Void
- #update_set_bounds(id : Int64, rect : Rect2) : Void
- #update_set_braille_label(id : Int64, name : String) : Void
- #update_set_braille_role_description(id : Int64, description : String) : Void
- #update_set_checked(id : Int64, checekd : Bool) : Void
- #update_set_classname(id : Int64, classname : String) : Void
- #update_set_color_value(id : Int64, color : Color) : Void
- #update_set_description(id : Int64, description : String) : Void
- #update_set_error_message(id : Int64, other_id : Int64) : Void
- #update_set_extra_info(id : Int64, name : String) : Void
- #update_set_flag(id : Int64, flag : Int64, value : Bool) : Void
- #update_set_focus(id : Int64) : Void
- #update_set_foreground_color(id : Int64, color : Color) : Void
- #update_set_in_page_link_target(id : Int64, other_id : Int64) : Void
- #update_set_language(id : Int64, language : String) : Void
- #update_set_list_item_count(id : Int64, size : Int64) : Void
- #update_set_list_item_expanded(id : Int64, expanded : Bool) : Void
- #update_set_list_item_index(id : Int64, index : Int64) : Void
- #update_set_list_item_level(id : Int64, level : Int64) : Void
- #update_set_list_item_selected(id : Int64, selected : Bool) : Void
- #update_set_list_orientation(id : Int64, vertical : Bool) : Void
- #update_set_live(id : Int64, live : Int64) : Void
- #update_set_member_of(id : Int64, group_id : Int64) : Void
- #update_set_name(id : Int64, name : String) : Void
- #update_set_next_on_line(id : Int64, other_id : Int64) : Void
- #update_set_num_jump(id : Int64, jump : Float64) : Void
- #update_set_num_range(id : Int64, min : Float64, max : Float64) : Void
- #update_set_num_step(id : Int64, step : Float64) : Void
- #update_set_num_value(id : Int64, position : Float64) : Void
- #update_set_placeholder(id : Int64, placeholder : String) : Void
- #update_set_popup_type(id : Int64, popup : Int64) : Void
- #update_set_previous_on_line(id : Int64, other_id : Int64) : Void
- #update_set_role(id : Int64, role : Int64) : Void
- #update_set_role_description(id : Int64, description : String) : Void
- #update_set_scroll_x(id : Int64, position : Float64) : Void
- #update_set_scroll_x_range(id : Int64, min : Float64, max : Float64) : Void
- #update_set_scroll_y(id : Int64, position : Float64) : Void
- #update_set_scroll_y_range(id : Int64, min : Float64, max : Float64) : Void
- #update_set_shortcut(id : Int64, shortcut : String) : Void
- #update_set_state_description(id : Int64, description : String) : Void
- #update_set_table_cell_position(id : Int64, row_index : Int64, column_index : Int64) : Void
- #update_set_table_cell_span(id : Int64, row_span : Int64, column_span : Int64) : Void
- #update_set_table_column_count(id : Int64, count : Int64) : Void
- #update_set_table_column_index(id : Int64, index : Int64) : Void
- #update_set_table_row_count(id : Int64, count : Int64) : Void
- #update_set_table_row_index(id : Int64, index : Int64) : Void
- #update_set_text_align(id : Int64, align : Int64) : Void
- #update_set_text_decorations(id : Int64, underline : Bool, strikethrough : Bool, overline : Bool, color : Color) : Void
- #update_set_text_orientation(id : Int64, vertical : Bool) : Void
- #update_set_text_selection(id : Int64, text_start_id : Int64, start_char : Int64, text_end_id : Int64, end_char : Int64) : Void
- #update_set_tooltip(id : Int64, tooltip : String) : Void
- #update_set_transform(id : Int64, transform : Transform2D) : Void
- #update_set_url(id : Int64, url : String) : Void
- #update_set_value(id : Int64, value : String) : Void
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Class Method Detail
Instance Method Detail
def create_sub_element(parent_rid : Int64, role : Int64, insert_pos : Int64) : Int64
#
def create_sub_text_edit_elements(parent_rid : Int64, shaped_text : Int64, min_height : Float64, insert_pos : Int64, is_last_line : Bool) : Int64
#
def update_add_custom_action(id : Int64, action_id : Int64, action_description : String) : Void
#
def update_set_table_cell_position(id : Int64, row_index : Int64, column_index : Int64) : Void
#
def update_set_table_cell_span(id : Int64, row_span : Int64, column_span : Int64) : Void
#
def update_set_text_decorations(id : Int64, underline : Bool, strikethrough : Bool, overline : Bool, color : Color) : Void
#
def update_set_text_selection(id : Int64, text_start_id : Int64, start_char : Int64, text_end_id : Int64, end_char : Int64) : Void
#