class
Godot::PhysicsServer2DExtension
Defined in:
libgodot/generated/classes/classes_part4.crConstructors
Instance Method Summary
- #body_test_motion_is_excluding_body(body : Int64) : Bool
- #body_test_motion_is_excluding_object(object : Int64) : Bool
Instance methods inherited from class Godot::PhysicsServer2D
area_add_shape(area : Int64, shape : Int64, transform : Transform2D, disabled : Bool) : Void
area_add_shape,
area_attach_canvas_instance_id(area : Int64, id : Int64) : Void
area_attach_canvas_instance_id,
area_attach_object_instance_id(area : Int64, id : Int64) : Void
area_attach_object_instance_id,
area_clear_shapes(area : Int64) : Void
area_clear_shapes,
area_create : Int64
area_create,
area_get_canvas_instance_id(area : Int64) : Int64
area_get_canvas_instance_id,
area_get_collision_layer(area : Int64) : Int64
area_get_collision_layer,
area_get_collision_mask(area : Int64) : Int64
area_get_collision_mask,
area_get_object_instance_id(area : Int64) : Int64
area_get_object_instance_id,
area_get_param(area : Int64, param : Int64) : Pointer(Void)
area_get_param,
area_get_shape(area : Int64, shape_idx : Int64) : Int64
area_get_shape,
area_get_shape_count(area : Int64) : Int64
area_get_shape_count,
area_get_shape_transform(area : Int64, shape_idx : Int64) : Transform2D
area_get_shape_transform,
area_get_space(area : Int64) : Int64
area_get_space,
area_get_transform(area : Int64) : Transform2D
area_get_transform,
area_remove_shape(area : Int64, shape_idx : Int64) : Void
area_remove_shape,
area_set_area_monitor_callback(area : Int64, callback : Pointer(Void)) : Void
area_set_area_monitor_callback,
area_set_collision_layer(area : Int64, layer : Int64) : Void
area_set_collision_layer,
area_set_collision_mask(area : Int64, mask : Int64) : Void
area_set_collision_mask,
area_set_monitor_callback(area : Int64, callback : Pointer(Void)) : Void
area_set_monitor_callback,
area_set_monitorable(area : Int64, monitorable : Bool) : Void
area_set_monitorable,
area_set_param(area : Int64, param : Int64, value : Pointer(Void)) : Void
area_set_param,
area_set_shape(area : Int64, shape_idx : Int64, shape : Int64) : Void
area_set_shape,
area_set_shape_disabled(area : Int64, shape_idx : Int64, disabled : Bool) : Void
area_set_shape_disabled,
area_set_shape_transform(area : Int64, shape_idx : Int64, transform : Transform2D) : Void
area_set_shape_transform,
area_set_space(area : Int64, space : Int64) : Void
area_set_space,
area_set_transform(area : Int64, transform : Transform2D) : Void
area_set_transform,
body_add_collision_exception(body : Int64, excepted_body : Int64) : Void
body_add_collision_exception,
body_add_constant_central_force(body : Int64, force : Vector2) : Void
body_add_constant_central_force,
body_add_constant_force(body : Int64, force : Vector2, position : Vector2) : Void
body_add_constant_force,
body_add_constant_torque(body : Int64, torque : Float64) : Void
body_add_constant_torque,
body_add_shape(body : Int64, shape : Int64, transform : Transform2D, disabled : Bool) : Void
body_add_shape,
body_apply_central_force(body : Int64, force : Vector2) : Void
body_apply_central_force,
body_apply_central_impulse(body : Int64, impulse : Vector2) : Void
body_apply_central_impulse,
body_apply_force(body : Int64, force : Vector2, position : Vector2) : Void
body_apply_force,
body_apply_impulse(body : Int64, impulse : Vector2, position : Vector2) : Void
body_apply_impulse,
body_apply_torque(body : Int64, torque : Float64) : Void
body_apply_torque,
body_apply_torque_impulse(body : Int64, impulse : Float64) : Void
body_apply_torque_impulse,
body_attach_canvas_instance_id(body : Int64, id : Int64) : Void
body_attach_canvas_instance_id,
body_attach_object_instance_id(body : Int64, id : Int64) : Void
body_attach_object_instance_id,
body_clear_shapes(body : Int64) : Void
body_clear_shapes,
body_create : Int64
body_create,
body_get_canvas_instance_id(body : Int64) : Int64
body_get_canvas_instance_id,
body_get_collision_layer(body : Int64) : Int64
body_get_collision_layer,
body_get_collision_mask(body : Int64) : Int64
body_get_collision_mask,
body_get_collision_priority(body : Int64) : Float64
body_get_collision_priority,
body_get_constant_force(body : Int64) : Vector2
body_get_constant_force,
body_get_constant_torque(body : Int64) : Float64
body_get_constant_torque,
body_get_continuous_collision_detection_mode(body : Int64) : Int64
body_get_continuous_collision_detection_mode,
body_get_direct_state(body : Int64) : PhysicsDirectBodyState2D
body_get_direct_state,
body_get_max_contacts_reported(body : Int64) : Int64
body_get_max_contacts_reported,
body_get_mode(body : Int64) : Int64
body_get_mode,
body_get_object_instance_id(body : Int64) : Int64
body_get_object_instance_id,
body_get_param(body : Int64, param : Int64) : Pointer(Void)
body_get_param,
body_get_shape(body : Int64, shape_idx : Int64) : Int64
body_get_shape,
body_get_shape_count(body : Int64) : Int64
body_get_shape_count,
body_get_shape_transform(body : Int64, shape_idx : Int64) : Transform2D
body_get_shape_transform,
body_get_space(body : Int64) : Int64
body_get_space,
body_get_state(body : Int64, state : Int64) : Pointer(Void)
body_get_state,
body_is_omitting_force_integration(body : Int64) : Bool
body_is_omitting_force_integration,
body_remove_collision_exception(body : Int64, excepted_body : Int64) : Void
body_remove_collision_exception,
body_remove_shape(body : Int64, shape_idx : Int64) : Void
body_remove_shape,
body_reset_mass_properties(body : Int64) : Void
body_reset_mass_properties,
body_set_axis_velocity(body : Int64, axis_velocity : Vector2) : Void
body_set_axis_velocity,
body_set_collision_layer(body : Int64, layer : Int64) : Void
body_set_collision_layer,
body_set_collision_mask(body : Int64, mask : Int64) : Void
body_set_collision_mask,
body_set_collision_priority(body : Int64, priority : Float64) : Void
body_set_collision_priority,
body_set_constant_force(body : Int64, force : Vector2) : Void
body_set_constant_force,
body_set_constant_torque(body : Int64, torque : Float64) : Void
body_set_constant_torque,
body_set_continuous_collision_detection_mode(body : Int64, mode : Int64) : Void
body_set_continuous_collision_detection_mode,
body_set_force_integration_callback(body : Int64, callable : Pointer(Void), userdata : Pointer(Void)) : Void
body_set_force_integration_callback,
body_set_max_contacts_reported(body : Int64, amount : Int64) : Void
body_set_max_contacts_reported,
body_set_mode(body : Int64, mode : Int64) : Void
body_set_mode,
body_set_omit_force_integration(body : Int64, enable : Bool) : Void
body_set_omit_force_integration,
body_set_param(body : Int64, param : Int64, value : Pointer(Void)) : Void
body_set_param,
body_set_shape(body : Int64, shape_idx : Int64, shape : Int64) : Void
body_set_shape,
body_set_shape_as_one_way_collision(body : Int64, shape_idx : Int64, enable : Bool, margin : Float64, direction : Vector2) : Void
body_set_shape_as_one_way_collision,
body_set_shape_disabled(body : Int64, shape_idx : Int64, disabled : Bool) : Void
body_set_shape_disabled,
body_set_shape_transform(body : Int64, shape_idx : Int64, transform : Transform2D) : Void
body_set_shape_transform,
body_set_space(body : Int64, space : Int64) : Void
body_set_space,
body_set_state(body : Int64, state : Int64, value : Pointer(Void)) : Void
body_set_state,
body_set_state_sync_callback(body : Int64, callable : Pointer(Void)) : Void
body_set_state_sync_callback,
body_test_motion(body : Int64, parameters : PhysicsTestMotionParameters2D, result : PhysicsTestMotionResult2D) : Bool
body_test_motion,
capsule_shape_create : Int64
capsule_shape_create,
circle_shape_create : Int64
circle_shape_create,
concave_polygon_shape_create : Int64
concave_polygon_shape_create,
convex_polygon_shape_create : Int64
convex_polygon_shape_create,
damped_spring_joint_get_param(joint : Int64, param : Int64) : Float64
damped_spring_joint_get_param,
damped_spring_joint_set_param(joint : Int64, param : Int64, value : Float64) : Void
damped_spring_joint_set_param,
free_rid(rid : Int64) : Void
free_rid,
get_process_info(process_info : Int64) : Int64
get_process_info,
joint_clear(joint : Int64) : Void
joint_clear,
joint_create : Int64
joint_create,
joint_disable_collisions_between_bodies(joint : Int64, disable : Bool) : Void
joint_disable_collisions_between_bodies,
joint_get_param(joint : Int64, param : Int64) : Float64
joint_get_param,
joint_get_type(joint : Int64) : Int64
joint_get_type,
joint_is_disabled_collisions_between_bodies(joint : Int64) : Bool
joint_is_disabled_collisions_between_bodies,
joint_make_damped_spring(joint : Int64, anchor_a : Vector2, anchor_b : Vector2, body_a : Int64, body_b : Int64) : Void
joint_make_damped_spring,
joint_make_groove(joint : Int64, groove1_a : Vector2, groove2_a : Vector2, anchor_b : Vector2, body_a : Int64, body_b : Int64) : Void
joint_make_groove,
joint_make_pin(joint : Int64, anchor : Vector2, body_a : Int64, body_b : Int64) : Void
joint_make_pin,
joint_set_param(joint : Int64, param : Int64, value : Float64) : Void
joint_set_param,
pin_joint_get_flag(joint : Int64, flag : Int64) : Bool
pin_joint_get_flag,
pin_joint_get_param(joint : Int64, param : Int64) : Float64
pin_joint_get_param,
pin_joint_set_flag(joint : Int64, flag : Int64, enabled : Bool) : Void
pin_joint_set_flag,
pin_joint_set_param(joint : Int64, param : Int64, value : Float64) : Void
pin_joint_set_param,
rectangle_shape_create : Int64
rectangle_shape_create,
segment_shape_create : Int64
segment_shape_create,
separation_ray_shape_create : Int64
separation_ray_shape_create,
set_active(active : Bool) : Void
set_active,
shape_get_data(shape : Int64) : Pointer(Void)
shape_get_data,
shape_get_type(shape : Int64) : Int64
shape_get_type,
shape_set_data(shape : Int64, data : Pointer(Void)) : Void
shape_set_data,
space_create : Int64
space_create,
space_get_direct_state(space : Int64) : PhysicsDirectSpaceState2D
space_get_direct_state,
space_get_param(space : Int64, param : Int64) : Float64
space_get_param,
space_is_active(space : Int64) : Bool
space_is_active,
space_set_active(space : Int64, active : Bool) : Void
space_set_active,
space_set_param(space : Int64, param : Int64, value : Float64) : Void
space_set_param,
world_boundary_shape_create : Int64
world_boundary_shape_create
Constructor methods inherited from class Godot::PhysicsServer2D
instance : PhysicsServer2D
instance,
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::PhysicsServer2D
singleton_ptr : Pointer(Void)
singleton_ptr
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n