enum Godot::ENetPacketPeer::PeerState

Defined in:

libgodot/generated/classes/classes_part2.cr

Enum Members

StateDisconnected = 0_i64
StateConnecting = 1_i64
StateAcknowledgingConnect = 2_i64
StateConnectionPending = 3_i64
StateConnectionSucceeded = 4_i64
StateConnected = 5_i64
StateDisconnectLater = 6_i64
StateDisconnecting = 7_i64
StateAcknowledgingDisconnect = 8_i64
StateZombie = 9_i64

Instance Method Summary

Instance Method Detail

def state_acknowledging_connect? #

Returns true if this enum value equals StateAcknowledgingConnect


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def state_acknowledging_disconnect? #

Returns true if this enum value equals StateAcknowledgingDisconnect


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def state_connected? #

Returns true if this enum value equals StateConnected


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def state_connecting? #

Returns true if this enum value equals StateConnecting


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def state_connection_pending? #

Returns true if this enum value equals StateConnectionPending


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def state_connection_succeeded? #

Returns true if this enum value equals StateConnectionSucceeded


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def state_disconnect_later? #

Returns true if this enum value equals StateDisconnectLater


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def state_disconnected? #

Returns true if this enum value equals StateDisconnected


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def state_disconnecting? #

Returns true if this enum value equals StateDisconnecting


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def state_zombie? #

Returns true if this enum value equals StateZombie


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