enum
Godot::ENetPacketPeer::PeerState
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
StateDisconnected =
0_i64 -
StateConnecting =
1_i64 -
StateAcknowledgingConnect =
2_i64 -
StateConnectionPending =
3_i64 -
StateConnectionSucceeded =
4_i64 -
StateConnected =
5_i64 -
StateDisconnectLater =
6_i64 -
StateDisconnecting =
7_i64 -
StateAcknowledgingDisconnect =
8_i64 -
StateZombie =
9_i64
Instance Method Summary
-
#state_acknowledging_connect?
Returns
trueif this enum value equalsStateAcknowledgingConnect -
#state_acknowledging_disconnect?
Returns
trueif this enum value equalsStateAcknowledgingDisconnect -
#state_connected?
Returns
trueif this enum value equalsStateConnected -
#state_connecting?
Returns
trueif this enum value equalsStateConnecting -
#state_connection_pending?
Returns
trueif this enum value equalsStateConnectionPending -
#state_connection_succeeded?
Returns
trueif this enum value equalsStateConnectionSucceeded -
#state_disconnect_later?
Returns
trueif this enum value equalsStateDisconnectLater -
#state_disconnected?
Returns
trueif this enum value equalsStateDisconnected -
#state_disconnecting?
Returns
trueif this enum value equalsStateDisconnecting -
#state_zombie?
Returns
trueif this enum value equalsStateZombie
Instance Method Detail
def state_acknowledging_disconnect?
#
Returns true if this enum value equals StateAcknowledgingDisconnect