enum Godot::EditorScenePostImportPlugin::InternalImportCategory

Defined in:

libgodot/generated/classes/classes_part2.cr

Enum Members

InternalImportCategoryNode = 0_i64
InternalImportCategoryMesh3dNode = 1_i64
InternalImportCategoryMesh = 2_i64
InternalImportCategoryMaterial = 3_i64
InternalImportCategoryAnimation = 4_i64
InternalImportCategoryAnimationNode = 5_i64
InternalImportCategorySkeleton3dNode = 6_i64
InternalImportCategoryMax = 7_i64

Instance Method Summary

Instance Method Detail

def internal_import_category_animation? #

Returns true if this enum value equals InternalImportCategoryAnimation


[View source]
def internal_import_category_animation_node? #

Returns true if this enum value equals InternalImportCategoryAnimationNode


[View source]
def internal_import_category_material? #

Returns true if this enum value equals InternalImportCategoryMaterial


[View source]
def internal_import_category_max? #

Returns true if this enum value equals InternalImportCategoryMax


[View source]
def internal_import_category_mesh3d_node? #

Returns true if this enum value equals InternalImportCategoryMesh3dNode


[View source]
def internal_import_category_mesh? #

Returns true if this enum value equals InternalImportCategoryMesh


[View source]
def internal_import_category_node? #

Returns true if this enum value equals InternalImportCategoryNode


[View source]
def internal_import_category_skeleton3d_node? #

Returns true if this enum value equals InternalImportCategorySkeleton3dNode


[View source]