enum
Godot::EditorScenePostImportPlugin::InternalImportCategory
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
InternalImportCategoryNode =
0_i64 -
InternalImportCategoryMesh3dNode =
1_i64 -
InternalImportCategoryMesh =
2_i64 -
InternalImportCategoryMaterial =
3_i64 -
InternalImportCategoryAnimation =
4_i64 -
InternalImportCategoryAnimationNode =
5_i64 -
InternalImportCategorySkeleton3dNode =
6_i64 -
InternalImportCategoryMax =
7_i64
Instance Method Summary
-
#internal_import_category_animation?
Returns
trueif this enum value equalsInternalImportCategoryAnimation -
#internal_import_category_animation_node?
Returns
trueif this enum value equalsInternalImportCategoryAnimationNode -
#internal_import_category_material?
Returns
trueif this enum value equalsInternalImportCategoryMaterial -
#internal_import_category_max?
Returns
trueif this enum value equalsInternalImportCategoryMax -
#internal_import_category_mesh3d_node?
Returns
trueif this enum value equalsInternalImportCategoryMesh3dNode -
#internal_import_category_mesh?
Returns
trueif this enum value equalsInternalImportCategoryMesh -
#internal_import_category_node?
Returns
trueif this enum value equalsInternalImportCategoryNode -
#internal_import_category_skeleton3d_node?
Returns
trueif this enum value equalsInternalImportCategorySkeleton3dNode
Instance Method Detail
Returns true if this enum value equals InternalImportCategoryAnimation
Returns true if this enum value equals InternalImportCategoryAnimationNode
Returns true if this enum value equals InternalImportCategoryMaterial
Returns true if this enum value equals InternalImportCategoryMax
Returns true if this enum value equals InternalImportCategoryMesh3dNode
Returns true if this enum value equals InternalImportCategoryMesh
Returns true if this enum value equals InternalImportCategoryNode
Returns true if this enum value equals InternalImportCategorySkeleton3dNode