enum
Godot::VisualShaderNodeRemap::OpType
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
OpTypeScalar =
0_i64 -
OpTypeVector2d =
1_i64 -
OpTypeVector2dScalar =
2_i64 -
OpTypeVector3d =
3_i64 -
OpTypeVector3dScalar =
4_i64 -
OpTypeVector4d =
5_i64 -
OpTypeVector4dScalar =
6_i64 -
OpTypeMax =
7_i64
Instance Method Summary
-
#op_type_max?
Returns
trueif this enum value equalsOpTypeMax -
#op_type_scalar?
Returns
trueif this enum value equalsOpTypeScalar -
#op_type_vector2d?
Returns
trueif this enum value equalsOpTypeVector2d -
#op_type_vector2d_scalar?
Returns
trueif this enum value equalsOpTypeVector2dScalar -
#op_type_vector3d?
Returns
trueif this enum value equalsOpTypeVector3d -
#op_type_vector3d_scalar?
Returns
trueif this enum value equalsOpTypeVector3dScalar -
#op_type_vector4d?
Returns
trueif this enum value equalsOpTypeVector4d -
#op_type_vector4d_scalar?
Returns
trueif this enum value equalsOpTypeVector4dScalar