class
Godot::NavigationMesh
Defined in:
libgodot/generated/classes/classes_part3.crConstructors
Instance Method Summary
- #add_polygon(polygon : Pointer(Void)) : Void
-
#agent_height
Property
#agent_heightgetter -
#agent_height=(val : Number)
Property
#agent_heightsetter -
#agent_max_climb
Property
#agent_max_climbgetter -
#agent_max_climb=(val : Number)
Property
#agent_max_climbsetter -
#agent_max_slope
Property
#agent_max_slopegetter -
#agent_max_slope=(val : Number)
Property
#agent_max_slopesetter -
#agent_radius
Property
#agent_radiusgetter -
#agent_radius=(val : Number)
Property
#agent_radiussetter -
#border_size
Property
#border_sizegetter -
#border_size=(val : Number)
Property
#border_sizesetter -
#cell_height
Property
#cell_heightgetter -
#cell_height=(val : Number)
Property
#cell_heightsetter -
#cell_size
Property
#cell_sizegetter -
#cell_size=(val : Number)
Property
#cell_sizesetter - #clear : Void
- #clear_polygons : Void
- #create_from_mesh(mesh : Mesh) : Void
-
#detail_sample_distance
Property
#detail_sample_distancegetter -
#detail_sample_distance=(val : Number)
Property
#detail_sample_distancesetter -
#detail_sample_max_error
Property
#detail_sample_max_errorgetter -
#detail_sample_max_error=(val : Number)
Property
#detail_sample_max_errorsetter -
#edge_max_error
Property
#edge_max_errorgetter -
#edge_max_error=(val : Number)
Property
#edge_max_errorsetter -
#edge_max_length
Property
#edge_max_lengthgetter -
#edge_max_length=(val : Number)
Property
#edge_max_lengthsetter -
#filter_baking_aabb
Property
#filter_baking_aabbgetter -
#filter_baking_aabb=(val)
Property
#filter_baking_aabbsetter -
#filter_baking_aabb_offset
Property
#filter_baking_aabb_offsetgetter -
#filter_baking_aabb_offset=(val)
Property
#filter_baking_aabb_offsetsetter -
#filter_ledge_spans
Property
#filter_ledge_spansgetter -
#filter_ledge_spans=(val)
Property
#filter_ledge_spanssetter - #filter_ledge_spans?
-
#filter_low_hanging_obstacles
Property
#filter_low_hanging_obstaclesgetter -
#filter_low_hanging_obstacles=(val)
Property
#filter_low_hanging_obstaclessetter - #filter_low_hanging_obstacles?
-
#filter_walkable_low_height_spans
Property
#filter_walkable_low_height_spansgetter -
#filter_walkable_low_height_spans=(val)
Property
#filter_walkable_low_height_spanssetter - #filter_walkable_low_height_spans?
-
#geometry_collision_mask
Property
#geometry_collision_maskgetter -
#geometry_collision_mask=(val : Int)
Property
#geometry_collision_masksetter -
#geometry_parsed_geometry_type
Property
#geometry_parsed_geometry_typegetter -
#geometry_parsed_geometry_type=(val : Int)
Property
#geometry_parsed_geometry_typesetter -
#geometry_source_geometry_mode
Property
#geometry_source_geometry_modegetter -
#geometry_source_geometry_mode=(val : Int)
Property
#geometry_source_geometry_modesetter -
#geometry_source_group_name
Property
#geometry_source_group_namegetter -
#geometry_source_group_name=(val)
Property
#geometry_source_group_namesetter - #get_agent_height : Float64
- #get_agent_max_climb : Float64
- #get_agent_max_slope : Float64
- #get_agent_radius : Float64
- #get_border_size : Float64
- #get_cell_height : Float64
- #get_cell_size : Float64
- #get_collision_mask : Int64
- #get_collision_mask_value(layer_number : Int64) : Bool
- #get_detail_sample_distance : Float64
- #get_detail_sample_max_error : Float64
- #get_edge_max_error : Float64
- #get_edge_max_length : Float64
- #get_filter_baking_aabb : AABB
- #get_filter_baking_aabb_offset : Vector3
- #get_filter_ledge_spans : Bool
- #get_filter_low_hanging_obstacles : Bool
- #get_filter_walkable_low_height_spans : Bool
- #get_parsed_geometry_type : Int64
- #get_polygon(idx : Int64) : Pointer(Void)
- #get_polygon_count : Int64
- #get_region_merge_size : Float64
- #get_region_min_size : Float64
- #get_sample_partition_type : Int64
- #get_source_geometry_mode : Int64
- #get_source_group_name : String
- #get_vertices : Pointer(Void)
- #get_vertices_per_polygon : Float64
-
#polygons
Property
#polygonsgetter -
#polygons=(val)
Property
#polygonssetter -
#region_merge_size
Property
#region_merge_sizegetter -
#region_merge_size=(val : Number)
Property
#region_merge_sizesetter -
#region_min_size
Property
#region_min_sizegetter -
#region_min_size=(val : Number)
Property
#region_min_sizesetter -
#sample_partition_type
Property
#sample_partition_typegetter -
#sample_partition_type=(val : Int)
Property
#sample_partition_typesetter - #set_agent_height(agent_height : Float64) : Void
- #set_agent_max_climb(agent_max_climb : Float64) : Void
- #set_agent_max_slope(agent_max_slope : Float64) : Void
- #set_agent_radius(agent_radius : Float64) : Void
- #set_border_size(border_size : Float64) : Void
- #set_cell_height(cell_height : Float64) : Void
- #set_cell_size(cell_size : Float64) : Void
- #set_collision_mask(mask : Int64) : Void
- #set_collision_mask_value(layer_number : Int64, value : Bool) : Void
- #set_detail_sample_distance(detail_sample_dist : Float64) : Void
- #set_detail_sample_max_error(detail_sample_max_error : Float64) : Void
- #set_edge_max_error(edge_max_error : Float64) : Void
- #set_edge_max_length(edge_max_length : Float64) : Void
- #set_filter_baking_aabb(baking_aabb : AABB) : Void
- #set_filter_baking_aabb_offset(baking_aabb_offset : Vector3) : Void
- #set_filter_ledge_spans(filter_ledge_spans : Bool) : Void
- #set_filter_low_hanging_obstacles(filter_low_hanging_obstacles : Bool) : Void
- #set_filter_walkable_low_height_spans(filter_walkable_low_height_spans : Bool) : Void
- #set_parsed_geometry_type(geometry_type : Int64) : Void
- #set_region_merge_size(region_merge_size : Float64) : Void
- #set_region_min_size(region_min_size : Float64) : Void
- #set_sample_partition_type(sample_partition_type : Int64) : Void
- #set_source_geometry_mode(mask : Int64) : Void
- #set_source_group_name(mask : String) : Void
- #set_vertices(vertices : Pointer(Void)) : Void
- #set_vertices_per_polygon(vertices_per_polygon : Float64) : Void
-
#vertices
Property
#verticesgetter -
#vertices=(val)
Property
#verticessetter -
#vertices_per_polygon
Property
#vertices_per_polygongetter -
#vertices_per_polygon=(val : Number)
Property
#vertices_per_polygonsetter
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
Property #geometry_parsed_geometry_type setter
Property #geometry_source_geometry_mode setter