class
Godot::PhysicalSkyMaterial
- Godot::PhysicalSkyMaterial
- Godot::Material
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part4.crConstructors
Instance Method Summary
-
#energy_multiplier
Property
#energy_multipliergetter -
#energy_multiplier=(val : Number)
Property
#energy_multipliersetter - #get_energy_multiplier : Float64
- #get_ground_color : Color
- #get_mie_coefficient : Float64
- #get_mie_color : Color
- #get_mie_eccentricity : Float64
- #get_night_sky : Texture2D
- #get_rayleigh_coefficient : Float64
- #get_rayleigh_color : Color
- #get_sun_disk_scale : Float64
- #get_turbidity : Float64
- #get_use_debanding : Bool
-
#ground_color
Property
#ground_colorgetter -
#ground_color=(val)
Property
#ground_colorsetter -
#mie_coefficient
Property
#mie_coefficientgetter -
#mie_coefficient=(val : Number)
Property
#mie_coefficientsetter -
#mie_color
Property
#mie_colorgetter -
#mie_color=(val)
Property
#mie_colorsetter -
#mie_eccentricity
Property
#mie_eccentricitygetter -
#mie_eccentricity=(val : Number)
Property
#mie_eccentricitysetter -
#night_sky
Property
#night_skygetter -
#night_sky=(val)
Property
#night_skysetter -
#rayleigh_coefficient
Property
#rayleigh_coefficientgetter -
#rayleigh_coefficient=(val : Number)
Property
#rayleigh_coefficientsetter -
#rayleigh_color
Property
#rayleigh_colorgetter -
#rayleigh_color=(val)
Property
#rayleigh_colorsetter - #set_energy_multiplier(multiplier : Float64) : Void
- #set_ground_color(color : Color) : Void
- #set_mie_coefficient(mie : Float64) : Void
- #set_mie_color(color : Color) : Void
- #set_mie_eccentricity(eccentricity : Float64) : Void
- #set_night_sky(night_sky : Texture2D) : Void
- #set_rayleigh_coefficient(rayleigh : Float64) : Void
- #set_rayleigh_color(color : Color) : Void
- #set_sun_disk_scale(scale : Float64) : Void
- #set_turbidity(turbidity : Float64) : Void
- #set_use_debanding(use_debanding : Bool) : Void
-
#sun_disk_scale
Property
#sun_disk_scalegetter -
#sun_disk_scale=(val : Number)
Property
#sun_disk_scalesetter -
#turbidity
Property
#turbiditygetter -
#turbidity=(val : Number)
Property
#turbiditysetter -
#use_debanding
Property
#use_debandinggetter -
#use_debanding=(val)
Property
#use_debandingsetter - #use_debanding?
Instance methods inherited from class Godot::Material
create_placeholder : Resource
create_placeholder,
get_next_pass : Material
get_next_pass,
get_render_priority : Int64
get_render_priority,
inspect_native_shader_code : Void
inspect_native_shader_code,
next_pass
next_pass,
next_pass=(val)
next_pass=,
render_priority
render_priority,
render_priority=(val : Int)
render_priority=,
set_next_pass(next_pass : Material) : Void
set_next_pass,
set_render_priority(priority : Int64) : Void
set_render_priority
Constructor methods inherited from class Godot::Material
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n