enum Godot::RenderingServer::EnvironmentSDFGIFramesToConverge

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

EnvSdfgiConvergeIn5Frames = 0_i64
EnvSdfgiConvergeIn10Frames = 1_i64
EnvSdfgiConvergeIn15Frames = 2_i64
EnvSdfgiConvergeIn20Frames = 3_i64
EnvSdfgiConvergeIn25Frames = 4_i64
EnvSdfgiConvergeIn30Frames = 5_i64
EnvSdfgiConvergeMax = 6_i64

Instance Method Summary

Instance Method Detail

def env_sdfgi_converge_in10_frames? #

Returns true if this enum value equals EnvSdfgiConvergeIn10Frames


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def env_sdfgi_converge_in15_frames? #

Returns true if this enum value equals EnvSdfgiConvergeIn15Frames


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def env_sdfgi_converge_in20_frames? #

Returns true if this enum value equals EnvSdfgiConvergeIn20Frames


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def env_sdfgi_converge_in25_frames? #

Returns true if this enum value equals EnvSdfgiConvergeIn25Frames


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def env_sdfgi_converge_in30_frames? #

Returns true if this enum value equals EnvSdfgiConvergeIn30Frames


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def env_sdfgi_converge_in5_frames? #

Returns true if this enum value equals EnvSdfgiConvergeIn5Frames


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def env_sdfgi_converge_max? #

Returns true if this enum value equals EnvSdfgiConvergeMax


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