enum
Godot::PortableCompressedTexture2D::CompressionMode
Defined in:
libgodot/generated/classes/classes_part4.crEnum Members
-
CompressionModeLossless =
0_i64 -
CompressionModeLossy =
1_i64 -
CompressionModeBasisUniversal =
2_i64 -
CompressionModeS3tc =
3_i64 -
CompressionModeEtc2 =
4_i64 -
CompressionModeBptc =
5_i64 -
CompressionModeAstc =
6_i64
Instance Method Summary
-
#compression_mode_astc?
Returns
trueif this enum value equalsCompressionModeAstc -
#compression_mode_basis_universal?
Returns
trueif this enum value equalsCompressionModeBasisUniversal -
#compression_mode_bptc?
Returns
trueif this enum value equalsCompressionModeBptc -
#compression_mode_etc2?
Returns
trueif this enum value equalsCompressionModeEtc2 -
#compression_mode_lossless?
Returns
trueif this enum value equalsCompressionModeLossless -
#compression_mode_lossy?
Returns
trueif this enum value equalsCompressionModeLossy -
#compression_mode_s3tc?
Returns
trueif this enum value equalsCompressionModeS3tc
Instance Method Detail
def compression_mode_basis_universal?
#
Returns true if this enum value equals CompressionModeBasisUniversal