class
Godot::GLTFState
Direct Known Subclasses
Defined in:
libgodot/generated/classes/classes_part2.crConstructors
Instance Method Summary
-
#accessors
Property
#accessorsgetter -
#accessors=(val)
Property
#accessorssetter - #add_used_extension(extension_name : String, required : Bool) : Void
-
#animations
Property
#animationsgetter -
#animations=(val)
Property
#animationssetter - #append_data_to_buffers(data : Pointer(Void), deduplication : Bool) : Int64
- #append_gltf_node(gltf_node : GLTFNode, godot_scene_node : Node, parent_node_index : Int64) : Int64
-
#bake_fps
Property
#bake_fpsgetter -
#bake_fps=(val : Number)
Property
#bake_fpssetter -
#base_path
Property
#base_pathgetter -
#base_path=(val)
Property
#base_pathsetter -
#buffer_views
Property
#buffer_viewsgetter -
#buffer_views=(val)
Property
#buffer_viewssetter -
#buffers
Property
#buffersgetter -
#buffers=(val)
Property
#bufferssetter -
#cameras
Property
#camerasgetter -
#cameras=(val)
Property
#camerassetter -
#copyright
Property
#copyrightgetter -
#copyright=(val)
Property
#copyrightsetter -
#create_animations
Property
#create_animationsgetter -
#create_animations=(val)
Property
#create_animationssetter - #create_animations?
-
#filename
Property
#filenamegetter -
#filename=(val)
Property
#filenamesetter - #get_accessors : Godot::Array
- #get_additional_data(extension_name : String) : Pointer(Void)
- #get_animation_player(anim_player_index : Int64) : AnimationPlayer
- #get_animation_players_count(anim_player_index : Int64) : Int64
- #get_animations : Godot::Array
- #get_bake_fps : Float64
- #get_base_path : String
- #get_buffer_views : Godot::Array
- #get_buffers : Godot::Array
- #get_cameras : Godot::Array
- #get_copyright : String
- #get_create_animations : Bool
- #get_filename : String
- #get_glb_data : Pointer(Void)
- #get_handle_binary_image : Int64
- #get_handle_binary_image_mode : Int64
- #get_images : Godot::Array
- #get_import_as_skeleton_bones : Bool
- #get_json : Pointer(Void)
- #get_lights : Godot::Array
- #get_major_version : Int64
- #get_materials : Godot::Array
- #get_meshes : Godot::Array
- #get_minor_version : Int64
- #get_node_index(scene_node : Node) : Int64
- #get_nodes : Godot::Array
- #get_root_nodes : Pointer(Void)
- #get_scene_name : String
- #get_scene_node(gltf_node_index : Int64) : Node
- #get_skeletons : Godot::Array
- #get_skins : Godot::Array
- #get_texture_samplers : Godot::Array
- #get_textures : Godot::Array
- #get_unique_animation_names : Godot::Array
- #get_unique_names : Godot::Array
- #get_use_named_skin_binds : Bool
-
#glb_data
Property
#glb_datagetter -
#glb_data=(val)
Property
#glb_datasetter -
#handle_binary_image
Property
#handle_binary_imagegetter -
#handle_binary_image=(val : Int)
Property
#handle_binary_imagesetter -
#handle_binary_image_mode
Property
#handle_binary_image_modegetter -
#handle_binary_image_mode=(val : Int)
Property
#handle_binary_image_modesetter -
#images
Property
#imagesgetter -
#images=(val)
Property
#imagessetter -
#import_as_skeleton_bones
Property
#import_as_skeleton_bonesgetter -
#import_as_skeleton_bones=(val)
Property
#import_as_skeleton_bonessetter - #import_as_skeleton_bones?
-
#json
Property
#jsongetter -
#json=(val)
Property
#jsonsetter -
#lights
Property
#lightsgetter -
#lights=(val)
Property
#lightssetter -
#major_version
Property
#major_versiongetter -
#major_version=(val : Int)
Property
#major_versionsetter -
#materials
Property
#materialsgetter -
#materials=(val)
Property
#materialssetter -
#meshes
Property
#meshesgetter -
#meshes=(val)
Property
#meshessetter -
#minor_version
Property
#minor_versiongetter -
#minor_version=(val : Int)
Property
#minor_versionsetter -
#nodes
Property
#nodesgetter -
#nodes=(val)
Property
#nodessetter -
#root_nodes
Property
#root_nodesgetter -
#root_nodes=(val)
Property
#root_nodessetter -
#scene_name
Property
#scene_namegetter -
#scene_name=(val)
Property
#scene_namesetter - #set_accessors(accessors : Godot::Array) : Void
- #set_additional_data(extension_name : String, additional_data : Pointer(Void)) : Void
- #set_animations(animations : Godot::Array) : Void
- #set_bake_fps(value : Float64) : Void
- #set_base_path(base_path : String) : Void
- #set_buffer_views(buffer_views : Godot::Array) : Void
- #set_buffers(buffers : Godot::Array) : Void
- #set_cameras(cameras : Godot::Array) : Void
- #set_copyright(copyright : String) : Void
- #set_create_animations(create_animations : Bool) : Void
- #set_filename(filename : String) : Void
- #set_glb_data(glb_data : Pointer(Void)) : Void
- #set_handle_binary_image(method : Int64) : Void
- #set_handle_binary_image_mode(method : Int64) : Void
- #set_images(images : Godot::Array) : Void
- #set_import_as_skeleton_bones(import_as_skeleton_bones : Bool) : Void
- #set_json(json : Pointer(Void)) : Void
- #set_lights(lights : Godot::Array) : Void
- #set_major_version(major_version : Int64) : Void
- #set_materials(materials : Godot::Array) : Void
- #set_meshes(meshes : Godot::Array) : Void
- #set_minor_version(minor_version : Int64) : Void
- #set_nodes(nodes : Godot::Array) : Void
- #set_root_nodes(root_nodes : Pointer(Void)) : Void
- #set_scene_name(scene_name : String) : Void
- #set_skeletons(skeletons : Godot::Array) : Void
- #set_skins(skins : Godot::Array) : Void
- #set_texture_samplers(texture_samplers : Godot::Array) : Void
- #set_textures(textures : Godot::Array) : Void
- #set_unique_animation_names(unique_animation_names : Godot::Array) : Void
- #set_unique_names(unique_names : Godot::Array) : Void
- #set_use_named_skin_binds(use_named_skin_binds : Bool) : Void
-
#skeletons
Property
#skeletonsgetter -
#skeletons=(val)
Property
#skeletonssetter -
#skins
Property
#skinsgetter -
#skins=(val)
Property
#skinssetter -
#texture_samplers
Property
#texture_samplersgetter -
#texture_samplers=(val)
Property
#texture_samplerssetter -
#textures
Property
#texturesgetter -
#textures=(val)
Property
#texturessetter -
#unique_animation_names
Property
#unique_animation_namesgetter -
#unique_animation_names=(val)
Property
#unique_animation_namessetter -
#unique_names
Property
#unique_namesgetter -
#unique_names=(val)
Property
#unique_namessetter -
#use_named_skin_binds
Property
#use_named_skin_bindsgetter -
#use_named_skin_binds=(val)
Property
#use_named_skin_bindssetter - #use_named_skin_binds?
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n