enum Godot::RenderingServer::LightDirectionalShadowMode

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

LightDirectionalShadowOrthogonal = 0_i64
LightDirectionalShadowParallel2Splits = 1_i64
LightDirectionalShadowParallel4Splits = 2_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def light_directional_shadow_orthogonal? #

Returns true if this enum value equals LightDirectionalShadowOrthogonal


def light_directional_shadow_parallel2_splits? #

Returns true if this enum value equals LightDirectionalShadowParallel2Splits


def light_directional_shadow_parallel4_splits? #

Returns true if this enum value equals LightDirectionalShadowParallel4Splits