enum
Godot::RenderingServer::LightDirectionalShadowMode
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
LightDirectionalShadowOrthogonal =
0_i64 -
LightDirectionalShadowParallel2Splits =
1_i64 -
LightDirectionalShadowParallel4Splits =
2_i64
Instance Method Summary
-
#light_directional_shadow_orthogonal?
Returns
trueif this enum value equalsLightDirectionalShadowOrthogonal -
#light_directional_shadow_parallel2_splits?
Returns
trueif this enum value equalsLightDirectionalShadowParallel2Splits -
#light_directional_shadow_parallel4_splits?
Returns
trueif this enum value equalsLightDirectionalShadowParallel4Splits
Instance Method Detail
def light_directional_shadow_orthogonal?
#
Returns true if this enum value equals LightDirectionalShadowOrthogonal
def light_directional_shadow_parallel2_splits?
#
Returns true if this enum value equals LightDirectionalShadowParallel2Splits
def light_directional_shadow_parallel4_splits?
#
Returns true if this enum value equals LightDirectionalShadowParallel4Splits