class
Godot::RefCounted
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Overview
Base class for reference-counted engine objects.
Direct Known Subclasses
- Godot::AESContext
- Godot::AStar2D
- Godot::AStar3D
- Godot::AStarGrid2D
- Godot::AudioEffectInstance
- Godot::AudioSample
- Godot::AudioSamplePlayback
- Godot::AudioStreamPlayback
- Godot::CameraFeed
- Godot::Channel
- Godot::CharFXTransform
- Godot::ConfigFile
- Godot::Crypto
- Godot::DirAccess
- Godot::DTLSServer
- Godot::EditorContextMenuPlugin
- Godot::EditorDebuggerPlugin
- Godot::EditorDebuggerSession
- Godot::EditorExportPlatform
- Godot::EditorExportPlugin
- Godot::EditorExportPreset
- Godot::EditorFeatureProfile
- Godot::EditorFileSystemImportFormatSupportQuery
- Godot::EditorInspectorPlugin
- Godot::EditorResourceConversionPlugin
- Godot::EditorResourcePreviewGenerator
- Godot::EditorResourceTooltipPlugin
- Godot::EditorSceneFormatImporter
- Godot::EditorScenePostImport
- Godot::EditorScenePostImportPlugin
- Godot::EditorScript
- Godot::EditorTranslationParserPlugin
- Godot::EncodedObjectAsID
- Godot::ENetConnection
- Godot::EngineProfiler
- Godot::Expression
- Godot::FileAccess
- Godot::FuzzySearch
- Godot::FuzzySearchMatch
- Godot::GDScriptTextDocument
- Godot::GDScriptWorkspace
- Godot::GLTFObjectModelProperty
- Godot::HashingContext
- Godot::HMACContext
- Godot::HTTPClient
- Godot::ImageFormatLoader
- Godot::JavaClass
- Godot::JavaObject
- Godot::JavaScriptObject
- Godot::KinematicCollision2D
- Godot::KinematicCollision3D
- Godot::Lightmapper
- Godot::Logger
- Godot::MeshConvexDecompositionSettings
- Godot::MeshDataTool
- Godot::MultiplayerAPI
- Godot::Mutex
- Godot::NavigationPathQueryParameters2D
- Godot::NavigationPathQueryParameters3D
- Godot::NavigationPathQueryResult2D
- Godot::NavigationPathQueryResult3D
- Godot::Node3DGizmo
- Godot::OggPacketSequencePlayback
- Godot::OpenXRAPIExtension
- Godot::OpenXRFutureResult
- Godot::OpenXRSpatialCapabilityConfigurationBaseHeader
- Godot::OpenXRSpatialComponentData
- Godot::OpenXRSpatialContainerState
- Godot::OpenXRStructureBase
- Godot::PackedDataContainerRef
- Godot::PacketPeer
- Godot::PCKPacker
- Godot::PhysicsPointQueryParameters2D
- Godot::PhysicsPointQueryParameters3D
- Godot::PhysicsRayQueryParameters2D
- Godot::PhysicsRayQueryParameters3D
- Godot::PhysicsShapeQueryParameters2D
- Godot::PhysicsShapeQueryParameters3D
- Godot::PhysicsTestMotionParameters2D
- Godot::PhysicsTestMotionParameters3D
- Godot::PhysicsTestMotionResult2D
- Godot::PhysicsTestMotionResult3D
- Godot::RandomNumberGenerator
- Godot::RDAccelerationStructureGeometry
- Godot::RDAccelerationStructureInstance
- Godot::RDAttachmentFormat
- Godot::RDFramebufferPass
- Godot::RDHitGroup
- Godot::RDPipelineColorBlendState
- Godot::RDPipelineColorBlendStateAttachment
- Godot::RDPipelineDepthStencilState
- Godot::RDPipelineMultisampleState
- Godot::RDPipelineRasterizationState
- Godot::RDPipelineShader
- Godot::RDPipelineSpecializationConstant
- Godot::RDSamplerState
- Godot::RDShaderSource
- Godot::RDTextureFormat
- Godot::RDTextureView
- Godot::RDUniform
- Godot::RDVertexAttribute
- Godot::RegEx
- Godot::RegExMatch
- Godot::RenderSceneBuffers
- Godot::RenderSceneBuffersConfiguration
- Godot::Resource
- Godot::ResourceFormatLoader
- Godot::ResourceFormatSaver
- Godot::ResourceImporter
- Godot::SceneState
- Godot::SceneTreeTimer
- Godot::ScriptBacktrace
- Godot::Semaphore
- Godot::SkinReference
- Godot::SocketServer
- Godot::StreamPeer
- Godot::SurfaceTool
- Godot::TextLine
- Godot::TextParagraph
- Godot::TextServer
- Godot::Thread
- Godot::TLSOptions
- Godot::TranslationDomain
- Godot::TriangleMesh
- Godot::Tween
- Godot::Tweener
- Godot::UDPServer
- Godot::UPNP
- Godot::UPNPDevice
- Godot::WeakRef
- Godot::WebRTCPeerConnection
- Godot::XMLParser
- Godot::XRInterface
- Godot::XRPose
- Godot::XRTracker
- Godot::ZIPPacker
- Godot::ZIPReader
Defined in:
libgodot/generated/classes/classes_part1.crlibgodot/object.cr
Constructors
Instance Method Summary
-
#destroy : Void
Safely destroys or unreferences this RefCounted object.
- #get_reference_count : Int64
- #init_ref : Bool
- #reference : Bool
- #unreference : Bool
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n