enum
Godot::PhysicsServer3D::BodyParameter
Defined in:
libgodot/generated/classes/classes_part4.crEnum Members
-
BodyParamBounce =
0_i64 -
BodyParamFriction =
1_i64 -
BodyParamMass =
2_i64 -
BodyParamInertia =
3_i64 -
BodyParamCenterOfMass =
4_i64 -
BodyParamGravityScale =
5_i64 -
BodyParamLinearDampMode =
6_i64 -
BodyParamAngularDampMode =
7_i64 -
BodyParamLinearDamp =
8_i64 -
BodyParamAngularDamp =
9_i64 -
BodyParamMax =
10_i64
Instance Method Summary
-
#body_param_angular_damp?
Returns
trueif this enum value equalsBodyParamAngularDamp -
#body_param_angular_damp_mode?
Returns
trueif this enum value equalsBodyParamAngularDampMode -
#body_param_bounce?
Returns
trueif this enum value equalsBodyParamBounce -
#body_param_center_of_mass?
Returns
trueif this enum value equalsBodyParamCenterOfMass -
#body_param_friction?
Returns
trueif this enum value equalsBodyParamFriction -
#body_param_gravity_scale?
Returns
trueif this enum value equalsBodyParamGravityScale -
#body_param_inertia?
Returns
trueif this enum value equalsBodyParamInertia -
#body_param_linear_damp?
Returns
trueif this enum value equalsBodyParamLinearDamp -
#body_param_linear_damp_mode?
Returns
trueif this enum value equalsBodyParamLinearDampMode -
#body_param_mass?
Returns
trueif this enum value equalsBodyParamMass -
#body_param_max?
Returns
trueif this enum value equalsBodyParamMax