enum
Godot::DisplayServer::WindowResizeEdge
Defined in:
libgodot/generated/classes/classes_part2.crEnum Members
-
WindowEdgeTopLeft =
0_i64 -
WindowEdgeTop =
1_i64 -
WindowEdgeTopRight =
2_i64 -
WindowEdgeLeft =
3_i64 -
WindowEdgeRight =
4_i64 -
WindowEdgeBottomLeft =
5_i64 -
WindowEdgeBottom =
6_i64 -
WindowEdgeBottomRight =
7_i64 -
WindowEdgeMax =
8_i64
Instance Method Summary
-
#window_edge_bottom?
Returns
trueif this enum value equalsWindowEdgeBottom -
#window_edge_bottom_left?
Returns
trueif this enum value equalsWindowEdgeBottomLeft -
#window_edge_bottom_right?
Returns
trueif this enum value equalsWindowEdgeBottomRight -
#window_edge_left?
Returns
trueif this enum value equalsWindowEdgeLeft -
#window_edge_max?
Returns
trueif this enum value equalsWindowEdgeMax -
#window_edge_right?
Returns
trueif this enum value equalsWindowEdgeRight -
#window_edge_top?
Returns
trueif this enum value equalsWindowEdgeTop -
#window_edge_top_left?
Returns
trueif this enum value equalsWindowEdgeTopLeft -
#window_edge_top_right?
Returns
trueif this enum value equalsWindowEdgeTopRight