struct Godot::Plane

Overview

A 3D plane represented in normal-distance form (ax + by + cz = d).

Defined in:

libgodot/types.cr

Constructors

Instance Method Summary

Constructor Detail

def self.new(normal : Vector3 = Vector3.new(0.0_f32, 1.0_f32, 0.0_f32), d : Float32 = 0.0_f32) #

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def self.new(pointer : Pointer(Void)) #

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Instance Method Detail

def d : Float32 #

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def d=(d : Float32) #

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def normal : Vector3 #

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def normal=(normal : Vector3) #

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def to_s(io : IO) : Void #
Description copied from struct Struct

Same as #inspect(io).


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