struct
Godot::Plane
- Godot::Plane
- Struct
- Value
- Object
Overview
A 3D plane represented in normal-distance form (ax + by + cz = d).
Defined in:
libgodot/types.crConstructors
- .new(normal : Vector3 = Vector3.new(0.0_f32, 1.0_f32, 0.0_f32), d : Float32 = 0.0_f32)
- .new(pointer : Pointer(Void))
Instance Method Summary
- #d : Float32
- #d=(d : Float32)
- #normal : Vector3
- #normal=(normal : Vector3)
-
#to_s(io : IO) : Void
Same as
#inspect(io).