enum
Godot::VisualShader::Type
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
TypeVertex =
0_i64 -
TypeFragment =
1_i64 -
TypeLight =
2_i64 -
TypeStart =
3_i64 -
TypeProcess =
4_i64 -
TypeCollide =
5_i64 -
TypeStartCustom =
6_i64 -
TypeProcessCustom =
7_i64 -
TypeSky =
8_i64 -
TypeFog =
9_i64 -
TypeTextureBlit =
10_i64 -
TypeMax =
11_i64
Instance Method Summary
-
#type_collide?
Returns
trueif this enum value equalsTypeCollide -
#type_fog?
Returns
trueif this enum value equalsTypeFog -
#type_fragment?
Returns
trueif this enum value equalsTypeFragment -
#type_light?
Returns
trueif this enum value equalsTypeLight -
#type_max?
Returns
trueif this enum value equalsTypeMax -
#type_process?
Returns
trueif this enum value equalsTypeProcess -
#type_process_custom?
Returns
trueif this enum value equalsTypeProcessCustom -
#type_sky?
Returns
trueif this enum value equalsTypeSky -
#type_start?
Returns
trueif this enum value equalsTypeStart -
#type_start_custom?
Returns
trueif this enum value equalsTypeStartCustom -
#type_texture_blit?
Returns
trueif this enum value equalsTypeTextureBlit -
#type_vertex?
Returns
trueif this enum value equalsTypeVertex