enum Godot::VisualShader::Type

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

TypeVertex = 0_i64
TypeFragment = 1_i64
TypeLight = 2_i64
TypeStart = 3_i64
TypeProcess = 4_i64
TypeCollide = 5_i64
TypeStartCustom = 6_i64
TypeProcessCustom = 7_i64
TypeSky = 8_i64
TypeFog = 9_i64
TypeTextureBlit = 10_i64
TypeMax = 11_i64

Instance Method Summary

Instance Method Detail

def type_collide? #

Returns true if this enum value equals TypeCollide


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def type_fog? #

Returns true if this enum value equals TypeFog


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def type_fragment? #

Returns true if this enum value equals TypeFragment


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def type_light? #

Returns true if this enum value equals TypeLight


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def type_max? #

Returns true if this enum value equals TypeMax


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def type_process? #

Returns true if this enum value equals TypeProcess


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def type_process_custom? #

Returns true if this enum value equals TypeProcessCustom


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def type_sky? #

Returns true if this enum value equals TypeSky


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def type_start? #

Returns true if this enum value equals TypeStart


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def type_start_custom? #

Returns true if this enum value equals TypeStartCustom


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def type_texture_blit? #

Returns true if this enum value equals TypeTextureBlit


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def type_vertex? #

Returns true if this enum value equals TypeVertex


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