enum
Godot::VisualShaderNodeTexture::Source
Defined in:
libgodot/generated/classes/classes_part6.crEnum Members
-
SourceTexture =
0_i64 -
SourceScreen =
1_i64 -
Source2dTexture =
2_i64 -
Source2dNormal =
3_i64 -
SourceDepth =
4_i64 -
SourcePort =
5_i64 -
Source3dNormal =
6_i64 -
SourceRoughness =
7_i64 -
SourceMax =
8_i64
Instance Method Summary
-
#source2d_normal?
Returns
trueif this enum value equalsSource2dNormal -
#source2d_texture?
Returns
trueif this enum value equalsSource2dTexture -
#source3d_normal?
Returns
trueif this enum value equalsSource3dNormal -
#source_depth?
Returns
trueif this enum value equalsSourceDepth -
#source_max?
Returns
trueif this enum value equalsSourceMax -
#source_port?
Returns
trueif this enum value equalsSourcePort -
#source_roughness?
Returns
trueif this enum value equalsSourceRoughness -
#source_screen?
Returns
trueif this enum value equalsSourceScreen -
#source_texture?
Returns
trueif this enum value equalsSourceTexture