enum Godot::VisualShaderNodeTexture::Source

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

SourceTexture = 0_i64
SourceScreen = 1_i64
Source2dTexture = 2_i64
Source2dNormal = 3_i64
SourceDepth = 4_i64
SourcePort = 5_i64
Source3dNormal = 6_i64
SourceRoughness = 7_i64
SourceMax = 8_i64

Instance Method Summary

Instance Method Detail

def source2d_normal? #

Returns true if this enum value equals Source2dNormal


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def source2d_texture? #

Returns true if this enum value equals Source2dTexture


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def source3d_normal? #

Returns true if this enum value equals Source3dNormal


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def source_depth? #

Returns true if this enum value equals SourceDepth


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def source_max? #

Returns true if this enum value equals SourceMax


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def source_port? #

Returns true if this enum value equals SourcePort


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def source_roughness? #

Returns true if this enum value equals SourceRoughness


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def source_screen? #

Returns true if this enum value equals SourceScreen


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def source_texture? #

Returns true if this enum value equals SourceTexture


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