enum
Godot::BaseMaterial3D::Feature
Defined in:
libgodot/generated/classes/classes_part1.crEnum Members
-
FeatureEmission =
0_i64 -
FeatureNormalMapping =
1_i64 -
FeatureRim =
2_i64 -
FeatureClearcoat =
3_i64 -
FeatureAnisotropy =
4_i64 -
FeatureAmbientOcclusion =
5_i64 -
FeatureHeightMapping =
6_i64 -
FeatureSubsurfaceScattering =
7_i64 -
FeatureSubsurfaceTransmittance =
8_i64 -
FeatureBacklight =
9_i64 -
FeatureRefraction =
10_i64 -
FeatureDetail =
11_i64 -
FeatureBentNormalMapping =
12_i64 -
FeatureParticlesAnimation =
13_i64 -
FeatureMax =
14_i64
Instance Method Summary
-
#feature_ambient_occlusion?
Returns
trueif this enum value equalsFeatureAmbientOcclusion -
#feature_anisotropy?
Returns
trueif this enum value equalsFeatureAnisotropy -
#feature_backlight?
Returns
trueif this enum value equalsFeatureBacklight -
#feature_bent_normal_mapping?
Returns
trueif this enum value equalsFeatureBentNormalMapping -
#feature_clearcoat?
Returns
trueif this enum value equalsFeatureClearcoat -
#feature_detail?
Returns
trueif this enum value equalsFeatureDetail -
#feature_emission?
Returns
trueif this enum value equalsFeatureEmission -
#feature_height_mapping?
Returns
trueif this enum value equalsFeatureHeightMapping -
#feature_max?
Returns
trueif this enum value equalsFeatureMax -
#feature_normal_mapping?
Returns
trueif this enum value equalsFeatureNormalMapping -
#feature_particles_animation?
Returns
trueif this enum value equalsFeatureParticlesAnimation -
#feature_refraction?
Returns
trueif this enum value equalsFeatureRefraction -
#feature_rim?
Returns
trueif this enum value equalsFeatureRim -
#feature_subsurface_scattering?
Returns
trueif this enum value equalsFeatureSubsurfaceScattering -
#feature_subsurface_transmittance?
Returns
trueif this enum value equalsFeatureSubsurfaceTransmittance
Instance Method Detail
Returns true if this enum value equals FeatureSubsurfaceScattering
Returns true if this enum value equals FeatureSubsurfaceTransmittance