enum Godot::BaseMaterial3D::Feature

Defined in:

libgodot/generated/classes/classes_part1.cr

Enum Members

FeatureEmission = 0_i64
FeatureNormalMapping = 1_i64
FeatureRim = 2_i64
FeatureClearcoat = 3_i64
FeatureAnisotropy = 4_i64
FeatureAmbientOcclusion = 5_i64
FeatureHeightMapping = 6_i64
FeatureSubsurfaceScattering = 7_i64
FeatureSubsurfaceTransmittance = 8_i64
FeatureBacklight = 9_i64
FeatureRefraction = 10_i64
FeatureDetail = 11_i64
FeatureBentNormalMapping = 12_i64
FeatureParticlesAnimation = 13_i64
FeatureMax = 14_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def feature_ambient_occlusion? #

Returns true if this enum value equals FeatureAmbientOcclusion


def feature_anisotropy? #

Returns true if this enum value equals FeatureAnisotropy


def feature_backlight? #

Returns true if this enum value equals FeatureBacklight


def feature_bent_normal_mapping? #

Returns true if this enum value equals FeatureBentNormalMapping


def feature_clearcoat? #

Returns true if this enum value equals FeatureClearcoat


def feature_detail? #

Returns true if this enum value equals FeatureDetail


def feature_emission? #

Returns true if this enum value equals FeatureEmission


def feature_height_mapping? #

Returns true if this enum value equals FeatureHeightMapping


def feature_max? #

Returns true if this enum value equals FeatureMax


def feature_normal_mapping? #

Returns true if this enum value equals FeatureNormalMapping


def feature_particles_animation? #

Returns true if this enum value equals FeatureParticlesAnimation


def feature_refraction? #

Returns true if this enum value equals FeatureRefraction


def feature_rim? #

Returns true if this enum value equals FeatureRim


def feature_subsurface_scattering? #

Returns true if this enum value equals FeatureSubsurfaceScattering


def feature_subsurface_transmittance? #

Returns true if this enum value equals FeatureSubsurfaceTransmittance