enum
Godot::BaseMaterial3D::StencilFlags
Defined in:
libgodot/generated/classes/classes_part1.crEnum Members
-
StencilFlagRead =
1_i64 -
StencilFlagWrite =
2_i64 -
StencilFlagWriteDepthFail =
4_i64
Instance Method Summary
-
#stencil_flag_read?
Returns
trueif this enum value equalsStencilFlagRead -
#stencil_flag_write?
Returns
trueif this enum value equalsStencilFlagWrite -
#stencil_flag_write_depth_fail?
Returns
trueif this enum value equalsStencilFlagWriteDepthFail
Instance Method Detail
def stencil_flag_write_depth_fail?
#
Returns true if this enum value equals StencilFlagWriteDepthFail