class
Godot::SceneMultiplayer
Defined in:
libgodot/generated/classes/classes_part5.crConstructors
Instance Method Summary
-
#allow_object_decoding
Property
#allow_object_decodinggetter -
#allow_object_decoding=(val)
Property
#allow_object_decodingsetter - #allow_object_decoding?
-
#auth_callback
Property
#auth_callbackgetter -
#auth_callback=(val)
Property
#auth_callbacksetter -
#auth_timeout
Property
#auth_timeoutgetter -
#auth_timeout=(val : Number)
Property
#auth_timeoutsetter - #clear : Void
- #complete_auth(id : Int64) : Int64
- #disconnect_peer(id : Int64) : Void
- #get_auth_callback : Pointer(Void)
- #get_auth_timeout : Float64
- #get_authenticating_peers : Pointer(Void)
- #get_max_delta_packet_size : Int64
- #get_max_sync_packet_size : Int64
- #get_root_path : NodePath
- #is_object_decoding_allowed : Bool
- #is_refusing_new_connections : Bool
- #is_server_relay_enabled : Bool
-
#max_delta_packet_size
Property
#max_delta_packet_sizegetter -
#max_delta_packet_size=(val : Int)
Property
#max_delta_packet_sizesetter -
#max_sync_packet_size
Property
#max_sync_packet_sizegetter -
#max_sync_packet_size=(val : Int)
Property
#max_sync_packet_sizesetter -
#refuse_new_connections
Property
#refuse_new_connectionsgetter -
#refuse_new_connections=(val)
Property
#refuse_new_connectionssetter - #refuse_new_connections?
-
#root_path
Property
#root_pathgetter -
#root_path=(val)
Property
#root_pathsetter - #send_auth(id : Int64, data : Pointer(Void)) : Int64
- #send_bytes(bytes : Pointer(Void), id : Int64, mode : Int64, channel : Int64) : Int64
-
#server_relay
Property
#server_relaygetter -
#server_relay=(val)
Property
#server_relaysetter - #server_relay?
- #set_allow_object_decoding(enable : Bool) : Void
- #set_auth_callback(callback : Pointer(Void)) : Void
- #set_auth_timeout(timeout : Float64) : Void
- #set_max_delta_packet_size(size : Int64) : Void
- #set_max_sync_packet_size(size : Int64) : Void
- #set_refuse_new_connections(refuse : Bool) : Void
- #set_root_path(path : NodePath) : Void
- #set_server_relay_enabled(enabled : Bool) : Void
Instance methods inherited from class Godot::MultiplayerAPI
create_default_interface : MultiplayerAPI
create_default_interface,
get_default_interface : String
get_default_interface,
get_multiplayer_peer : MultiplayerPeer
get_multiplayer_peer,
get_peers : Pointer(Void)
get_peers,
get_remote_sender_id : Int64
get_remote_sender_id,
get_unique_id : Int64
get_unique_id,
has_multiplayer_peer : Bool
has_multiplayer_peer,
is_server : Bool
is_server,
multiplayer_peer
multiplayer_peer,
multiplayer_peer=(val)
multiplayer_peer=,
object_configuration_add(object : Godot::Object, configuration : Pointer(Void)) : Int64
object_configuration_add,
object_configuration_remove(object : Godot::Object, configuration : Pointer(Void)) : Int64
object_configuration_remove,
poll : Int64
poll,
rpc(peer : Int64, object : Godot::Object, method : String, arguments : Godot::Array) : Int64
rpc,
set_default_interface(interface_name : String) : Void
set_default_interface,
set_multiplayer_peer(peer : MultiplayerPeer) : Void
set_multiplayer_peer
Constructor methods inherited from class Godot::MultiplayerAPI
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
def send_bytes(bytes : Pointer(Void), id : Int64, mode : Int64, channel : Int64) : Int64
#