enum Godot::VisualShaderNodeUIntOp::Operator

Defined in:

libgodot/generated/classes/classes_part6.cr

Enum Members

OpAdd = 0_i64
OpSub = 1_i64
OpMul = 2_i64
OpDiv = 3_i64
OpMod = 4_i64
OpMax = 5_i64
OpMin = 6_i64
OpBitwiseAnd = 7_i64
OpBitwiseOr = 8_i64
OpBitwiseXor = 9_i64
OpBitwiseLeftShift = 10_i64
OpBitwiseRightShift = 11_i64
OpEnumSize = 12_i64

Instance Method Summary

Instance Method Detail

def op_add? #

Returns true if this enum value equals OpAdd


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def op_bitwise_and? #

Returns true if this enum value equals OpBitwiseAnd


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def op_bitwise_left_shift? #

Returns true if this enum value equals OpBitwiseLeftShift


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def op_bitwise_or? #

Returns true if this enum value equals OpBitwiseOr


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def op_bitwise_right_shift? #

Returns true if this enum value equals OpBitwiseRightShift


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def op_bitwise_xor? #

Returns true if this enum value equals OpBitwiseXor


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def op_div? #

Returns true if this enum value equals OpDiv


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def op_enum_size? #

Returns true if this enum value equals OpEnumSize


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def op_max? #

Returns true if this enum value equals OpMax


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def op_min? #

Returns true if this enum value equals OpMin


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def op_mod? #

Returns true if this enum value equals OpMod


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def op_mul? #

Returns true if this enum value equals OpMul


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def op_sub? #

Returns true if this enum value equals OpSub


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