class
Godot::TileSet
- Godot::TileSet
- Godot::Resource
- Godot::RefCounted
- Godot::Object
- Reference
- Object
Defined in:
libgodot/generated/classes/classes_part5.crConstructors
Instance Method Summary
- #add_custom_data_layer(to_position : Int64) : Void
- #add_navigation_layer(to_position : Int64) : Void
- #add_occlusion_layer(to_position : Int64) : Void
- #add_pattern(pattern : TileMapPattern, index : Int64) : Int64
- #add_physics_layer(to_position : Int64) : Void
- #add_source(source : TileSetSource, atlas_source_id_override : Int64) : Int64
- #add_terrain(terrain_set : Int64, to_position : Int64) : Void
- #add_terrain_set(to_position : Int64) : Void
- #cleanup_invalid_tile_proxies : Void
- #clear_terrains(terrain_set : Int64) : Void
- #clear_tile_proxies : Void
- #get_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
- #get_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i) : Godot::Array
- #get_custom_data_layer_by_name(layer_name : String) : Int64
- #get_custom_data_layer_name(layer_index : Int64) : String
- #get_custom_data_layer_type(layer_index : Int64) : Int64
- #get_custom_data_layers_count : Int64
- #get_navigation_layer_layer_value(layer_index : Int64, layer_number : Int64) : Bool
- #get_navigation_layer_layers(layer_index : Int64) : Int64
- #get_navigation_layers_count : Int64
- #get_next_source_id : Int64
- #get_occlusion_layer_light_mask(layer_index : Int64) : Int64
- #get_occlusion_layer_sdf_collision(layer_index : Int64) : Bool
- #get_occlusion_layers_count : Int64
- #get_pattern(index : Int64) : TileMapPattern
- #get_patterns_count : Int64
- #get_physics_layer_collision_layer(layer_index : Int64) : Int64
- #get_physics_layer_collision_mask(layer_index : Int64) : Int64
- #get_physics_layer_collision_priority(layer_index : Int64) : Float64
- #get_physics_layer_physics_material(layer_index : Int64) : PhysicsMaterial
- #get_physics_layers_count : Int64
- #get_source(source_id : Int64) : TileSetSource
- #get_source_count : Int64
- #get_source_id(index : Int64) : Int64
- #get_source_level_tile_proxy(source_from : Int64) : Int64
- #get_terrain_color(terrain_set : Int64, terrain_index : Int64) : Color
- #get_terrain_name(terrain_set : Int64, terrain_index : Int64) : String
- #get_terrain_set_mode(terrain_set : Int64) : Int64
- #get_terrain_sets_count : Int64
- #get_terrains_count(terrain_set : Int64) : Int64
- #get_tile_layout : Int64
- #get_tile_offset_axis : Int64
- #get_tile_shape : Int64
- #get_tile_size : Vector2i
- #has_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Bool
- #has_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i) : Bool
- #has_custom_data_layer_by_name(layer_name : String) : Bool
- #has_source(source_id : Int64) : Bool
- #has_source_level_tile_proxy(source_from : Int64) : Bool
- #is_uv_clipping : Bool
- #map_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
- #move_custom_data_layer(layer_index : Int64, to_position : Int64) : Void
- #move_navigation_layer(layer_index : Int64, to_position : Int64) : Void
- #move_occlusion_layer(layer_index : Int64, to_position : Int64) : Void
- #move_physics_layer(layer_index : Int64, to_position : Int64) : Void
- #move_terrain(terrain_set : Int64, terrain_index : Int64, to_position : Int64) : Void
- #move_terrain_set(terrain_set : Int64, to_position : Int64) : Void
- #remove_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Void
- #remove_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i) : Void
- #remove_custom_data_layer(layer_index : Int64) : Void
- #remove_navigation_layer(layer_index : Int64) : Void
- #remove_occlusion_layer(layer_index : Int64) : Void
- #remove_pattern(index : Int64) : Void
- #remove_physics_layer(layer_index : Int64) : Void
- #remove_source(source_id : Int64) : Void
- #remove_source_level_tile_proxy(source_from : Int64) : Void
- #remove_terrain(terrain_set : Int64, terrain_index : Int64) : Void
- #remove_terrain_set(terrain_set : Int64) : Void
- #set_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64, source_to : Int64, coords_to : Vector2i, alternative_to : Int64) : Void
- #set_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i, source_to : Int64, coords_to : Vector2i) : Void
- #set_custom_data_layer_name(layer_index : Int64, layer_name : String) : Void
- #set_custom_data_layer_type(layer_index : Int64, layer_type : Int64) : Void
- #set_navigation_layer_layer_value(layer_index : Int64, layer_number : Int64, value : Bool) : Void
- #set_navigation_layer_layers(layer_index : Int64, layers : Int64) : Void
- #set_occlusion_layer_light_mask(layer_index : Int64, light_mask : Int64) : Void
- #set_occlusion_layer_sdf_collision(layer_index : Int64, sdf_collision : Bool) : Void
- #set_physics_layer_collision_layer(layer_index : Int64, layer : Int64) : Void
- #set_physics_layer_collision_mask(layer_index : Int64, mask : Int64) : Void
- #set_physics_layer_collision_priority(layer_index : Int64, priority : Float64) : Void
- #set_physics_layer_physics_material(layer_index : Int64, physics_material : PhysicsMaterial) : Void
- #set_source_id(source_id : Int64, new_source_id : Int64) : Void
- #set_source_level_tile_proxy(source_from : Int64, source_to : Int64) : Void
- #set_terrain_color(terrain_set : Int64, terrain_index : Int64, color : Color) : Void
- #set_terrain_name(terrain_set : Int64, terrain_index : Int64, name : String) : Void
- #set_terrain_set_mode(terrain_set : Int64, mode : Int64) : Void
- #set_tile_layout(layout : Int64) : Void
- #set_tile_offset_axis(alignment : Int64) : Void
- #set_tile_shape(shape : Int64) : Void
- #set_tile_size(size : Vector2i) : Void
- #set_uv_clipping(uv_clipping : Bool) : Void
-
#tile_layout
Property
#tile_layoutgetter -
#tile_layout=(val : Int)
Property
#tile_layoutsetter -
#tile_offset_axis
Property
#tile_offset_axisgetter -
#tile_offset_axis=(val : Int)
Property
#tile_offset_axissetter -
#tile_shape
Property
#tile_shapegetter -
#tile_shape=(val : Int)
Property
#tile_shapesetter -
#tile_size
Property
#tile_sizegetter -
#tile_size=(val)
Property
#tile_sizesetter -
#uv_clipping
Property
#uv_clippinggetter -
#uv_clipping=(val)
Property
#uv_clippingsetter - #uv_clipping?
Instance methods inherited from class Godot::Resource
copy_from_resource(resource : Resource) : Int64
copy_from_resource,
duplicate(deep : Bool) : Resource
duplicate,
duplicate_deep(deep_subresources_mode : Int64) : Resource
duplicate_deep,
emit_changed : Void
emit_changed,
generate_scene_unique_id : String
generate_scene_unique_id,
get_id_for_path(path : String) : String
get_id_for_path,
get_local_scene : Node
get_local_scene,
get_name : String
get_name,
get_path : String
get_path,
get_rid : Int64
get_rid,
get_scene_unique_id : String
get_scene_unique_id,
is_built_in : Bool
is_built_in,
is_local_to_scene : Bool
is_local_to_scene,
reset_state : Void
reset_state,
resource_local_to_scene
resource_local_to_scene,
resource_local_to_scene=(val)
resource_local_to_scene=,
resource_local_to_scene?
resource_local_to_scene?,
resource_name
resource_name,
resource_name=(val)
resource_name=,
resource_path
resource_path,
resource_path=(val)
resource_path=,
resource_scene_unique_id
resource_scene_unique_id,
resource_scene_unique_id=(val)
resource_scene_unique_id=,
set_id_for_path(path : String, id : String) : Void
set_id_for_path,
set_local_to_scene(enable : Bool) : Void
set_local_to_scene,
set_name(name : String) : Void
set_name,
set_path(path : String) : Void
set_path,
set_path_cache(path : String) : Void
set_path_cache,
set_scene_unique_id(id : String) : Void
set_scene_unique_id,
setup_local_to_scene : Void
setup_local_to_scene,
take_over_path(path : String) : Void
take_over_path
Constructor methods inherited from class Godot::Resource
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::RefCounted
destroy : Void
destroy,
get_reference_count : Int64
get_reference_count,
init_ref : Bool
init_ref,
reference : Bool
reference,
unreference : Bool
unreference
Constructor methods inherited from class Godot::RefCounted
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Instance methods inherited from class Godot::Object
==(other : Godot::Object) : Bool==(other : Nil) : Bool ==, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64 connect, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void disconnect, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void emit_signal, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n
Constructor methods inherited from class Godot::Object
new(pointer : Pointer(Void) = Pointer(Void).null)
new
Class methods inherited from class Godot::Object
_godot_has_virtual_method(method_name : String) : Bool
_godot_has_virtual_method,
is_instance_id_valid(id : Int | UInt64) : Bool
is_instance_id_valid
Constructor Detail
Instance Method Detail
def get_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
#
def has_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Bool
#
def map_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Godot::Array
#
def move_terrain(terrain_set : Int64, terrain_index : Int64, to_position : Int64) : Void
#
def remove_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64) : Void
#
def set_alternative_level_tile_proxy(source_from : Int64, coords_from : Vector2i, alternative_from : Int64, source_to : Int64, coords_to : Vector2i, alternative_to : Int64) : Void
#
def set_coords_level_tile_proxy(source_from : Int64, coords_from : Vector2i, source_to : Int64, coords_to : Vector2i) : Void
#
def set_occlusion_layer_sdf_collision(layer_index : Int64, sdf_collision : Bool) : Void
#
def set_physics_layer_collision_priority(layer_index : Int64, priority : Float64) : Void
#
def set_physics_layer_physics_material(layer_index : Int64, physics_material : PhysicsMaterial) : Void
#
def set_terrain_name(terrain_set : Int64, terrain_index : Int64, name : String) : Void
#