enum
Godot::HTTPClient::Status
Defined in:
libgodot/generated/classes/classes_part3.crEnum Members
-
StatusDisconnected =
0_i64 -
StatusResolving =
1_i64 -
StatusCantResolve =
2_i64 -
StatusConnecting =
3_i64 -
StatusCantConnect =
4_i64 -
StatusConnected =
5_i64 -
StatusRequesting =
6_i64 -
StatusBody =
7_i64 -
StatusConnectionError =
8_i64 -
StatusTlsHandshakeError =
9_i64
Instance Method Summary
-
#status_body?
Returns
trueif this enum value equalsStatusBody -
#status_cant_connect?
Returns
trueif this enum value equalsStatusCantConnect -
#status_cant_resolve?
Returns
trueif this enum value equalsStatusCantResolve -
#status_connected?
Returns
trueif this enum value equalsStatusConnected -
#status_connecting?
Returns
trueif this enum value equalsStatusConnecting -
#status_connection_error?
Returns
trueif this enum value equalsStatusConnectionError -
#status_disconnected?
Returns
trueif this enum value equalsStatusDisconnected -
#status_requesting?
Returns
trueif this enum value equalsStatusRequesting -
#status_resolving?
Returns
trueif this enum value equalsStatusResolving -
#status_tls_handshake_error?
Returns
trueif this enum value equalsStatusTlsHandshakeError