enum
Godot::SceneReplicationConfig::ReplicationMode
Defined in:
libgodot/generated/classes/classes_part5.crEnum Members
-
ReplicationModeNever =
0_i64 -
ReplicationModeAlways =
1_i64 -
ReplicationModeOnChange =
2_i64
Instance Method Summary
-
#replication_mode_always?
Returns
trueif this enum value equalsReplicationModeAlways -
#replication_mode_never?
Returns
trueif this enum value equalsReplicationModeNever -
#replication_mode_on_change?
Returns
trueif this enum value equalsReplicationModeOnChange