enum Godot::SceneReplicationConfig::ReplicationMode

Defined in:

libgodot/generated/classes/classes_part5.cr

Enum Members

ReplicationModeNever = 0_i64
ReplicationModeAlways = 1_i64
ReplicationModeOnChange = 2_i64

Instance Method Summary

Instance methods inherited from struct Enum

!=(other : Int) : Bool !=, ==(other : Int) : Bool ==

Instance Method Detail

def replication_mode_always? #

Returns true if this enum value equals ReplicationModeAlways


def replication_mode_never? #

Returns true if this enum value equals ReplicationModeNever


def replication_mode_on_change? #

Returns true if this enum value equals ReplicationModeOnChange