class Godot::PhysicsServer3DExtension

Defined in:

libgodot/generated/classes/classes_part4.cr

Constructors

Instance Method Summary

Instance methods inherited from class Godot::PhysicsServer3D

area_add_shape(area : Int64, shape : Int64, transform : Transform3D, disabled : Bool) : Void area_add_shape, area_attach_object_instance_id(area : Int64, id : Int64) : Void area_attach_object_instance_id, area_clear_shapes(area : Int64) : Void area_clear_shapes, area_create : Int64 area_create, area_get_collision_layer(area : Int64) : Int64 area_get_collision_layer, area_get_collision_mask(area : Int64) : Int64 area_get_collision_mask, area_get_object_instance_id(area : Int64) : Int64 area_get_object_instance_id, area_get_param(area : Int64, param : Int64) : Pointer(Void) area_get_param, area_get_shape(area : Int64, shape_idx : Int64) : Int64 area_get_shape, area_get_shape_count(area : Int64) : Int64 area_get_shape_count, area_get_shape_transform(area : Int64, shape_idx : Int64) : Transform3D area_get_shape_transform, area_get_space(area : Int64) : Int64 area_get_space, area_get_transform(area : Int64) : Transform3D area_get_transform, area_remove_shape(area : Int64, shape_idx : Int64) : Void area_remove_shape, area_set_area_monitor_callback(area : Int64, callback : Pointer(Void)) : Void area_set_area_monitor_callback, area_set_collision_layer(area : Int64, layer : Int64) : Void area_set_collision_layer, area_set_collision_mask(area : Int64, mask : Int64) : Void area_set_collision_mask, area_set_monitor_callback(area : Int64, callback : Pointer(Void)) : Void area_set_monitor_callback, area_set_monitorable(area : Int64, monitorable : Bool) : Void area_set_monitorable, area_set_param(area : Int64, param : Int64, value : Pointer(Void)) : Void area_set_param, area_set_ray_pickable(area : Int64, enable : Bool) : Void area_set_ray_pickable, area_set_shape(area : Int64, shape_idx : Int64, shape : Int64) : Void area_set_shape, area_set_shape_disabled(area : Int64, shape_idx : Int64, disabled : Bool) : Void area_set_shape_disabled, area_set_shape_transform(area : Int64, shape_idx : Int64, transform : Transform3D) : Void area_set_shape_transform, area_set_space(area : Int64, space : Int64) : Void area_set_space, area_set_transform(area : Int64, transform : Transform3D) : Void area_set_transform, body_add_collision_exception(body : Int64, excepted_body : Int64) : Void body_add_collision_exception, body_add_constant_central_force(body : Int64, force : Vector3) : Void body_add_constant_central_force, body_add_constant_force(body : Int64, force : Vector3, position : Vector3) : Void body_add_constant_force, body_add_constant_torque(body : Int64, torque : Vector3) : Void body_add_constant_torque, body_add_shape(body : Int64, shape : Int64, transform : Transform3D, disabled : Bool) : Void body_add_shape, body_apply_central_force(body : Int64, force : Vector3) : Void body_apply_central_force, body_apply_central_impulse(body : Int64, impulse : Vector3) : Void body_apply_central_impulse, body_apply_force(body : Int64, force : Vector3, position : Vector3) : Void body_apply_force, body_apply_impulse(body : Int64, impulse : Vector3, position : Vector3) : Void body_apply_impulse, body_apply_torque(body : Int64, torque : Vector3) : Void body_apply_torque, body_apply_torque_impulse(body : Int64, impulse : Vector3) : Void body_apply_torque_impulse, body_attach_object_instance_id(body : Int64, id : Int64) : Void body_attach_object_instance_id, body_clear_shapes(body : Int64) : Void body_clear_shapes, body_create : Int64 body_create, body_get_collision_layer(body : Int64) : Int64 body_get_collision_layer, body_get_collision_mask(body : Int64) : Int64 body_get_collision_mask, body_get_collision_priority(body : Int64) : Float64 body_get_collision_priority, body_get_constant_force(body : Int64) : Vector3 body_get_constant_force, body_get_constant_torque(body : Int64) : Vector3 body_get_constant_torque, body_get_direct_state(body : Int64) : PhysicsDirectBodyState3D body_get_direct_state, body_get_max_contacts_reported(body : Int64) : Int64 body_get_max_contacts_reported, body_get_mode(body : Int64) : Int64 body_get_mode, body_get_object_instance_id(body : Int64) : Int64 body_get_object_instance_id, body_get_param(body : Int64, param : Int64) : Pointer(Void) body_get_param, body_get_shape(body : Int64, shape_idx : Int64) : Int64 body_get_shape, body_get_shape_count(body : Int64) : Int64 body_get_shape_count, body_get_shape_transform(body : Int64, shape_idx : Int64) : Transform3D body_get_shape_transform, body_get_space(body : Int64) : Int64 body_get_space, body_get_state(body : Int64, state : Int64) : Pointer(Void) body_get_state, body_is_axis_locked(body : Int64, axis : Int64) : Bool body_is_axis_locked, body_is_continuous_collision_detection_enabled(body : Int64) : Bool body_is_continuous_collision_detection_enabled, body_is_omitting_force_integration(body : Int64) : Bool body_is_omitting_force_integration, body_remove_collision_exception(body : Int64, excepted_body : Int64) : Void body_remove_collision_exception, body_remove_shape(body : Int64, shape_idx : Int64) : Void body_remove_shape, body_reset_mass_properties(body : Int64) : Void body_reset_mass_properties, body_set_axis_lock(body : Int64, axis : Int64, lock : Bool) : Void body_set_axis_lock, body_set_axis_velocity(body : Int64, axis_velocity : Vector3) : Void body_set_axis_velocity, body_set_collision_layer(body : Int64, layer : Int64) : Void body_set_collision_layer, body_set_collision_mask(body : Int64, mask : Int64) : Void body_set_collision_mask, body_set_collision_priority(body : Int64, priority : Float64) : Void body_set_collision_priority, body_set_constant_force(body : Int64, force : Vector3) : Void body_set_constant_force, body_set_constant_torque(body : Int64, torque : Vector3) : Void body_set_constant_torque, body_set_enable_continuous_collision_detection(body : Int64, enable : Bool) : Void body_set_enable_continuous_collision_detection, body_set_force_integration_callback(body : Int64, callable : Pointer(Void), userdata : Pointer(Void)) : Void body_set_force_integration_callback, body_set_max_contacts_reported(body : Int64, amount : Int64) : Void body_set_max_contacts_reported, body_set_mode(body : Int64, mode : Int64) : Void body_set_mode, body_set_omit_force_integration(body : Int64, enable : Bool) : Void body_set_omit_force_integration, body_set_param(body : Int64, param : Int64, value : Pointer(Void)) : Void body_set_param, body_set_ray_pickable(body : Int64, enable : Bool) : Void body_set_ray_pickable, body_set_shape(body : Int64, shape_idx : Int64, shape : Int64) : Void body_set_shape, body_set_shape_disabled(body : Int64, shape_idx : Int64, disabled : Bool) : Void body_set_shape_disabled, body_set_shape_transform(body : Int64, shape_idx : Int64, transform : Transform3D) : Void body_set_shape_transform, body_set_space(body : Int64, space : Int64) : Void body_set_space, body_set_state(body : Int64, state : Int64, value : Pointer(Void)) : Void body_set_state, body_set_state_sync_callback(body : Int64, callable : Pointer(Void)) : Void body_set_state_sync_callback, body_test_motion(body : Int64, parameters : PhysicsTestMotionParameters3D, result : PhysicsTestMotionResult3D) : Bool body_test_motion, box_shape_create : Int64 box_shape_create, capsule_shape_create : Int64 capsule_shape_create, concave_polygon_shape_create : Int64 concave_polygon_shape_create, cone_twist_joint_get_param(joint : Int64, param : Int64) : Float64 cone_twist_joint_get_param, cone_twist_joint_set_param(joint : Int64, param : Int64, value : Float64) : Void cone_twist_joint_set_param, convex_polygon_shape_create : Int64 convex_polygon_shape_create, custom_shape_create : Int64 custom_shape_create, cylinder_shape_create : Int64 cylinder_shape_create, free_rid(rid : Int64) : Void free_rid, generic_6dof_joint_get_angular_target_rotation(joint : Int64) : Quaternion generic_6dof_joint_get_angular_target_rotation, generic_6dof_joint_get_flag(joint : Int64, axis : Int64, flag : Int64) : Bool generic_6dof_joint_get_flag, generic_6dof_joint_get_param(joint : Int64, axis : Int64, param : Int64) : Float64 generic_6dof_joint_get_param, generic_6dof_joint_set_angular_target_rotation(joint : Int64, target_rotation : Quaternion) : Void generic_6dof_joint_set_angular_target_rotation, generic_6dof_joint_set_flag(joint : Int64, axis : Int64, flag : Int64, enable : Bool) : Void generic_6dof_joint_set_flag, generic_6dof_joint_set_param(joint : Int64, axis : Int64, param : Int64, value : Float64) : Void generic_6dof_joint_set_param, get_process_info(process_info : Int64) : Int64 get_process_info, heightmap_shape_create : Int64 heightmap_shape_create, hinge_joint_get_flag(joint : Int64, flag : Int64) : Bool hinge_joint_get_flag, hinge_joint_get_param(joint : Int64, param : Int64) : Float64 hinge_joint_get_param, hinge_joint_set_flag(joint : Int64, flag : Int64, enabled : Bool) : Void hinge_joint_set_flag, hinge_joint_set_param(joint : Int64, param : Int64, value : Float64) : Void hinge_joint_set_param, joint_clear(joint : Int64) : Void joint_clear, joint_create : Int64 joint_create, joint_disable_collisions_between_bodies(joint : Int64, disable : Bool) : Void joint_disable_collisions_between_bodies, joint_get_solver_priority(joint : Int64) : Int64 joint_get_solver_priority, joint_get_type(joint : Int64) : Int64 joint_get_type, joint_is_disabled_collisions_between_bodies(joint : Int64) : Bool joint_is_disabled_collisions_between_bodies, joint_make_cone_twist(joint : Int64, body_a : Int64, local_ref_a : Transform3D, body_b : Int64, local_ref_b : Transform3D) : Void joint_make_cone_twist, joint_make_generic_6dof(joint : Int64, body_a : Int64, local_ref_a : Transform3D, body_b : Int64, local_ref_b : Transform3D) : Void joint_make_generic_6dof, joint_make_hinge(joint : Int64, body_a : Int64, hinge_a : Transform3D, body_b : Int64, hinge_b : Transform3D) : Void joint_make_hinge, joint_make_pin(joint : Int64, body_a : Int64, local_a : Vector3, body_b : Int64, local_b : Vector3) : Void joint_make_pin, joint_make_slider(joint : Int64, body_a : Int64, local_ref_a : Transform3D, body_b : Int64, local_ref_b : Transform3D) : Void joint_make_slider, joint_set_solver_priority(joint : Int64, priority : Int64) : Void joint_set_solver_priority, pin_joint_get_local_a(joint : Int64) : Vector3 pin_joint_get_local_a, pin_joint_get_local_b(joint : Int64) : Vector3 pin_joint_get_local_b, pin_joint_get_param(joint : Int64, param : Int64) : Float64 pin_joint_get_param, pin_joint_set_local_a(joint : Int64, local_a : Vector3) : Void pin_joint_set_local_a, pin_joint_set_local_b(joint : Int64, local_b : Vector3) : Void pin_joint_set_local_b, pin_joint_set_param(joint : Int64, param : Int64, value : Float64) : Void pin_joint_set_param, separation_ray_shape_create : Int64 separation_ray_shape_create, set_active(active : Bool) : Void set_active, shape_get_data(shape : Int64) : Pointer(Void) shape_get_data, shape_get_margin(shape : Int64) : Float64 shape_get_margin, shape_get_type(shape : Int64) : Int64 shape_get_type, shape_set_data(shape : Int64, data : Pointer(Void)) : Void shape_set_data, shape_set_margin(shape : Int64, margin : Float64) : Void shape_set_margin, slider_joint_get_param(joint : Int64, param : Int64) : Float64 slider_joint_get_param, slider_joint_set_param(joint : Int64, param : Int64, value : Float64) : Void slider_joint_set_param, soft_body_add_collision_exception(body : Int64, body_b : Int64) : Void soft_body_add_collision_exception, soft_body_apply_central_force(body : Int64, force : Vector3) : Void soft_body_apply_central_force, soft_body_apply_central_impulse(body : Int64, impulse : Vector3) : Void soft_body_apply_central_impulse, soft_body_apply_point_force(body : Int64, point_index : Int64, force : Vector3) : Void soft_body_apply_point_force, soft_body_apply_point_impulse(body : Int64, point_index : Int64, impulse : Vector3) : Void soft_body_apply_point_impulse, soft_body_create : Int64 soft_body_create, soft_body_get_bounds(body : Int64) : AABB soft_body_get_bounds, soft_body_get_collision_layer(body : Int64) : Int64 soft_body_get_collision_layer, soft_body_get_collision_mask(body : Int64) : Int64 soft_body_get_collision_mask, soft_body_get_damping_coefficient(body : Int64) : Float64 soft_body_get_damping_coefficient, soft_body_get_drag_coefficient(body : Int64) : Float64 soft_body_get_drag_coefficient, soft_body_get_linear_stiffness(body : Int64) : Float64 soft_body_get_linear_stiffness, soft_body_get_point_global_position(body : Int64, point_index : Int64) : Vector3 soft_body_get_point_global_position, soft_body_get_pressure_coefficient(body : Int64) : Float64 soft_body_get_pressure_coefficient, soft_body_get_shrinking_factor(body : Int64) : Float64 soft_body_get_shrinking_factor, soft_body_get_simulation_precision(body : Int64) : Int64 soft_body_get_simulation_precision, soft_body_get_space(body : Int64) : Int64 soft_body_get_space, soft_body_get_state(body : Int64, state : Int64) : Pointer(Void) soft_body_get_state, soft_body_get_total_mass(body : Int64) : Float64 soft_body_get_total_mass, soft_body_is_point_pinned(body : Int64, point_index : Int64) : Bool soft_body_is_point_pinned, soft_body_move_point(body : Int64, point_index : Int64, global_position : Vector3) : Void soft_body_move_point, soft_body_pin_point(body : Int64, point_index : Int64, pin : Bool) : Void soft_body_pin_point, soft_body_remove_all_pinned_points(body : Int64) : Void soft_body_remove_all_pinned_points, soft_body_remove_collision_exception(body : Int64, body_b : Int64) : Void soft_body_remove_collision_exception, soft_body_set_collision_layer(body : Int64, layer : Int64) : Void soft_body_set_collision_layer, soft_body_set_collision_mask(body : Int64, mask : Int64) : Void soft_body_set_collision_mask, soft_body_set_damping_coefficient(body : Int64, damping_coefficient : Float64) : Void soft_body_set_damping_coefficient, soft_body_set_drag_coefficient(body : Int64, drag_coefficient : Float64) : Void soft_body_set_drag_coefficient, soft_body_set_linear_stiffness(body : Int64, stiffness : Float64) : Void soft_body_set_linear_stiffness, soft_body_set_mesh(body : Int64, mesh : Int64) : Void soft_body_set_mesh, soft_body_set_pressure_coefficient(body : Int64, pressure_coefficient : Float64) : Void soft_body_set_pressure_coefficient, soft_body_set_ray_pickable(body : Int64, enable : Bool) : Void soft_body_set_ray_pickable, soft_body_set_shrinking_factor(body : Int64, shrinking_factor : Float64) : Void soft_body_set_shrinking_factor, soft_body_set_simulation_precision(body : Int64, simulation_precision : Int64) : Void soft_body_set_simulation_precision, soft_body_set_space(body : Int64, space : Int64) : Void soft_body_set_space, soft_body_set_state(body : Int64, state : Int64, variant : Pointer(Void)) : Void soft_body_set_state, soft_body_set_total_mass(body : Int64, total_mass : Float64) : Void soft_body_set_total_mass, soft_body_set_transform(body : Int64, transform : Transform3D) : Void soft_body_set_transform, soft_body_update_rendering_server(body : Int64, rendering_server_handler : PhysicsServer3DRenderingServerHandler) : Void soft_body_update_rendering_server, space_create : Int64 space_create, space_get_direct_state(space : Int64) : PhysicsDirectSpaceState3D space_get_direct_state, space_get_param(space : Int64, param : Int64) : Float64 space_get_param, space_is_active(space : Int64) : Bool space_is_active, space_set_active(space : Int64, active : Bool) : Void space_set_active, space_set_param(space : Int64, param : Int64, value : Float64) : Void space_set_param, sphere_shape_create : Int64 sphere_shape_create, world_boundary_shape_create : Int64 world_boundary_shape_create

Constructor methods inherited from class Godot::PhysicsServer3D

instance : PhysicsServer3D instance, new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::PhysicsServer3D

singleton_ptr : Pointer(Void) singleton_ptr

Instance methods inherited from class Godot::Object

==(other : Godot::Object) : Bool
==(other : Nil) : Bool
==
, _godot_call_tool_button(button_name : String) : Void _godot_call_tool_button, _godot_call_virtual(method_name : String, delta : Float64) : Void _godot_call_virtual, _godot_call_virtual_with_data(method_name : String, args : Pointer(Pointer(Void)), ret : Pointer(Void)) : Void _godot_call_virtual_with_data, _godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void _godot_get_property, _godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void _godot_set_property, add_user_signal(signal : String, arguments : Godot::Array) : Void add_user_signal, alive? : Bool alive?, await_signal(signal_name : String, timeout_sec : Float64 | Nil = nil) : Array(Variant) await_signal, call(method : String, *args) : Pointer(Void) call, call_bool(method : String, *args) : Bool call_bool, call_deferred(method : String, *args) : Pointer(Void) call_deferred, call_f64(method : String, *args) : Float64 call_f64, call_i64(method : String, *args) : Int64 call_i64, call_obj(method : String, *args) : Node | Nil call_obj, call_obj_as(type : T.class, method : String, *args) : T | Nil forall T call_obj_as, call_str(method : String, *args) : String call_str, callv(method : String, arg_array : Godot::Array) : Pointer(Void) callv, can_translate_messages : Bool can_translate_messages, cancel_free : Void cancel_free, check_alive! : Void check_alive!, connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, callback : Proc(Array(Variant), Void) | Nil = nil) : SignalSubscription
connect(signal_name : String, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None, &block : Array(Variant) -> Void) : SignalSubscription
connect(signal_name : String, listener_target : Godot::Object, method_name : Symbol, flags : Godot::ConnectFlags = ::Godot::ConnectFlags::None) : SignalSubscription
connect(signal : String, callable : Pointer(Void), flags : Int64) : Int64
connect
, connect_one_shot(signal_name : String, &block : Array(Variant) -> Void) : SignalSubscription connect_one_shot, destroy : Void destroy, destroyed? : Bool destroyed?, disconnect(signal : String, callable : Pointer(Void)) : Void
disconnect(signal_name : String) : Void
disconnect
, editor_hint? : Bool editor_hint?, emit_signal(name : String) : Void
emit_signal(name : String, *args) : Void
emit_signal
, free : Void free, get(property : String) : Pointer(Void) get, get_class : String get_class, get_incoming_connections : Godot::Array get_incoming_connections, get_indexed(property_path : NodePath) : Pointer(Void) get_indexed, get_instance_id : Int64 get_instance_id, get_meta(name : String, default : Pointer(Void)) : Pointer(Void) get_meta, get_meta_list : Godot::Array get_meta_list, get_method_argument_count(method : String) : Int64 get_method_argument_count, get_method_list : Godot::Array get_method_list, get_property_list : Godot::Array get_property_list, get_script : Pointer(Void) get_script, get_signal_connection_list(signal : String) : Godot::Array get_signal_connection_list, get_signal_list : Godot::Array get_signal_list, get_translation_domain : String get_translation_domain, has_connections(signal : String) : Bool has_connections, has_meta(name : String) : Bool has_meta, has_method(method : String) : Bool has_method, has_signal(signal : String) : Bool has_signal, has_signal?(signal_name : String) : Bool has_signal?, has_user_signal(signal : String) : Bool has_user_signal, hash(hasher) hash, if_alive : self | Nil if_alive, instance_id : UInt64 instance_id, is_blocking_signals : Bool is_blocking_signals, is_class(godot_class : String) : Bool is_class, is_connected(signal : String, callable : Pointer(Void)) : Bool is_connected, is_queued_for_deletion : Bool is_queued_for_deletion, is_valid? : Bool is_valid?, link_class_script : Void link_class_script, notification(what : Int64, reversed : Bool) : Void notification, notify_property_list_changed : Void notify_property_list_changed, pointer : Pointer(Void) pointer, pointer=(val : Pointer(Void)) pointer=, print(*args) print, printerr(*args) printerr, property_can_revert(property : String) : Bool property_can_revert, property_get_revert(property : String) : Pointer(Void) property_get_revert, puts(*args) puts, remove_meta(name : String) : Void remove_meta, remove_user_signal(signal : String) : Void remove_user_signal, set(property : String, value : Pointer(Void)) : Void set, set_block_signals(enable : Bool) : Void set_block_signals, set_deferred(property : String, value : Pointer(Void)) : Void set_deferred, set_indexed(property_path : NodePath, value : Pointer(Void)) : Void set_indexed, set_message_translation(enable : Bool) : Void set_message_translation, set_meta(name : String, value : Pointer(Void)) : Void set_meta, set_script(script : Pointer(Void)) : Void set_script, set_translation_domain(domain : String) : Void set_translation_domain, signal(name : String) : Godot::BoundSignal signal, signal_connection_count(signal_name : String) : Int32 signal_connection_count, signal_target_id : UInt64 signal_target_id, to_s(io : IO) : Void to_s, to_string : String to_string, to_unsafe : Pointer(Void) to_unsafe, tr(message : String, context : String) : String tr, tr_n(message : String, plural_message : String, n : Int64, context : String) : String tr_n

Constructor methods inherited from class Godot::Object

new(pointer : Pointer(Void) = Pointer(Void).null) new

Class methods inherited from class Godot::Object

_godot_has_virtual_method(method_name : String) : Bool _godot_has_virtual_method, is_instance_id_valid(id : Int | UInt64) : Bool is_instance_id_valid

Constructor Detail

def self.new(pointer : Pointer(Void) = Pointer(Void).null) #

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Instance Method Detail

def body_test_motion_is_excluding_body(body : Int64) : Bool #

[View source]
def body_test_motion_is_excluding_object(object : Int64) : Bool #

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