enum
Godot::OpenXRCompositionLayer::EyeVisibility
Defined in:
libgodot/generated/classes/classes_part4.crEnum Members
-
EyeVisibilityBoth =
0_i64 -
EyeVisibilityLeft =
1_i64 -
EyeVisibilityRight =
2_i64
Instance Method Summary
-
#eye_visibility_both?
Returns
trueif this enum value equalsEyeVisibilityBoth -
#eye_visibility_left?
Returns
trueif this enum value equalsEyeVisibilityLeft -
#eye_visibility_right?
Returns
trueif this enum value equalsEyeVisibilityRight